Lightslinger Posted March 25 Share Posted March 25 Build gurus I beseech thee! I know enough about Mids Reborn to load up and follow someone else's builds, but when it comes to the actual building part, yikes. My Rad/MA Tank Missile Man flies around with a, you guess it, missile strapped to his back. Hover, Fly, and Evasive Maneuvers is important for him. All other powers are on or off the table as needed, I'd like him to be the tankiest tank a Rad/MA hover kicking tank can be. Extra movement speed/flight speed where possible helps out a lot. Appreciate the help in advance, any other questions let me know. Link to comment Share on other sites More sharing options...
Sovera Posted March 28 Share Posted March 28 Do you want a traditional Rad/MA or a wonky one? Traditional is pump up the resistances. Wonky we put that +10% from Storm Kick to good use and pump our defenses to reach 45% to Melee/Ranged/AoE.... while also having 90% to all except Cold and Psi. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Lightslinger Posted March 29 Author Share Posted March 29 Wonky sounds fun, Sovera. I'm good with either but using Storm Kick's defense sounds great. Link to comment Share on other sites More sharing options...
Sovera Posted March 29 Share Posted March 29 20 hours ago, Lightslinger said: Wonky sounds fun, Sovera. I'm good with either but using Storm Kick's defense sounds great. I was tinkering with this but the single target damage seems a bit rough for me to actually play it. Melee/Ranged/AoE at 40%, 45% permanent with Barrier. Resistances reach 90% with a another ATO stack (6.7%) and Barrier (5%). The empty slot is for a Force Feedback proc I don't have slotted to not give the wrong idea about recharge. The defense will be stripped by defence debuffs, but you're at 90% resistances anyway and defense debuffs hurt resistance tanks too so timing Barrier when in trouble pushes the defense back into the positives. For solo I feel the ST will be a bit slow but once having unloaded everything most stuff should be dead barring bosses and lieutenants that got the 10% to not take all the procs to the face even when solo, but it should be good for bursty damage. Burst is good since most teams aren't hanging around whittling enemies, so Focus Chi + Dragon Tail + Radiation Therapy + Ground Zero + Dragon Tail will help you quickly burst things down in a small window of time. Then your Force Feedbacks in Dragon's Tail and Crane Kick will keep firing and help everything be ready for the next group. If the team is too fast you can try to alternate Focus Chi for one group and Ground Zero for the next instead of using everything at once but that's something you'll see how it works out best for you. Tanker (Radiation Armor - MA).mbd - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Lightslinger Posted April 1 Author Share Posted April 1 This is great, thanks for the help Sovera! 1 Link to comment Share on other sites More sharing options...
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