TheShooter36 Posted June 24, 2019 Posted June 24, 2019 I decided to make a bots/time build, because why not? And it ended up very satisfactory.  Pros: Softcapped positional defenses Perma Hasten+Chronoshift Hardcapped s/l resists (yes, I know, bodyguard mode exists, but why stop there and not push it even further and go beyond tank resists?) Provoke Has superspeed so you wont be "that guy" Tactics is a flex-slot if anything, if you can make room that is. It doesnt make you get bothered with timing powerboost with farsight, well, not even need to complete a villain pool arc.  Cons: No superjump to accompany superspeed, sorry. May turn out to be rather expensive, I bet it wont be more expensive than a purpled-out warshade still.  Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/  Click this DataLink to open the build!  TimeBot v2: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Presence Power Pool: Leadership Ancillary Pool: Field Mastery  Villain Profile: Level 1: Battle Drones -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(3), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(5), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(7) Level 1: Time Crawl -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(7), ImpSwf-Dam%(9), ImpSwf-Acc/EndRdx(9), ImpSwf-Rng/Slow(46), ImpSwf-EndRdx/Rchg/Slow(50) Level 2: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(13), Prv-Heal/EndRdx(13), Prv-Heal(15) Level 4: Time's Juncture -- DmpSpr-Rchg/EndRdx(A), DmpSpr-ToHitDeb/Rchg(15), DmpSpr-ToHitDeb/Rchg/EndRdx(17), DmpSpr-ToHitDeb/EndRdx(17), DmpSpr-ToHitDeb(46) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Temporal Selection -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(19), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx(42), DctWnd-Heal(43) Level 12: Protector Bots -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(23), SprMarofS-Acc/Dmg/EndRdx(23), CaltoArm-+Def(Pets)(25), EdcoftheM-PetDef(25) Level 14: Boxing -- Empty(A) Level 16: Tough -- GldArm-3defTpProc(A) Level 18: Weave -- LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), ShlWal-Def(29), Rct-ResDam%(48) Level 20: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(50) Level 22: Time Stop -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(42), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(50) Level 24: Provoke -- PrfZng-Taunt/Rchg(A) Level 26: Assault Bot -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(33), BldMnd-Acc(33), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(34) Level 28: Farsight -- LucoftheG-Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43) Level 30: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(37), Rct-Def(37) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Slowed Response -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(39), AchHee-DefDeb(39) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40) Level 41: Tactics -- GssSynFr--Build%(A) Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: Super Speed -- Clr-RunSpd(A) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), EffAdp-EndMod(37) Level 50: Agility Partial Core Revamp ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 10% Defense 11.31% Defense(Smashing) 11.31% Defense(Lethal) 13.19% Defense(Fire) 13.19% Defense(Cold) 11.31% Defense(Energy) 11.31% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 16.63% Defense(Ranged) 17.56% Defense(AoE) 1.8% Max End 4% Enhancement(Heal) 3% Enhancement(SpeedFlying) 3% Enhancement(SpeedRunning) 3% Enhancement(JumpHeight) 6.25% Enhancement(Max EnduranceDiscount) 15% Enhancement(Accuracy) 5% Enhancement(Held) 3% Enhancement(SpeedJumping) 77.5% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 102.4 HP (12.75%) HitPoints MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% 4% (0.07 End/sec) Recovery 20% (0.67 HP/sec) Regeneration 19.75% Resistance(Smashing) 19.75% Resistance(Lethal) 29.5% Resistance(Fire) 29.5% Resistance(Cold) 19.75% Resistance(Energy) 19.75% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic)    Â
Sovera Posted June 24, 2019 Posted June 24, 2019 From what I was given to understand Bodyguard caps your resists, it's not resists + bodyguard to achieve 150% resists. On the other hand you'd be tough even outside of BG in this setup. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
TheShooter36 Posted June 24, 2019 Author Posted June 24, 2019 No, it does not obviously get to %150 resists. Bodyguard Mode acts as FLAT DAMAGE REDUCTION. Means, your resists works ON TOP of it. That brings my s/l damage reduction to effectively %93.8
Dixa Posted June 24, 2019 Posted June 24, 2019 bots without an aoe root even with provoke would drive me to drink more than i already do. Â Â
Graymage1 Posted June 27, 2019 Posted June 27, 2019 Could you please post the data chunk. The data link isn't working for me. Â Â Thanks
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