Kalean Posted September 26, 2024 Posted September 26, 2024 (edited) Alright, so this is my first "official" build, any advice would be welcome. (Edit: Am an idiot. Updated build further down in the thread.) My goal was to make sure that in addition to hitting soft cap on defenses, I would also hit softcap on resists before some insanely low health number without hitting like a wet noodle. Ultimately, that health percentage ended up being 21% - at 21% the build is soft-capped at Def and Res, and it still hits pretty darn hard. Our rotation starts with Weaken Resolve with a guaranteed Achilles' proc for -26% res to our main target. Then it splits. AoE rotation will be Arc of Destruction (very high chance of Fury proc), Whirling Smash, and then Defensive Sweep if you think you'll hit five targets, or Rend Armor on the main otherwise. Defensive Sweep is more of a priority if you expect Damage Debuffs. Single Target rotation is Rend Armor, Follow Through, Crushing Blow, repeat. Updated Rotation for build further down thread: Both rotations start with Rend Armor instead of weaken resolve, Defensive has been replaced with Titan for 3+ targets. Issues I've run into so far: Not having a travel power is no fun. Even with Physical Perfection and modded stamina/Numina/Panacea, this build sucks blues like candy. Almost makes me want to take Elude. Chasing those resists may have left me with too little damage. Maybe I'm just missing the double build ups from Fortunata. At 21%, SLFCEN gain an additional 5% and some change from the Scaling Damage Resist, putting it at 75% or higher across the board (except Toxic and Psy, of course.) Thoughts would be appreciated. Crux.mbd Edited September 27, 2024 by Kalean
Nemu Posted September 26, 2024 Posted September 26, 2024 Each of those passives are offering 13% resists at your cutoff point so that's 39% resists that you are getting from scaling resists. Any build expert can tell you that there's no way you can get 70%+ resists on SR scrappers through set bonuses alone without other buffs like rune of protection/scaling resists/melee core, etc... With all the scaling resists turned off these are your real numbers: 30%+ resists is respectable but Melee and range defense are not at softcap. You can cover the former with defensive sweep. I'm more concerned about range defense because that's where a lot of debuffs come from. You can always interact/kill with the stuff you engage with in melee range, but it's the stuff shooting at you from range that you CAN'T interact with that often lands those nasty debuffs on you. Since you picked up practiced brawler at level 30 I'm going to assume this is an end game build, otherwise I can't fathom going without mez protection for 30 levels. The kismet bonus in weave is only active when weave is turned on so that also means no +6% to hit until level 38 or level 33 exemped. you can also swap in an LOTG 7.5 in vengeance for a bit more recharge. That IO in kick is wasteful, 10 million inf slotted into a power you will NEVER use. I'd replace numina with miracle in health as that gives you more end recovery. The tried and true formula for supplementing SR with resists is alternating rune of protection/melee core hybrid. This allows you to shift your defense heavy slotting to other things like offense and endurance management. If you are curious about what a build that alternates rune of protection/melee core may look like here is a mock up ROP Melee SR - Scrapper (Titan Weapons - Super Reflexes).mbd 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
Kalean Posted September 26, 2024 Author Posted September 26, 2024 (edited) Thanks for the feedback, Nemu. You've always been there to be helpful to everyone with great advice. I did specify that the resists were at 21% hp, so I was aware that the resist numbers were due to scaling resists, that was the intended goal. However, for some bizarre reason I had it in my head that Def Softcap was 40. No excuses, just my own failing memory and inexperience, there. The build already has so much recharge with the FF procs that another lotg seemed overkill since I didn't have any cooldowns that really benefitted from it, figured I'd just buff vengeance's def a little. However, your sample build has a lot of tweaks that encouraged me to take your advice. The thing about rotating Rune / Melee Hybrid is that it's well tested, like you said. This build was aiming to pull that off inherently. That said, taking your advice there with roughly this same resistance chasing does let me boost that hp % up to 33% if I'm alternating melee/Rune without sacrificing the 21% fallback. So I should probably suck it up and do it. I've re-done the build taking some of your advice, though not all. Actually at softcap for all positionals this time, but now also with rune/melee to get those resists to cap at 33. Your advice about having kismet and practiced brawler earlier was appreciated. Two further questions for you, if you have the time. I kept Conserve Power instead of Focused Accuracy; would you say the prevalence of to hit debuffs is high enough that this is crazy? Also, with the softcaps hit and the extra resist, I couldn't really see a great reason to keep defensive sweep and swapped it for Titan Sweep instead. Does that seem reasonable? Crux.mbd Edited September 27, 2024 by Kalean Minor Update to build.
SeraphimKensai Posted September 27, 2024 Posted September 27, 2024 (edited) At work so I can't view the mids links, but you could do makos in crushing for the 3.75% ranged, which gets you pretty damn close to 45. Just be aware though when your doing incarnate content the defensive soft cap is about 57.5%. the soft cap for 4 star content is around 130%. Also I would take practiced brawler sooner especially if you plan to exempt ever. Edited September 27, 2024 by SeraphimKensai 1
Kalean Posted September 27, 2024 Author Posted September 27, 2024 Oh, I got it up to 45 and put practiced (and the kismet holder) lower on Nemu's advice for the second build, but thank you!
Nemu Posted September 27, 2024 Posted September 27, 2024 A few comments based on my own bias, so don't take it as gospel. Hover consumes more endurance than combat jumping, and arc of destruction doesn't work mid air, you have to be low on the ground to use that power The KB enhancement in Arc will cause it to knockback instead of knockdown If endurance is an issue I wouldn't spend those slots for the +dam bonus, looking specifically at those 5 piece shield walls, you can rip 2 slots total out and put it in tough for more S/L resist. Any of the winter sets offer 6% fire/cold resist at 4 slots, Put 4 piece of that in crushing blow to get more ROI with your slots. Here's a rework based on your framework. Crux(1).mbd 21 hours ago, Kalean said: Two further questions for you, if you have the time. I kept Conserve Power instead of Focused Accuracy; would you say the prevalence of to hit debuffs is high enough that this is crazy? Also, with the softcaps hit and the extra resist, I couldn't really see a great reason to keep defensive sweep and swapped it for Titan Sweep instead. Does that seem reasonable? I prefer focused accuracy. Conserve power has poor uptime and there are inspirations and recovery serum temp powers to help with endurance. To-hit debuff resist is more valuable because I can't get that through other means. Yes you can drop def sweep, however it maybe useful to buffer against heavy -def factions like cims. You can go either way and still be effective. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
SeraphimKensai Posted September 27, 2024 Posted September 27, 2024 I agree focused accuracy is way better than conserve power. You can use IOs, stat boosting accolades to increase your end/end recovery. Between Defensive Sweep and Titan Sweep, I think it matters how many slots you can devote to the power choice. Realistically with quickness I don't think you'll need either for an AoE attack chain, but I do like padding melee defense with defensive sweep for your build since you weren't at the melee incarnate defense soft cap, which will come in handy for lvl 54 mobs/incarnate mobs. 1
Kalean Posted September 27, 2024 Author Posted September 27, 2024 (edited) Wow, Nemu, you really evened out those resists and brought them higher. From 33% HP to hit cap on my attempt to 38% on yours - and on top of that, I was always forgetting to add the SDR IO's scaling because it doesn't show in mids. So realistically 43% HP to hit cap on your bespoke version. Thank you very much for that critical eye, that's a pretty huge health pool to hit 75% resist at. As for hover, there's just so much more control over mystic flight with it on, it just feels better and the end difference is so very minimal. You're right it requires more control to stay low to the ground, but that's not a problem for me, this game is not exactly taxing my reflexes. However, that's worthy of note for the build, it's perfectly capable of brain-off facerolling if you don't take hover. Ultimately your version is perfectly what I wanted, minus Vengeance which is a bit situational anyway. I really appreciate the help refining it. Remembering the SDR IO's math makes it clear that we actually hit resist cap at 27% HP even without rune and melee core embodiment, which is pretty darn respectable, if people want to take that skeleton and plug in different powers for theme-y reasons. 2 hours ago, SeraphimKensai said: I agree focused accuracy is way better than conserve power. You can use IOs, stat boosting accolades to increase your end/end recovery. Between Defensive Sweep and Titan Sweep, I think it matters how many slots you can devote to the power choice. Realistically with quickness I don't think you'll need either for an AoE attack chain, but I do like padding melee defense with defensive sweep for your build since you weren't at the melee incarnate defense soft cap, which will come in handy for lvl 54 mobs/incarnate mobs. My mids crashes whenever I try to export data in the full breakdown format, but all the accolades and standard Endurance IOs are kitted out here, including even physical perfection holding numina's. Nemu's right about recovery serum though - I forget about the temp powers available so readily on homecoming. As for the AoE attack chain, by default, I'm looking at Arc > Whirling > Sweep because arc's cooldown is 3 full seconds, and when it misses Whirling doesn't get Momentum to be usable, but it's true, the AoE rotation could be Arc > Whirling > Rend instead if I really need that extra power slot. Food for thought. Definitely a good point about boosting Melee defenses for Incarnate/Cimemorans, too. Hmm. Edited September 27, 2024 by Kalean
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