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Psionic Melee


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Have taken it up to Greater Psi Blade; I love it. Fantastic single target damage, good boss+ murdermachine. Poor AOE to say the least. Responsive and quick overall, and there aren't lot of things as satisfying as loading up a GPB with Insight and decking a boss flat out.

 

Sweep is junk, don't bother with it.

 

You will need all the endurance help you can get. /dark is not recommended. /wp seemed alright. I'm rolling up a psy/bio right now to see if bio is any better.

Much Lamp

Rad/SR Stalker

Excelsior

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Here is a build I did for Psi/Energy - It is definitely more of a single target Brute although it's AoE is available every 6.4 seconds. This Brute build is more of a solo build although it would do well on teams - just did not bother with taunt.

 

Capped defense to all but Negative (39%) and Psi (21%) - Psi is definitely it's weakness which is a bit funny since it is a Psi Brute.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Brute

Primary Power Set: Psionic Melee

Secondary Power Set: Energy Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Mental Strike

  • (A) Touch of Death - Accuracy/Damage
  • (27) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (50) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge

Level 2: Psi Blade

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Accuracy/Damage/Endurance

Level 4: Power Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge

Level 6: Dampening Field

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Defense Buff IO
  • (9) Defense Buff IO

Level 10: Entropic Aura

  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO

Level 12: Concentration

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Energy Protection

  • (A) Resist Damage IO
  • (17) Resist Damage IO

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 20: Telekinetic Blow

  • (A) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)

Level 22: Energy Cloak

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Red Fortune - Defense/Endurance
  • (25) Gift of the Ancients - Defense/Endurance

Level 24: Kick

  • (A) Empty

Level 26: Greater Psi Blade

  • (A) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)

Level 28: Energy Drain

  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance

Level 30: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (33) Aegis - Resistance/Endurance

Level 32: Mass Levitate

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage

Level 35: Energize

  • (A) Doctored Wounds - Heal/Endurance
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal

Level 38: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Red Fortune - Defense/Endurance
  • (50) Gift of the Ancients - Defense/Endurance

Level 41: Maneuvers

  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance

Level 44: Superior Conditioning

  • (A) Endurance Modification IO

Level 47: Physical Perfection

  • (A) Healing IO
  • (48) Healing IO
  • (48) Endurance Modification IO
  • (48) Endurance Modification IO

Level 49: Super Jump

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Numina's Convalesence - Heal
  • (13) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
  • (15) Endurance Modification IO

------------

------------

Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.38% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 168.7 HP (11.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 42.5%
  • MezResist(Held) 42.5%
  • MezResist(Immobilized) 42.5%
  • MezResist(Sleep) 42.5%
  • MezResist(Stunned) 42.5%
  • MezResist(Terrorized) 42.5%
  • 4% (0.07 End/sec) Recovery
  • 62% (3.87 HP/sec) Regeneration
  • 18% Resistance(Smashing)
  • 18% Resistance(Lethal)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 4.5% Resistance(Energy)
  • 4.5% Resistance(Negative)
  • 15% SpeedRunning

 

 

 

 

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Sweep is junk, don't bother with it.

 

You will need all the endurance help you can get.

 

Aw, man, I was hoping Sweep would be decent. Cone too narrow, or damage too weak?

 

Good to know about the endurance.

 

Narrow and slow. Takes a lot to put three targets in it. Bit of a wind up and then not a whole lot of damage.

 

Have psi/bio up to 22 now and it's a killer compared to /dark or /wp. Highly recommend /bio running offensive adapt.

 

While lower level and not having Stamina+Inexhaustible 3 slotted with end mod, don't focus too heavy on Telekinetic Blow. Cycling through Psiblade>Mental Strike>Brawl or Boxing with 2x slots each (or 50% each) dam/rech/endred on Psiblade and MS will melt through stuff well enough. I'm not slotting any Accuracy and have yet to really have issues with it. The Offensive Adaptation to-hit seems just enough for regular/boss difficulty. Once you're sitting at 90%+ endurance at all times, start going heavy into Tele Blow. Slot up GPB as soon as you can and you'll crush anything big and scary you come across.

Much Lamp

Rad/SR Stalker

Excelsior

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Narrow and slow. Takes a lot to put three targets in it. Bit of a wind up and then not a whole lot of damage.

 

Darn. I was hoping it would improve as the I leveled up. Might have to replace it.

 

Added some to that post; but Psi is so ST heavy that it's kind of a waste of power+slots to do anything with sweep. Mass Lev is tasty but more for clearing minions/LTs in a small herd than really pulling the whole map and trying to aoe properly. I'd rather just crank the +Lvl and fight big things than whittle down a big mob one by one. The first time you launch an enhanced GPB with Insight active at an EB, you'll get a good feel for Psi as a whole

Much Lamp

Rad/SR Stalker

Excelsior

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Have psi/bio up to 22 now and it's a killer compared to /dark or /wp. Highly recommend /bio running offensive adapt.

 

While lower level and not having Stamina+Inexhaustible 3 slotted with end mod, don't focus too heavy on Telekinetic Blow. Cycling through Psiblade>Mental Strike>Brawl or Boxing with 2x slots each (or 50% each) dam/rech/endred on Psiblade and MS will melt through stuff well enough. I'm not slotting any Accuracy and have yet to really have issues with it. The Offensive Adaptation to-hit seems just enough for regular/boss difficulty. Once you're sitting at 90%+ endurance at all times, start going heavy into Tele Blow. Slot up GPB as soon as you can and you'll crush anything big and scary you come across.

 

I'm running a Rad/Bio brute, and would definitely agree on /Bio. I enjoyed it during i24 Beta, and was bummed when the shut down the game before it could go live.

 

My Psi questions have actually been for my Rad/Psi Tank. I'll be keeping all of this input in mind for him once I level him up more. Thanks!

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Have psi/bio up to 22 now and it's a killer compared to /dark or /wp. Highly recommend /bio running offensive adapt.

 

While lower level and not having Stamina+Inexhaustible 3 slotted with end mod, don't focus too heavy on Telekinetic Blow. Cycling through Psiblade>Mental Strike>Brawl or Boxing with 2x slots each (or 50% each) dam/rech/endred on Psiblade and MS will melt through stuff well enough. I'm not slotting any Accuracy and have yet to really have issues with it. The Offensive Adaptation to-hit seems just enough for regular/boss difficulty. Once you're sitting at 90%+ endurance at all times, start going heavy into Tele Blow. Slot up GPB as soon as you can and you'll crush anything big and scary you come across.

 

I'm running a Rad/Bio brute, and would definitely agree on /Bio. I enjoyed it during i24 Beta, and was bummed when the shut down the game before it could go live.

 

My Psi questions have actually been for my Rad/Psi Tank. I'll be keeping all of this input in mind for him once I level him up more. Thanks!

 

I run a psi/rad brute and its just disgusting! rad armor gives fantastic regen/rec and has a radiation attack much like combustion.

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Have psi/bio up to 22 now and it's a killer compared to /dark or /wp. Highly recommend /bio running offensive adapt.

 

While lower level and not having Stamina+Inexhaustible 3 slotted with end mod, don't focus too heavy on Telekinetic Blow. Cycling through Psiblade>Mental Strike>Brawl or Boxing with 2x slots each (or 50% each) dam/rech/endred on Psiblade and MS will melt through stuff well enough. I'm not slotting any Accuracy and have yet to really have issues with it. The Offensive Adaptation to-hit seems just enough for regular/boss difficulty. Once you're sitting at 90%+ endurance at all times, start going heavy into Tele Blow. Slot up GPB as soon as you can and you'll crush anything big and scary you come across.

 

I'm running a Rad/Bio brute, and would definitely agree on /Bio. I enjoyed it during i24 Beta, and was bummed when the shut down the game before it could go live.

 

My Psi questions have actually been for my Rad/Psi Tank. I'll be keeping all of this input in mind for him once I level him up more. Thanks!

 

I run a psi/rad brute and its just disgusting! rad armor gives fantastic regen/rec and has a radiation attack much like combustion.

I know this was a while back, but do you happen to have a pine build of this? I've been trying to build a psi/rad scrapper but have been mulling if I should go brute instead.
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Sweep is junk, don't bother with it.

 

You will need all the endurance help you can get.

 

Aw, man, I was hoping Sweep would be decent. Cone too narrow, or damage too weak?

 

Good to know about the endurance.

Sweep is fine and can disorient, it's cone is good, DMG is good, and added soft control

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Have psi/bio up to 22 now and it's a killer compared to /dark or /wp. Highly recommend /bio running offensive adapt.

 

While lower level and not having Stamina+Inexhaustible 3 slotted with end mod, don't focus too heavy on Telekinetic Blow. Cycling through Psiblade>Mental Strike>Brawl or Boxing with 2x slots each (or 50% each) dam/rech/endred on Psiblade and MS will melt through stuff well enough. I'm not slotting any Accuracy and have yet to really have issues with it. The Offensive Adaptation to-hit seems just enough for regular/boss difficulty. Once you're sitting at 90%+ endurance at all times, start going heavy into Tele Blow. Slot up GPB as soon as you can and you'll crush anything big and scary you come across.

 

I'm running a Rad/Bio brute, and would definitely agree on /Bio. I enjoyed it during i24 Beta, and was bummed when the shut down the game before it could go live.

 

My Psi questions have actually been for my Rad/Psi Tank. I'll be keeping all of this input in mind for him once I level him up more. Thanks!

 

I run a psi/rad brute and its just disgusting! rad armor gives fantastic regen/rec and has a radiation attack much like combustion.

I know this was a while back, but do you happen to have a pine build of this? I've been trying to build a psi/rad scrapper but have been mulling if I should go brute instead.

Sorry I do not have a pines put together for this guy, I kinda just put him together on the fly currently sitting @ lv 35. I made him when the shards first launched when AE was at 100% xp so he boosted quickly. I prefer brutes to scrappers due to fury, but scraps get that sweet crit too..

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