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Posted

I would like some moth based parts added to the costume creator. Something like moth wings (I know insect wings exist but they don't look the same), the little antennae things as a detail 1 maybe:

image.png.e13c8e216891d35c7ea1a88bcfd2f4b6.png

I already have a cool character concept from it.

P.S. Please make multiple variations of the wings or let them be changed somehow like with capes because moth wings come in many different styles.

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Tony Hank Pro Skier

Posted

     Flutter flutter, onward young moth.  Y'know antennae like that might be difficult for the engine just because the model would have an insanely high polygon count.  The best approximation you could get would be a flat 2d texture that has transparency simulating the gaps between the hairs, but that illusion stops working once particle FX appear behind the object.

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Posted
1 minute ago, Shin Magmus said:

Y'know antennae like that might be difficult for the engine just because the model would have an insanely high polygon count.  The best approximation you could get would be a flat 2d texture that has transparency simulating the gaps between the hairs, but that illusion stops working once particle FX appear behind the object.

Maybe there could be a setting (off by default) to change flat planes to 3d objects in cases like this? Because that allow people with lower end computers to still experience it without massive lag and people with higher end computers could see it in its full beauty (maybe even disconnect the setting for other characters vs. your own.)

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Tony Hank Pro Skier

Posted

I mean, they can kind of pull off a "fluffy" look, like they did with the wolf tail, the cuffs/trim on some of the barbarian pieces, and so on, so I see no reason they couldn't do something similar for moth pieces;  They'd be a sort of "fluffy mass", instead of individual strands or the like...

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Posted
1 minute ago, biostem said:

I mean, they can kind of pull off a "fluffy" look, like they did with the wolf tail, the cuffs/trim on some of the barbarian pieces, and so on, so I see no reason they couldn't do something similar for moth pieces;  They'd be a sort of "fluffy mass", instead of individual strands or the like...

I would also like the neck fluff to be a costume part. It would fit really well in more cases than this. Also yes the fluffy mass is kind of what I want from this.

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Tony Hank Pro Skier

Posted

I just thought of something. You could also add moth inspired designs for cool robes and maybe add to the detail design thing (alpha, blend, frost, that type of thing). Also there could be fluffy gloves that are bare hands but with a ring of fluff at the wrist, like neck fluff.

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Tony Hank Pro Skier

Posted
11 hours ago, RiktiHater said:

Maybe there could be a setting (off by default) to change flat planes to 3d objects in cases like this? Because that allow people with lower end computers to still experience it without massive lag and people with higher end computers could see it in its full beauty (maybe even disconnect the setting for other characters vs. your own.)

I know that this probably deserves its own post but yes this. It would be a good optimization setting and a good way to make the game look better, not sure how much work it would take though.

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Tony Hank Pro Skier

Posted
6 minutes ago, RiktiHater said:
11 hours ago, RiktiHater said:

Maybe there could be a setting (off by default) to change flat planes to 3d objects in cases like this? Because that allow people with lower end computers to still experience it without massive lag and people with higher end computers could see it in its full beauty (maybe even disconnect the setting for other characters vs. your own.)

I know that this probably deserves its own post but yes this. It would be a good optimization setting and a good way to make the game look better, not sure how much work it would take though.

Did you seriously just quote yourself and then agree with it?!

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Posted (edited)
11 hours ago, Rudra said:

Did you seriously just quote yourself and then agree with it?!

I was clarifying that even, for some reason, they don't want to or can't add moth parts it would still be good to have that setting.
So yes.

Edited by RiktiHater
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Tony Hank Pro Skier

Posted
23 hours ago, RiktiHater said:

Maybe there could be a setting (off by default) to change flat planes to 3d objects in cases like this?

The problem is that if you are trying to extrude/extend a 2D object into 3D space, you need information about what, specifically, you are extending out of said plane, and how far.  If all you wanted to do was to give applied textures a slight raised look, then that's no problem - you can set some generic value and just go with that for all such textures, but for more complex shapes/objects, you'd need to know which parts to extend and how far, in which case, you might as well just make it a full-fledged 3D object anyway...

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Posted (edited)
9 minutes ago, biostem said:

The problem is that if you are trying to extrude/extend a 2D object into 3D space, you need information about what, specifically, you are extending out of said plane, and how far.  If all you wanted to do was to give applied textures a slight raised look, then that's no problem - you can set some generic value and just go with that for all such textures, but for more complex shapes/objects, you'd need to know which parts to extend and how far, in which case, you might as well just make it a full-fledged 3D object anyway...

I do think that it would be hard to implement for everything but maybe just for most of the character things (the simple ones to do it with). This would let people enjoy their characters without too much work hopefully. Things like this and the flat generic hero head detail from I think the full mask category (I'll check soon).

Edited by RiktiHater
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Tony Hank Pro Skier

Posted (edited)
3 minutes ago, RiktiHater said:

I do think that it wouold be hard to implement for everything but maybe just for most of the character things (the simple ones to do it with). This would let people enjoy their characters without too much work hopefully. Things like this and the flat generic hero head detail from I think the full mask category (I'll check soon).

I don't fault you for wanting new costume pieces/options, but did you read what I wrote?  *How* would you implement this in any useful way, that wouldn't be better served by simply adding wholly new pieces?  How would this proposed "extending 2d into 3d feature" even work?

Edited by biostem
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Posted (edited)
6 minutes ago, biostem said:

I don't fault you for wanting new costume pieces/options, but did you read what I wrote?  *How* would you implement this in any useful way, that wouldn't be better served by simply adding wholly new pieces?  How would this proposed "extending 2d into 3d feature" even work?

I was hoping for a setting in graphics, maybe a slider with "Off" for 2d planes so it isn't as demanding, "Self" for only making 2d planes on your costume 3d (e.g. those fin details I mentioned before) and "On" for every character's 2d details to be 3d. The more I think about the harder I think it would be but one can hope.

Also I think this is kind derailing from the original idea of this post.

Edited by RiktiHater
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Tony Hank Pro Skier

Posted
46 minutes ago, RiktiHater said:

I was hoping for a setting in graphics, maybe a slider with "Off" for 2d planes so it isn't as demanding, "Self" for only making 2d planes on your costume 3d (e.g. those fin details I mentioned before) and "On" for every character's 2d details to be 3d. The more I think about the harder I think it would be but one can hope.

You are proposing a sort of "universal" 2D->3D feature, fine, but just how far would this feature extend those objects?  In what direction?  All?  You'd basically end up with everything being a rectangular prism or a sphere.  It'd look awful, and that's my point - you'd need to include all sort of meta-data for each object, dictating how far and in what directions to extend the object, ad by that point, you might as well just create new pieces...

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Posted

Extending a 2D object into 3D on a 2D plane is fine. It doesn't work anywhere near as well in a full 3D game though. So you are still better off asking for new parts.

Posted
9 hours ago, biostem said:

You are proposing a sort of "universal" 2D->3D feature, fine, but just how far would this feature extend those objects?  In what direction?  All?  You'd basically end up with everything being a rectangular prism or a sphere.  It'd look awful, and that's my point - you'd need to include all sort of meta-data for each object, dictating how far and in what directions to extend the object, ad by that point, you might as well just create new pieces...

 

9 hours ago, Rudra said:

Extending a 2D object into 3D on a 2D plane is fine. It doesn't work anywhere near as well in a full 3D game though. So you are still better off asking for new parts.

I was thinking there would be 2 different pieces this would just toggle between the 2d and 3d ones.
Although we should really be getting this back on track.

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Tony Hank Pro Skier

Posted (edited)
3 minutes ago, RiktiHater said:

 

I was thinking there would be 2 different pieces this would just toggle between the 2d and 3d ones.
Although we should really be getting this back on track.

This discussion is on track. How your requested costume options are included is very much part of requesting them. And it would still be simpler to just have a 3D model that gets attached to the character than trying to apply a 2D image in a 3D game. (Edit: At least in regards to adding moth antennae to our characters.)

 

Edited by Rudra
Posted
1 minute ago, Rudra said:

This discussion is on track. How your requested costume options are included is very much part of requesting them. And it would still be simpler to just have a 3D model that gets attached to the character than trying to apply a 2D image in a 3D game.

Maybe if nobody can decide include both until something more permanent and broad happens or is decided.

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