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Posted

To my eye the gap between your endurance usage and recovery is thin, particularly with you not taking Energy Drain and without Hasten being perma. As such, Energize is up somewhere between 60% and 75% of the time (I am too tired, having only slept for 4 hours in the last 24 to want to do the math). And even with Energize up, the gap is still a bit low to my tastes. (I realize you have 2 Performance Shifter: Chance for Endurance slotted.)

 

I would recommend building this on the Test server and trying it out.

 

Other than that, for avoiding Winter and other purple sets, the totals do not look bad.

Posted

6/10.

 

You did ask to be rated 😄

 

 

Some obvious mistakes:

 

You want an Overwhelming Force proc in Shockwave. You might even want a Force Feedback as well to get the extra recharge.

 

Eviscerate is not great (though it's not game breaking to take it and use it either). But you can do a complete attack chain with Follow-up, Slash and Focus with just a small gap. Or trade Slash for Eviscerate and not have a gap at all.

 

Speaking of Focus you might want a Force Feedback proc in there as well.

 

I'm not sure what you're aiming with Experimentation. Is it just the Super-Speed simile? Because Combat Jumping (or Hover if you're into fighting while floating as I am) would add another 2% which would finish capping Negative and let you ease up on the slotting for the other defenses.

 

I have a Claws/Energy you can take a look at and copy some of the slotting ideas.

 

 

Scrapper (Claws - EA).mbd

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