Wavicle Posted August 31 Share Posted August 31 I've reported this before on different sets. This time it's a Street Justice/Ice Armor Stalker. I can't duplicate the bug, because I haven't been able to determine any sort of pattern. Once in a while Assassin's Strike will do no damage, but otherwise appear to have hit. The mob is notified, am I no longer in Hide, the Hit animation plays, but there is no damage and the combat log shows NEITHER a HIT nor a MISS. Just "You activated the Assasin's Strike power." and then me taking damage because the mobs now know I'm there. I've seen this same bug on other Stalkers with different primaries and secondaries. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Rudra Posted August 31 Share Posted August 31 You can stop checking the sets. It happens on all of them. It isn't even limited to Stalkers. Sometimes the game decides you didn't attack as part of your attack. Your attack power goes on recharge for having used it, but there is no hit check, so there is no hit or miss post, and since the attack notifies enemies, they realize you are there and attack. You can even see it happen randomly during combat. You are fighting something already, you use an attack, the attack goes on recharge, but nothing happens. The difference is that since you are already in combat, it is easy to think you simply missed and press on, whereas with AS on a hidden strike, you can see more easily what happened. Link to comment Share on other sites More sharing options...
RikOz Posted September 2 Share Posted September 2 The same thing happens a lot with various melee "spinning" melee attacks (such as "Whirling Axe"), particularly if they're used as an opening attack. Like, run into a mob and hit that spinning AoE; no indication of hit or miss, no damage done. Link to comment Share on other sites More sharing options...
Rudra Posted September 2 Share Posted September 2 (edited) Like I said, it happens on every set. It isn't consistent. It can happen to AoE and ST attacks. Doesn't matter if melee or ranged. (Edit again: It doesn't matter if it is your opening attack, your finishing attack, or just another attack in between.) The attack goes on recharge, the mob(s) is(are) notified, but there is no hit or miss check, so there is no damage. Edit again: I'm guessing it is being noticed more by those when it happens as an opener because they have the time to notice it happening. I've noticed it on my openers. I've noticed it when I'm desperate to land my last big hit to finish the EB before the EB finishes me. And I've noticed it just randomly happening mid-fight when I launch an AoE to thin out my opposition. Edited September 2 by Rudra Edited to remove redundant "It doesn't matter.". Link to comment Share on other sites More sharing options...
Luminara Posted September 3 Share Posted September 3 On 9/2/2024 at 10:49 AM, RikOz said: The same thing happens a lot with various melee "spinning" melee attacks (such as "Whirling Axe"), particularly if they're used as an opening attack. Like, run into a mob and hit that spinning AoE; no indication of hit or miss, no damage done. That isn't a bug, it's caused by client:server latency. The game client has to communicate with the server, then the server has to process what the game client said it's doing, then it has to respond. So ping + Arcanatime + ping, or somewhere between 0.2 and 0.5s, depending on the quality of your Internet connection. So what's happening is, you're moving into position and firing off your PBAoE, non-targeted cone or location AoE, but the game thinks you're not there yet, so it doesn't make any hit checks. Wait at least a third of a second before activating the power. 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
tidge Posted September 3 Share Posted September 3 I believe the Assassin's Strike effect is the same as the Slow Snipe effect, and that each is distinct from the the PBAoE sometimes being out of range. Link to comment Share on other sites More sharing options...
Wavicle Posted September 3 Author Share Posted September 3 3 minutes ago, tidge said: I believe the Assassin's Strike effect is the same as the Slow Snipe effect, and that each is distinct from the the PBAoE sometimes being out of range. There definitely hasn't been any interruption or breaking of LoS. The attack should either Hit and break Hide, or Miss and NOT break Hide. Instead, it is neither Hitting nor Missing, according to the log, and then doing no damage, but breaking Hide. But it happens very infrequently and not with any (so far) discernible pattern. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
tidge Posted September 3 Share Posted September 3 3 minutes ago, Wavicle said: There definitely hasn't been any interruption or breaking of LoS. The attack should either Hit and break Hide, or Miss and NOT break Hide. Instead, it is neither Hitting nor Missing, according to the log, and then doing no damage, but breaking Hide. But it happens very infrequently and not with any (so far) discernible pattern. Sure. I've seen that. The same thing will occasionally happen with a Slow Snipe (in my experience). Link to comment Share on other sites More sharing options...
Wavicle Posted September 4 Author Share Posted September 4 7 hours ago, tidge said: Sure. I've seen that. The same thing will occasionally happen with a Slow Snipe (in my experience). oh, interesting! And I can imagine I might have seen it but not realized it if I wasn't paying attention to my stealth status at the time... Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
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