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Posted

There is an Antimatter aura option, let's have an Antimatter Blast set. What would set it apart is interaction with other powers of its targets. As you all know, when animatter meets normal matter, both disappear in annihilation with a release of energy. The blasts here would have special effects on enemies who just used a power from Fire, Cold, Electricity, Energy or Negative Energy sets or who are in the middle of activating them. Meeting these emanations, Antimatter would create bubbles of annihilation where they stand, little motionless spheres that do damage over time as long as one is standing in them. All of the powers would take Interrupt Es, too, for a chance to disrupt enemies' power during activation time. It would be a special-purpose, anti-boss and Arena-oriented set primarily, focused on suppression. A separate set power would create a bubble at a target point directly. The ultimate power may be Sphere of Annihilation as a pet. My hat goes off to Dungeons&Dragons!

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Posted (edited)

Like you said, when anti-matter and matter collide, they annihilate each other in an extreme release of energy. So why does your proposed set need the enemy to be using powers with such critically small timing?

 

Edit: Also, the interrupt enhancements reduce the interrupt window (but not animation time) of powers. They don't apply interrupt effects. And powers that lack interrupt windows are not subject to being interrupted. (Except in very specific cases. I've found Thunder Strike from Crey Voltaic Tanks can be interrupted with a good KU.)

 

Edited by Rudra
Edited again to add missing "animation".
Posted

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Besides the easy meme - this isn't really doing anything other than "MOAR DAMAGE!" against a very specific set of enemies at a very specific time, coupled with a focus on pseudopets for raw damage.

 

I guess there's the interrupt gimmick, except if you played the game you'd realize Interrupt refers to the time in your own power where you can be interrupted, not the other way around.

 

I guess that's another easy meme.

 

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Aspiring game designer and minotaur main.

Anyone can tear something down. The true talent is building it back up again, better than before.

My collection of powerset suggestions - open to comments and feedback!

Posted

I think it's be too complicated to try and track what powers which enemies used recently, to produce specific effects.  I'm not against the idea, but I think it'd need to be a bit more straightforward in its implementation...

 

 

Let's start with the basics:

 

1. What damage type would it deal?  From my understanding, when matter and antimatter meet, the resulting annihilation produces large amounts of radiation.  In CoH, radiation deals energy damage, so let's go with that.

 

2. I like the annihilation effect - it's kind of similar to beam rifle's disintegration effect.  When an antimatter blast hits a target, give it a chance of triggering said "annihilation effect".  This could deal a small AoE burst of energy, potentially knocking enemies back/down, or perhaps reducing their damage resistance.

 

3. Besides the effects mentioned above, what would differentiate this set from other blast sets?  Kirby dots?  

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Posted
2 minutes ago, temnix said:

All of the powers would take Interrupt Es, too, for a chance to disrupt enemies' power during activation time.

 

Interruptible powers are already interrupted by any source of damage, healing, change in position (Knock, movement, being teleported), and even powers which don't do any of those things, such as Disruption Arrow.

 

In order to make this work as a unique set-specific gimmick, several thousand NPC powers would have to be altered.  That pistol shot the Hellion uses when his purse-snatching goes awry isn't Interruptible, for example, so a special Interrupt would have to be added, the animation extended to create an Interruptible period, and said animation and Interrupt set to only appear when fighting a player character using that new blast set (because simply making all NPC attacks Interruptible would be stupidly broken, so easy to leverage that it'd be unlikely that any NPC ever used an attack again for the entirety of the game's life).

 

Simply adding a brief Interrupt window to each of those thousands of powers and setting it to only respond to this set's special mechanic would work, but it would also significantly impact NPC performance, as all of their attacks would be slower and less of a threat to all other sets and player characters.  The end result would be a pile of power creep, just to create a space where this set could exist.

 

So the developers could do it, with a few thousand person-hours and basically trashing the balance points of the game... or you could just play a */Radiation Assault dominator, which is essentially what you described plus melee attacks.

 

22 minutes ago, temnix said:

The ultimate power may be Sphere of Annihilation as a pet.

 

Blast sets don't get pets.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
1 hour ago, Luminara said:

In order to make this work as a unique set-specific gimmick, several thousand NPC powers would have to be altered.

They could give the powers that weird split-second hold like sentinel fire blast's blazing blast power has.  I don't think it'd be that good, and may in fact break many other things...

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