Gravitus Posted November 1 Share Posted November 1 18 hours ago, lemming said: Those were just simulations and crisis actors! that's a sure fire way to get sued into oblivion...lol Link to comment Share on other sites More sharing options...
laudwic Posted November 1 Share Posted November 1 On 10/29/2024 at 6:24 PM, Darkneblade said: Counter-suggestion : Allow villains to kill civilians when they are in Redzone if they are pure villain. Counter-Counter-Suggestion: Sociopath setting - all NPCs can be attacked Link to comment Share on other sites More sharing options...
Rudra Posted November 1 Share Posted November 1 15 minutes ago, laudwic said: Counter-Counter-Suggestion: Sociopath setting - all NPCs can be attacked Denied. The last thing CoX needs is to bring griefers that hunt down and kill contacts for the sake of making it impossible for players to do the stories like in WoW. Link to comment Share on other sites More sharing options...
Chris24601 Posted November 3 Share Posted November 3 On 11/1/2024 at 11:02 AM, Gravitus said: How many instances in history can you point to where a group of people bent on robbing a bank vault by sheer force weren't willing to kill people? The rare times I actually did a Mayhem Mission, I always stealthed to the vault door and psychically knocked unconscious anyone who actually noticed with my extremely buff brain before zipping out of there. Zero casualties. Thanks to the “find contact” button and various other contacts you can approach without needing to be introduced by a broker, it’s pretty easy to level up without doing much that is more wicked than stealing from other criminals. With the right power sets/pools it gets even easier to envision a rogue who doesn’t kill anyone executing their plans. Heck, with a psychic powers build I can even justify “eliminate all witnesses” as my toon erasing all memories of my presence there when I knock them unconscious. 1 1 Link to comment Share on other sites More sharing options...
Terenos Posted November 4 Share Posted November 4 I'm a life-long Red Side player, it's where I started and it's where I default to with new characters (Just to add unnecessarily - I dislike Blue Side, it's boring and zone travel is confusing) I hated the change to allow Civilians to be targeted and attacked in Mayhem Missions. The main reason? Now when I'm trying to target things, they get in the way; they take up target slots for AoEs. They're just annoying as all get out and it feels like the change was made for no other reason than people wanted a mechanic way to feel more villainous or edgy in the least interesting way possible. I would be in full support of just reverting that change and making them NPCs in the mission again who just kind of bump you a little bit as they run away. I don't want a badge for avoiding killing them, because it's just as boring and pointless not hitting them as it is hitting them. They're just annoying, and not in any way that makes me feel more or less like a villain. 2 Link to comment Share on other sites More sharing options...
FupDup Posted November 4 Share Posted November 4 (edited) Maybe tie it to the alignment system, making Rogues treat civies as neutral by default while pure villains still treat them as target practice (if you wanna be a non-psychopath bad guy that's what Rogues are for, just like how Vigs are for morally grey or edgy "good guys" as opposed to pure blue heroes being the "boy scout" role models). There might be tech for this in the game already seeing how Loyalists and Resistance in Praetoria treat their own faction NPCs on the street as neutral usually, or at least I remember that being the case (haven't played goldside in a while, need to change that...). On the flipside, possibly allow Vigilantes to treat civies as neutral/targetable rather than friendly because one of the common themes in their alignment missions is directly or indirectly killing dozens of random people just to maybe kill one villain. Edited November 4 by FupDup 1 Closed Beta Discord Invite: https://discord.gg/DptUBzh Link to comment Share on other sites More sharing options...
Rudra Posted November 4 Share Posted November 4 (edited) 12 minutes ago, FupDup said: (if you wanna be a non-psychopath bad guy that's what Rogues are for). So my evil character out to conquer the world must be a selfish rogue rather than an actual world conquest villain if I want to have a non-psychopath villain? Evil does not necessitate psychopathy or gratuitous murder. It can include it, but it doesn't require it. Evil, like good, comes in a great variety of styles. And the simplistic Hero - Vigilante - Villain - Rogue alignment system does not encompass how diverse it truly is. So if a player wants to play a non-psychopathic villain, they can. Because that is what the Villain alignment is for. Someone who is evil and goes about doing villainous acts, regardless of the flavor of evil in question. (Edit: That is even how the alignments are presented in game. The selfish rogue looking out for Number 1 and seeking profit and opportunities at every turn. The evil villain out seeking world domination, world destruction, or other grand scheme of villainous nature.) Edited November 4 by Rudra 2 Link to comment Share on other sites More sharing options...
srmalloy Posted November 4 Share Posted November 4 11 hours ago, Rudra said: (Edit: That is even how the alignments are presented in game. The selfish rogue looking out for Number 1 and seeking profit and opportunities at every turn. The evil villain out seeking world domination, world destruction, or other grand scheme of villainous nature.) Unfortunately, the way the mission system works redside is that you start as a legbreaker for street-level thugs, and as you gain experience you become a legbreaker for more important and more powerful characters, working your way up the power tree until you become a legbreaker for Arachnos -- but you're still just a legbreaker; nothing redside gives you the opportunity to have your character implement their own plans or (except for MMs, and that's a limited case) accumulate your own collection of underlings to do your bidding. 1 Link to comment Share on other sites More sharing options...
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