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Creating Overlay to speak NPC mission dialog


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I want to try and create an overlay to speak the dialogue in the game. For example, when the contacts and I interact with missions dialogue. I’m not sure I have the programming chops to do this, but I’m going to give it a try. First off is this permitted? Secondly, if so, the first step is to identify where dialogue is internally so I can grab it programmatically.  Any help would be appreciated.

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  • City Council

All dialog is stored on the server, and sent to the client when a dialog is opened, or an NPC speaks, the actual mission dialog is not duplicated on the client.

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The most you could hope for as a non-integrated feature is to utilize a screen reader, but I don't think that'd work TBH.

  • Banjo 1

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There's this which watches the chatlog and performs text to speech on NPC dialogue?

Raw Optical Recognition performed on the screen itself would probably be a bit flaky due to the transparency settings etc.

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