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Posted

Says it in the title! I feel like a lot of paths would be opened up by bringing the number of points we have now up to 16 or 24.
In my case, and I know in a lot of other cases, half of all teleport points get used up providing a return trip. It's a limitation I think the editor kinda suffers for; while it can be planned around, there are some situations where i just wish I had a handful more teleport points. I'm a little surprised I wasn't able to find this in searching the forum?

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Posted

Not sure if there's a technical reason for there not to be right offhand. It'd be handy. (Though unless I have specific reason not to, I'll often share a return point - doors going out to the same hallway, for instance. You don't *have* to have one on either side.)

Posted

How about some linked passive teleports? As in this selectable teleport is linked to this selectable teleport from the menu, and only each other, so that if you use them in your base, you don't have to click them, they just send you to the linked other teleport when you pass through them.

Posted
1 hour ago, Greycat said:

Not sure if there's a technical reason for there not to be right offhand. It'd be handy. (Though unless I have specific reason not to, I'll often share a return point - doors going out to the same hallway, for instance. You don't *have* to have one on either side.)

Oh, yeah of course. I do try to plan efficiently around the number of points I have. This is mostly just me walking facefirst into having too many separate interior and exterior spaces I couldn't reasonably connect with open corridors or a teleporter hub. Poor foresight on my part, admittedly, but I can't imagine just having more teleport points is a bad idea, barring any technical issues.

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