merrypessimist Posted August 19 Share Posted August 19 10 hours ago, Krimson said: Which players are doing this? Who even CAN do this? How do you one-shot a zone or the entire Freedom Phalanx? This used to be extremely common back on Live before they implemented the target caps on powers. Fire tanks would pull entire zones into tight spaces and nuke them all. Link to comment Share on other sites More sharing options...
UltraAlt Posted August 19 Share Posted August 19 (edited) 4 hours ago, Lazarillo said: Now imagine you're trying to use AE for its originally intended function of coming up with player-made story content that can serve as a reasonable alternative to playing the prewritten content. They nerfed the people trying to actually use it to share their stories, to punish farmers who, as you noted, aren't even punished. The original DEVs nerfed the people trying to actually use the AE to share original story content (as intended) by allowing farming/exploits in the AE. They said before the AE was released that they were going to permaban anyone that created or used missions in the AE for farming/exploits. Once they release the AE, the bans happened. The people that were banned revolted. Apparently, those players put enough money into the game that NCSoft made the DEVs cave on the issue. All the posts about permabanning people for creating or utilizing AE missions for farming/exploits were deleted. They deleted a whole bunch of posts. Multiple entire threads deleted. Now I know it would have been very difficult to police the AE when every player has access to it ... except if you generate a code to watch the xp and inf yield per a set time and use that for the guideline .. perhaps that was already engage when AE was released and the net stretched much wider than expected. All that being said, any nerfing of the rewards in the AE are all due to farming and exploiting the AE. Put the blame where it belongs ... on the Farmers and exploiters. There are times when I just run random AE missions with other people. Sure, it would be cool to run AE missions as a group. But you know what kind of AE missions I don't way to play? The ones about how cool your character(s) or supergroup is or a personal story about your character or supergroup. ... and, of course, any farming or exploit content regardless of how someone might try to "hide" what it is behind story content. The only possible fix I can see at this point is to somehow reactivate that tracking system to look for farms and exploits and separate those missions from the actual story missions, so that you can go into the AE computer and pick story or farm and the only missions that come up will either be all story missions or farm missions. The player generated tags is just a work around, but it doesn't solve the problem as not all farms are labelled as "farms" or "farm" and you can't do a search that will bring up everything not labelled "farm" or "farms". Edited August 19 by UltraAlt If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
Krimson Posted August 19 Share Posted August 19 9 hours ago, merrypessimist said: This used to be extremely common back on Live before they implemented the target caps on powers. Fire tanks would pull entire zones into tight spaces and nuke them all. But MARTY was implemented in Issue 21. That was still happening? Link to comment Share on other sites More sharing options...
Rudra Posted August 19 Share Posted August 19 1 hour ago, Krimson said: But MARTY was implemented in Issue 21. That was still happening? Pretty sure aggro caps were implemented long before MARTy. Link to comment Share on other sites More sharing options...
Greycat Posted August 19 Share Posted August 19 10 minutes ago, Rudra said: Pretty sure aggro caps were implemented long before MARTy. Yes. Aggro caps were introduced... eh, back in the single-digit-issue days. I (gladly) remember the shift from tanks saying "OK, everyone but the emp stay here while I herd" to ... actually getting to play my characters. AE wasn't a thing - I don't think villainside was a thing yet. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
merrypessimist Posted August 19 Share Posted August 19 2 hours ago, Rudra said: Pretty sure aggro caps were implemented long before MARTy. They were. That history is why the Live devs made some of the choices they did though, because the playerbase had repeatedly demonstrated that their sneakiness was more significant than the dev teams'. Of course a quarter million people beats a hundred-odd, but I assume the MARTY stuff was a hedge against what the devs would view as "the bad old days." Link to comment Share on other sites More sharing options...
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