Voltor Posted July 5 Posted July 5 (edited) Found out the hard way the other day that if someone doesn't click a glowie to be assigned a role in the Heist, they can still enter the mission door, but they can only stay in the warehouse and assist in the fight with the bosses. They cannot partake of the Heist itself, which results in some of the badges not rewarding. Suggest a minor adjustment to the mission door so that unless you have an assigned role you cannot enter, and that the mission cannot start until all have entered Edited July 6 by Voltor 1 1 1 25 alts with all the badges!
Greycat Posted July 6 Posted July 6 Or at least have the untaken roles autoassigned. 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
CrusaderDroid Posted July 6 Posted July 6 17 hours ago, Voltor said: Suggest a minor adjustment to the mission door so that unless you have an assigned role you cannot enter, and that the mission cannot start until all have entered This lets a player softlock the mission if they AFK or just don't cooperate. Missing badges might suck, but at least you can still move forward with the content in the current state - you only need to worry about badges once. Greycat's suggestion is more palatable. Aspiring game designer and minotaur main. Anyone can tear something down. The true talent is building it back up again, better than before. My collection of powerset suggestions - open to comments and feedback!
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