Drelza Posted June 27, 2019 Posted June 27, 2019 Similar to Overwhelming Force, I'd like to see a set that reduces or eliminates the fear effect on powers. I'd like to deploy Hot Feet and not have the entire mob run away from me. Fear can be just as annoying as KB.
Trickshooter Posted June 27, 2019 Posted June 27, 2019 Similar to Overwhelming Force, I'd like to see a set that reduces or eliminates the fear effect on powers. I'd like to deploy Hot Feet and not have the entire mob run away from me. Fear can be just as annoying as KB. Just for clarity, "Fear" as most of us know it is the Terrorize status effect, which is great. The effect in powers like Hot Feet is a different one called Afraid, which was old-school Fear. Saying this cause I read the thread title and wondered why anyone would want to reduce Fear. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Vanden Posted June 27, 2019 Posted June 27, 2019 I’m not sure what to think about this. On the one hand knockback is actually considered to be “better” than knockdown, so when you slot a KB-to-KD IO you’re technically spending a slot to make the power weaker. I also never really liked having to use a slot for that, because any power that you want to convert to knockdown has to make do with 5 slots. On the other hand, unlike knockback, fear effects are usually an intentional downside to the powers that have them, so maybe having to spend slots to reduce them would be more balanced? I don’t know. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
jack_nomind Posted June 27, 2019 Posted June 27, 2019 Terrorize can still cause fleeing (it cycles between a root and a flee). The best solution that I know of is just to immobilize everything. /signed for a universal damage set with a good Immob proc, but I don't think there's any simple way to do what you're explicitly asking for here. No-Set Builds: Tanker Scrapper Brute Stalker
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