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Overwhelming Force and Avalanche


Hero Star

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36 minutes ago, Hero Star said:

Care to go into detail or link on why it's a bad idea? Thanks.


In CoH, knockBACK and knockDOWN are the same power, but it has different effects based on magnitude.  Anything over about 0.75 results in knockBACK, which scatters mobs and often annoys teammates!  Anything below about 0.75 results in knockDOWN, which takes the enemy out of action and leaves them in their initial spot.  Easy enough, right?

 

It is worthwhile noting here that the mechanism by which the Sudden Acceleration and the Overwhelming Force procs convert knockBACK to knockDOWN is that when the proc activates it checks the current level of KB, divides it by ten, then passes it on. This works great since generally knockBACK is almost always below 7.5, but things can get screwy when you add more things to the process.  
 

gotta hop for a few, but will finish this shortly.

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Who run Bartertown?

 

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Now when you start adding other procs that affect KB, it starts to get screwy, and that’s partly because I don’t remember exactly when effects are measured.  But let’s take your example and assume you have both of these procs in something like a damage aura.  If neither activates, nothing happens.  If one or the other activates, your enemy gets knocked down.  But if both activate then the KB is additive, over 0.75, and knocks the enemy BACK.  Although the KB to KD is supposed to eliminate that, it doesn’t to the best of my memory, presumably because of when the divide by ten thing happens and when it is just additive.  I tested a lot of this years ago but never wrote everything down so if I’m wrong or it’s changed let me know.

 

tldr stacking knockdown will often accidentally cause knockback 

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Who run Bartertown?

 

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17 hours ago, Yomo Kimyata said:

Now when you start adding other procs that affect KB, it starts to get screwy, and that’s partly because I don’t remember exactly when effects are measured.  But let’s take your example and assume you have both of these procs in something like a damage aura.  If neither activates, nothing happens.  If one or the other activates, your enemy gets knocked down.  But if both activate then the KB is additive, over 0.75, and knocks the enemy BACK.  Although the KB to KD is supposed to eliminate that, it doesn’t to the best of my memory, presumably because of when the divide by ten thing happens and when it is just additive.  I tested a lot of this years ago but never wrote everything down so if I’m wrong or it’s changed let me know.

 

tldr stacking knockdown will often accidentally cause knockback 

thats what i thought would happen.  whereas you tested it and forgot...  Me?  ahead of the class.  Never tested it, guessed, and same place.  damn, am i good or what?

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Embrace the reverse hug that is glorious Knockback.

 

Glorious!

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Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

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3 hours ago, Snarky said:

thats what i thought would happen.  whereas you tested it and forgot...  Me?  ahead of the class.  Never tested it, guessed, and same place.  damn, am i good or what?


I did testing with a bunch of different procs, including things like the Stupefy proc.

 

Also, it’s worth noting that knockUP is a different mechanic, and you can absolutely stack knockUP and knockBACK on the same mob

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3 minutes ago, Yomo Kimyata said:


I did testing with a bunch of different procs, including things like the Stupefy proc.

 

Also, it’s worth noting that knockUP is a different mechanic, and you can absolutely stack knockUP and knockBACK on the same mob

damn, now you got me thinking there must be a way to create a blaster that throws people off in parabolas lol

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49 minutes ago, Snarky said:

damn, now you got me thinking there must be a way to create a blaster that throws people off in parabolas lol

Martial Combat - Ki Push often has some up angle to the target's flight path. As an added bonus the target does the hilarious windmilling animation.

As a side bonus, Martial is also awesome for other reasons.

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59 minutes ago, Yomo Kimyata said:


I did testing with a bunch of different procs, including things like the Stupefy proc.

 

Also, it’s worth noting that knockUP is a different mechanic, and you can absolutely stack knockUP and knockBACK on the same mob

 

Sometimes even in the same power, thanks Tornado.

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