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Bots/Time build with a slight differences to most ones


TheShooter36

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I decided to make a bots/time build, because why not? And it ended up very satisfactory.

 

Pros:

Softcapped positional defenses

Perma Hasten+Chronoshift

Hardcapped s/l resists (yes, I know, bodyguard mode exists, but why stop there and not push it even further and go beyond tank resists?)

Provoke

Has superspeed so you wont be "that guy"

Tactics is a flex-slot if anything, if you can make room that is.

It doesnt make you get bothered with timing powerboost with farsight, well, not even need to complete a villain pool arc.

 

Cons:

No superjump to accompany superspeed, sorry.

May turn out to be rather expensive, I bet it wont be more expensive than a purpled-out warshade still.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

TimeBot v2: Level 50 Technology Mastermind

Primary Power Set: Robotics

Secondary Power Set: Time Manipulation

Power Pool: Speed

Power Pool: Fighting

Power Pool: Presence

Power Pool: Leadership

Ancillary Pool: Field Mastery

 

Villain Profile:

Level 1: Battle Drones -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(3), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(5), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(7)

Level 1: Time Crawl -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(7), ImpSwf-Dam%(9), ImpSwf-Acc/EndRdx(9), ImpSwf-Rng/Slow(46), ImpSwf-EndRdx/Rchg/Slow(50)

Level 2: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(13), Prv-Heal/EndRdx(13), Prv-Heal(15)

Level 4: Time's Juncture -- DmpSpr-Rchg/EndRdx(A), DmpSpr-ToHitDeb/Rchg(15), DmpSpr-ToHitDeb/Rchg/EndRdx(17), DmpSpr-ToHitDeb/EndRdx(17), DmpSpr-ToHitDeb(46)

Level 6: Equip Robot -- EndRdx-I(A)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 10: Temporal Selection -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(19), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx(42), DctWnd-Heal(43)

Level 12: Protector Bots -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(23), SprMarofS-Acc/Dmg/EndRdx(23), CaltoArm-+Def(Pets)(25), EdcoftheM-PetDef(25)

Level 14: Boxing -- Empty(A)

Level 16: Tough -- GldArm-3defTpProc(A)

Level 18: Weave -- LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27), ShlWal-Def(29), Rct-ResDam%(48)

Level 20: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(29), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(50)

Level 22: Time Stop -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(42), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(50)

Level 24: Provoke -- PrfZng-Taunt/Rchg(A)

Level 26: Assault Bot -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(33), BldMnd-Acc(33), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(34), BldMnd-Acc/Dmg/EndRdx(34)

Level 28: Farsight -- LucoftheG-Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(37), Rct-Def(37)

Level 32: Upgrade Robot -- EndRdx-I(A)

Level 35: Slowed Response -- AchHee-ResDeb%(A), AchHee-DefDeb/Rchg(39), AchHee-DefDeb(39)

Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40)

Level 41: Tactics -- GssSynFr--Build%(A)

Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46)

Level 47: Super Speed -- Clr-RunSpd(A)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Supremacy

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(48)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-EndMod(A), EffAdp-EndMod(37)

Level 50: Agility Partial Core Revamp

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Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10% Defense
  • 11.31% Defense(Smashing)
  • 11.31% Defense(Lethal)
  • 13.19% Defense(Fire)
  • 13.19% Defense(Cold)
  • 11.31% Defense(Energy)
  • 11.31% Defense(Negative)
  • 6% Defense(Psionic)
  • 16.63% Defense(Melee)
  • 16.63% Defense(Ranged)
  • 17.56% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 3% Enhancement(SpeedFlying)
  • 3% Enhancement(SpeedRunning)
  • 3% Enhancement(JumpHeight)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 15% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 3% Enhancement(SpeedJumping)
  • 77.5% Enhancement(RechargeTime)
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 102.4 HP (12.75%) HitPoints
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 4% (0.07 End/sec) Recovery
  • 20% (0.67 HP/sec) Regeneration
  • 19.75% Resistance(Smashing)
  • 19.75% Resistance(Lethal)
  • 29.5% Resistance(Fire)
  • 29.5% Resistance(Cold)
  • 19.75% Resistance(Energy)
  • 19.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)

 

 

 

 

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From what I was given to understand Bodyguard caps your resists, it's not resists + bodyguard to achieve 150% resists. On the other hand you'd be tough even outside of BG in this setup.

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