MonkeyKungFu Posted May 3 Share Posted May 3 An idea - it's long! Your favorite character becomes even more super! It’s time to let them grow on their own! Your main gets to be their own boss... What? (Once requirements are met - see below) - You submit your hero or villain to the devs. They review your qualifications and if approved, your character becomes part of the game. If a hero, they can spawn as an EB in solo instances or as a HERO in group encounters (vice versa for villain side, EB or AV). Instead of arresting Archon Alberto for the 200th time - now you battle with a RAD/FIRE brute looking to cook you into oblivion! Instead of kidnapping a scientist from Longbow while fighting the ever present Ballista - how about getting crane kicked in the face by an MA/SR scrapper you may have previously teamed with! Bringing a big team to flash through radios in PI? Not so flash my friend - now you just may get a battle with up to 3 player created adversaries (1-4 heroes in a mish will spawn 1 H/AV, 5 or 6 will spawn 2, and 7 or 8 spawn 3 H/AVs). How? Upon beginning 50+ content - players (team leaders) can select as an additional option, “H/AV enabled” the same way they can adjust team size and difficulty. New and fancy rewards? No. Rewarding the loyalty and creativity of the player base by allowing us to contribute to the lore is all that is needed. Same types of rewards for beating down an EB or HERO/AV… Oh, but maybe a badge or two! Something like beating a first, and 25th, and a 100th! Upon submission - the 1st costume on your panel is the suit they perma-wear in instances - and their exact build upon submission is locked in. Can you change your character (build, enh, suit, bio) later? Sure, there will be some sort of “undo” button (with a ton of - are you sure? pop ups) but once changed - the toon will have to be re-submitted for the same 500 million. You still can play this character though - however, you will not ever encounter them as a bit of nifty dev programming will keep your character from spawning in any mission you join. So - what do you need to become a H/AV system member? Objective requirements - 1250 badges Vet level 250 All Ouro complete for the prospective side T5 all inc *** 500,000,000 inf submission - if meets requirements - returned. If not - yikes! Subjective - Appropriate name, bio, and super suit *** Only 1 hero and 1 villain per global may become a H/AV... Choose wisely. Why? For me (selfishly), I take great care in my fave/main toons. I would love to show them off - implementing the H/AV system would do that. For the game - would be another add on for 50+ content - which I think would be fun. FAQ - by me. How hard will this be to program? No idea! Would the fights be too hard? Maybe? I'd like to find out though. Do I spend too much time thinking of random stuff? Yes. Oh yes. Would this not work because there are too many or too few that meet qualifications? Yikes - that's a good one. Personally, I have a hero that has all but the vet level - the toon has the info, the badges, the incarnate T5s, all of ours done, and a darn nifty suit and bio. Vet is at 200 maybe - so work to do. Would the devs be able to parse the candidates, or would it be too much (overwhelming)? Yes and yes. Or not. So, that brings me to the end of the idea. I think it would be fun as can be. For any that held on to the end of this - thanks, and if you respond, help me with my FAQs! And - be kind heroes! 1 Link to comment Share on other sites More sharing options...
RobotLove Posted May 3 Share Posted May 3 AE says hi. 4 Link to comment Share on other sites More sharing options...
MonkeyKungFu Posted May 3 Author Share Posted May 3 That's a great point. Is it too much like AE, something we already have access to? Maybe! I guess the only response is that H/AV asks you to create a character and then once it is at a certain point - you give it back and it can be added randomly to missions. Instead of Fight "Generic Boss" from a radio or newspaper - you get to go against a player created toon. Something different for the open world, I guess? Instead of advertising a mish or mini tf for an AE you created - you just submit your toon, and the rest is out of your hands. I don't know - there are similarities! Link to comment Share on other sites More sharing options...
Rudra Posted May 3 Share Posted May 3 Given the sheer number of players and the fact we can already create missions to play with our own characters as bosses, EBs, or AVs inclines me to say just stick to AE for this. Link to comment Share on other sites More sharing options...
Player2 Posted May 4 Share Posted May 4 (edited) I actually think it's a good idea in theory, but there's a little too much going on. The Rogue Isles Villains and Paragon Heroes for the Mayhem and Safeguard missions lists are woefully stale after all these. The missions are broken up into level ranges and there's like 2 heroes and 2 villains in each range... plus AVs. How about a contest once a year where people can submit either one hero or one villain, and there's a vote here in the forums to pick the winning hero and villain that can appear in the player's choice of level range --as determined when submitted. I imagine that submissions could get a bit out of hand with too many to make an effective vote, so maybe in the first month of the contest players submit their entries showing a screenshot, of the character, an attached costume file, a suitably small but informative blurb to be used as the character info tab if someone right clicks and looks in game, and possibly some suggested dialogue for combat (battle cry, players sighted when battle starts, character is reduced to 3/4ths health, 1/2 health, 1/4th health, is defeated or defeats the player(s). After a month of open submission time, Homecoming staff (or someone appointed by them) can review entries for quality to weed out anything with issues (violates ToS with copyright, content, etc), and then passes the remainder on to official judges who will select a specific number (maybe like 4 heroes and 4 villains) of them for players to vote on. The winning hero and villain gets permanently added to the Mayhem/Safeguard mission roster for purposes of fighting at the bank or rescuing from jail or whatever. It would be a lot more self-contained than trying to implement having random heroes and villains show up as bosses, EBs, or AVs in standard missions and slowly grow the list of available villains and heroes in a specific area of the game. You can't exactly do Mayhem and Safeguard in AE, so it's not the same thing as we already have. As a bonus, maybe give the winning two players one of those special permanent titles over their character's name that says something like "Robbed [specify zone] Bank" or "Protected [specify zone] Bank"... as a little memento that their character is going to get their butt whupped a lot as an NPC, but at least have bragging rights for when they're playing... so if someone sees them on their winning character in game and brags "I mopped the floor with you!" at least they can claim that they still accomplished the thing... maybe not with the braggart, but somewhere somehow against some who. Edited May 4 by Player2 1 Link to comment Share on other sites More sharing options...
MonkeyKungFu Posted May 4 Author Share Posted May 4 Smart! One of the questions I really had - would there be too many toons that meet those requirements (listed in original post) so adding them all would be overwhelming. Looks like folks think there would be a ton! Thanks for responding! Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted May 4 Share Posted May 4 this was sorta an idea the original Devs had but with comics, each month a created hero would be randomly chosen to appear in an actual comic so to have one of our heroes appear in a story arc would be kinda cool tbh how the hero/villian would be chosen? that would be problematic some of us have hundreds of heroes some of us are just farmers (not me) some of us are pvpers some of us are banks, nameholders, retired and using a system where you have to apply or submit isn't fair to those who just don't have the time or technical knowhow (me, me me) but all hope is not lost there are a few ways this could work unfortunately, I'm not smart enough to figure it out. Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
MonkeyKungFu Posted May 4 Author Share Posted May 4 I remember TopDoc and another in one of the comics back then! Was fun as I had teamed with him a bunch. One of the OG badgers. And he ran fun stuff - full teams of fire/dark corrs only that everyone arranged to have the same power sets and game play - we ran together at set times. Loved that! I will only disagree that submitting is fair. It becomes a goal for folks serious about it. I have a hero really close to the req. But not a villain. That would be my next project if this were a thing. In fact, this could revitalize red side! Wishful thinking! I think many of us have a main - a badge toon - for the top level stuff. A toon we strive to accomplish everything on - so using that toon seems to me, to make sense. But again, I guess my biggest question - are there way too many toons that could hit the req threshold? Objective requirements - 1250 badges Vet level 250 All Ouro complete for the prospective side T5 all inc *** 500,000,000 inf submission - if meets requirements - returned. If not - yikes! Subjective - Appropriate name, bio, and super suit *** Only 1 hero and 1 villain per global may become a H/AV... Choose wisely. 1 Link to comment Share on other sites More sharing options...
Player2 Posted May 4 Share Posted May 4 I think the requirements are silly. Seriously. Tier 5 incarnates? Don't they only go up to tier 4? 1250 badges? I will never... NEVER condone or support anything that promotes badge culture. Vet level 250? Seriously? Why 250? Why not 10? Why not 1000? 250 just seems arbitrary and basing it on a level at all leads to all kinds of questions about where to draw the line. Chances are you're going to have vet levels if you have incarnate abilities, and you'll most likely have incarnate abilities once you start racking up vet levels (unless you willfully choose not to pursue them for whatever reason). All Ouroboros complete? Just for the prospective side? So if a character is rogue or vigilante, they must have both sides complete? What if a player completed all of one side but later switched alignments? Have to then go through and complete all them on the new alignment side? 500 million influence? That's all? Why not make it 2 billion? I mean, if you're really trying to try hard at gatekeeping then really put a dent in the player's virtual wallet. But even that would be a drop in the bucket for some people, while other people will never see that much inf on one character at any given time unless someone gives it to them. No, no, no... No. Drop the requirements altogether. Let everyone participate on the submissions, but only one entry per person. Give everyone a short window to submit (a month), then give the GMs a a significantly greater period of time to review all the submissions and pick a number of their favorites, and then let the players vote on the GMs' picks to give it to one hero and one villain. Run it as a contest once a year... or maybe just as a one-off, depending on how popular it is and/or difficult it is to implement. Link to comment Share on other sites More sharing options...
MonkeyKungFool Posted May 4 Share Posted May 4 Ok! It is silly, Just a fun idea. And, vet level was the most arbitrary. I have reasons for all the numbers, but there isn't really any community interest, so it can be left as is! Just a silly idea. Link to comment Share on other sites More sharing options...
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