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Posted (edited)

So, this is the data, schema,  and menu with many locations listed.

 

Placing the popmenu labhunt.mnu in your <Path to Homecoming directory>/data/texts/English/menus

 

You do not have to rename to labhunt.mnu, but make sure you don't have various versions in the directory since the game works off the menu name, not the file name and if there are more than one, I'm not sure which one will be the active one.

 

Doors are based on clusters, since most doors in one area go to the same location.  Most floors have four doors leading to other floors, and two randomizer doors.   However, that's not always the case. 

 

There's a few things I'll probably change on how it's organized, and I'm currently working on a program to spit out a menu, so I just work off the data.   Will be updating the files as they get updated.  (And heck, may get my git updated)

 

I'm still needing the drop locations into a couple of the violet floors (suspect that's where they are)

Gladiators and Fogs: Only 108 & 113 of those two documented, and there are 200 locations for each.

 

Upcoming plans: Easier routes to Motes, Secrets, and some of the other locations such as the Mino exits labeled.

 

 

 

lab_schema

 

 

lablocations_2024120501.csv labhunt_2024120501.mnu

Edited by lemming
Dec 5 data
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Posted
2 hours ago, Glacier Peak said:

Can you add to your original post either a link to how to add these in to the Homecoming game folder or state how to do so in your post. 

Added that and will have popmenu basics in the menu as well

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  • 4 weeks later
Posted

Locations updated:

Fogs Found: 94

Gladiators: 104

 

Slight reworking of stuff.  Will probably make the Blue Council Fog block a submenu, just to separate those 15 locations.

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Posted

Updated with Beta info, so Orange Council locations got changed a bit, but now with a secret!

Fogs: 99, Gladiators: 106  (slowly creeping up there)

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Posted

This is a LOT of information packed into a popmenu! Just the utility of the motes is super handy! I appreciate your going to the trouble. Thanks for sharing it. 

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  • 3 weeks later
Posted

In case anyone was curious about this gladiator pet, here's what it looks like:

 image.png.d51bcf45394bf0ee20367dca409aed03.png

 

I was taking an alt through there to get the motes, so I don't have to be a burden on the speedy lab runs, and can just focus on fogs and ran right into him. Didn't really get to make much use of him, as it was just an exploring/badge run. 

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  • 2 weeks later
Posted
On 10/9/2024 at 12:07 PM, Ukase said:

In case anyone was curious about this gladiator pet, here's what it looks like:

 image.png.d51bcf45394bf0ee20367dca409aed03.png

 

I was taking an alt through there to get the motes, so I don't have to be a burden on the speedy lab runs, and can just focus on fogs and ran right into him. Didn't really get to make much use of him, as it was just an exploring/badge run. 

 

Diligence to return to a conversation with an answer or helpful information for internet-troll-browsers and their search-fu skills is commendable. I was curious myself. Thank you!

Posted
On 8/9/2024 at 2:24 PM, lemming said:

Gladiators and Fogs: Only 104 & 94 of those two documented, and there are 200 locations for each.

So, I was a bit curious about this. But not in a good way, I'm afraid. I find that during the "speedy labyrinth" runs, sometimes, I find fogs fairly easily, just by literally taking random doors. And sometimes, this comes up empty. 

I'll be on a league of roughly 28-32 folks, and we'll get the level shifts fairly quickly. But I'll feel like a free-loader, because at most I find 1 or 2. I've tried using these fog /locs you have, but most of the time, nothing is there. I get that their placement is random. 

But do we know how many fogs are present at one time? Do we know if it depends on the number of players in zone? You've done an incredible amount of work on this pop-menu, and rather than pester Cobalt, figured I'd just ask here. 

It would be nice to just zip around and have a good hunch where they'll be, as opposed to relying on  RNG/luck. 

Posted
57 minutes ago, Ukase said:

So, I was a bit curious about this. But not in a good way, I'm afraid. I find that during the "speedy labyrinth" runs, sometimes, I find fogs fairly easily, just by literally taking random doors. And sometimes, this comes up empty. 

I'll be on a league of roughly 28-32 folks, and we'll get the level shifts fairly quickly. But I'll feel like a free-loader, because at most I find 1 or 2. I've tried using these fog /locs you have, but most of the time, nothing is there. I get that their placement is random. 

But do we know how many fogs are present at one time? Do we know if it depends on the number of players in zone? You've done an incredible amount of work on this pop-menu, and rather than pester Cobalt, figured I'd just ask here. 

It would be nice to just zip around and have a good hunch where they'll be, as opposed to relying on  RNG/luck. 

According to Cobalt, there are twelve Fogs in play at all times.  When one is defeated, they tend to spawn on a harder floor, so they will tend to group toward Violet, but I don't know what the RNG weight is on that. And with 200 spots open, with Fogs also able to share spots, it is a hunt.

 

I find the best route is head towards the Blue Floor Council floor and check the prison.  Fifteen spots just there and there are quite a few other spots on that floor.   I tend to find more after that by hitting a random door and just dropping thru the closest ones to the drop points.

 

Also, no fogs on Orange floors.

 

The other bit of info is that the Fogs do not regen and this persists across Mino resets.

 

p.s. I need to release another set.   I haven't gone into the lab lately, but have picked up a few more of those spots.

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