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Posted

Apart from simply shortening the animation times in question, what if they applied a significant, but unenhanceable damage resistance buff to the caster during the animation times, to both encourage using such powers mid-battle, while also protecting/not penalizing the caster for utilizing such "anchor powers"?

Posted

(1) I don’t see what’s so special about anchor powers needing time to activate. Lots of powers need time to activate. 
 

(2) These powers are strong enough

 

(3) To the extent (2) isn’t true for any one power, activation time buffs would do the trick - no need for over-engineering.

 

Sorry I don’t get it.

Posted

I quite like how they handled the snipe powers perhaps something like that could be implemented?

if you are interrupted during the long cast time the power fires instantly for less damage 

and if you aren't interrupted during the (casting, anchor, channeling, concentrating, focus) period huge huge damage.

  • Confused 1

Its easy to criticize a suggestion but can you suggest an alternative?

Posted

For the most part, the effect occurs well before the end of the animation. Spore Cloud has a 3.1s animation but the effect starts after 1.067s. Darkest Night has a 3.17s animation but the effect starts after 0.5s. I may be missing something, but I couldn't find one where the animation time before effect was longer than about 1s.

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