Heliopause Posted May 21 Share Posted May 21 I want to try and create an overlay to speak the dialogue in the game. For example, when the contacts and I interact with missions dialogue. I’m not sure I have the programming chops to do this, but I’m going to give it a try. First off is this permitted? Secondly, if so, the first step is to identify where dialogue is internally so I can grab it programmatically. Any help would be appreciated. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted May 21 City Council Share Posted May 21 All dialog is stored on the server, and sent to the client when a dialog is opened, or an NPC speaks, the actual mission dialog is not duplicated on the client. Link to comment Share on other sites More sharing options...
WanderingAries Posted May 22 Share Posted May 22 The most you could hope for as a non-integrated feature is to utilize a screen reader, but I don't think that'd work TBH. 1 OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
Maelwys Posted May 23 Share Posted May 23 There's this which watches the chatlog and performs text to speech on NPC dialogue? Raw Optical Recognition performed on the screen itself would probably be a bit flaky due to the transparency settings etc. Link to comment Share on other sites More sharing options...
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