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Ease of Entry with some I-Trials.


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There are three incarnate trials that need a small bit of tweaking with the ability to enter them.

I am speaking of the underground trial, the Lambda Sector Trial & the Minds of Mayhem Trial.

The lambda one is just when exiting the bunker the door must be closed for people to click on to be able to leave.  This differs from when players enter the bunker, the door can be open or closed and it doesn't affect entry.

In the underground when needing to use the spiral steps, the touch point is very small and can lead to bottlenecks for people trying to move forward.

Finally the Minds of Mayhem Trial... the portals do not seem to always register when people are passing through them causing people to have trouble even entering the various phases of the trial.
 
Clicking on them doesn't help, is there a way or in this instance am I just not understanding the mechanic of how to use them?

 

Thank you for your time

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yea, if they could be made easier, sure.

 

In the mean time:

Bunker trying to get out, that one is annoying and I don't do it often enough to have that down

 

Underground, spiral steps, click on the upper corners of the door frame

 

Minds of Mayhem and a couple other spots:   Shimmy back and forth usually does it.

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9 hours ago, Tanaxanth said:

The lambda one is just when exiting the bunker the door must be closed for people to click on to be able to leave.  This differs from when players enter the bunker, the door can be open or closed and it doesn't affect entry.

 

If you zoom out and get a decent angle you can click on the middle top door frame to exit, regardless of the door state. I also saw recently there is an /enterdoor command, and if someone with enough patience wants to find the $loc of that specific spot on the door frame you can probably create a macro for it. Neither is an ideal option, but it's the best we have until an update never comes along.

 

When I run LAMs with Vayne, I race to open the door (or use the doorframe trick) then incan everyone outside. It's a frustrating feature of the game.

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On 10/24/2024 at 8:35 AM, Oklahoman said:

When I run LAMs with Vayne, I race to open the door (or use the doorframe trick) then incan everyone outside. It's a frustrating feature of the game.

 

I do as well, but I would rather be using something else for the fight with Marauder.

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On 10/23/2024 at 10:50 PM, Tanaxanth said:

In the underground when needing to use the spiral steps

I'm stretching my brain to think of where this could be at. What UGT really needs is a big sign on the ENTRANCE door that we just came through, as newer players are often clicking on it and exiting the trial. 

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2 hours ago, Ukase said:

I'm stretching my brain to think of where this could be at. What UGT really needs is a big sign on the ENTRANCE door that we just came through, as newer players are often clicking on it and exiting the trial. 

 

I could and still can't remember if it is before or after the two warmachines

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