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Kinetic Melee Buff Idea


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First the original thoughts that I still believe need to be done for the set...

 

Focused Burst ... Needs to be taken to Total Focus level of damage.  It's a limited range blast on a melee AT.  It's likely to be used in melee more than just as a strictly range attack.  So up the damage!  Maybe give it a hold aspect as well!  Make this an attack worth taking for everyone!

 

Repulsing Torrent ... I think if it did more damage it might get taken more often, as more damage may make up for those who feel it needs a KB to KD IO in it.  However, this is the least worry imo.  Still useable as a defense power for those mobs that can actually be knocked around.

 

HOWEVER this post is really about a thought I had for Power Siphon.

 

Give it a PBAOE damage effect!  This is a 2.112 second animation.  That's 2.112 seconds of no damage!  Build Ups are usually 1.32 seconds.  Not to mention it always felt a little like a Blinding Feint and Follow Up style ability.  So, a little damage in there as you cast it, to keep the dps going.

 

Not saying make it Burst level of damage, but it's something to help the Scrappers/Tankers/Brutes with Kinetic Melee.

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TBH, I'd take a different approach;  Divorce the "siphon strength" function from "Power Siphon", and instead give each power its own chance to apply a "Power Siphon" effect, and when you hit an enemy with this debuff on them, you gain a buff to your own damage and recharge...

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1 hour ago, biostem said:

TBH, I'd take a different approach;  Divorce the "siphon strength" function from "Power Siphon", and instead give each power its own chance to apply a "Power Siphon" effect, and when you hit an enemy with this debuff on them, you gain a buff to your own damage and recharge...

 

I'm trying to recall if it did any draining effect or if it was just flavor text for the power.  If it did imbue your attacks with some sort of debuff, I don't recall it.

 

However, it giving your attacks a Proc of -Regen or -HP or -Resist to feel like a Siphon ability could be a way to go too, besides just a +DMG and +ToHit Power.

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27 minutes ago, BrandX said:

 

I'm trying to recall if it did any draining effect or if it was just flavor text for the power.  If it did imbue your attacks with some sort of debuff, I don't recall it.

 

However, it giving your attacks a Proc of -Regen or -HP or -Resist to feel like a Siphon ability could be a way to go too, besides just a +DMG and +ToHit Power.

Siphon Power does only two things. It boosts your ToHit by +7.5% for 20 seconds, and it applies a siphon ability (SiphonMode) to your other Kinetic Melee attacks for 20 seconds. I can't find SiphonMode in City of Data except as a mode set to your character for 20 seconds from Siphon Power, but it looks like it both reduces the struck enemy target's damage and boosts your damage.

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35 minutes ago, Rudra said:

it looks like it both reduces the struck enemy target's damage and boosts your damage.

I think, much like savage melee's special ability, that it should be a more reliable mechanism, built into every power, instead of relying on its version of build up...

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58 minutes ago, Rudra said:

Siphon Power does only two things. It boosts your ToHit by +7.5% for 20 seconds, and it applies a siphon ability (SiphonMode) to your other Kinetic Melee attacks for 20 seconds. I can't find SiphonMode in City of Data except as a mode set to your character for 20 seconds from Siphon Power, but it looks like it both reduces the struck enemy target's damage and boosts your damage.

 

If the idea is that you don't want it tied to Power Siphon because Stalkers don't get Power Siphon, they could still do something a bit similar.  It'd last longer on non Stalkers, due to Power Siphon, but...

 

Click Power Siphon/Build Up.  For every stack of Power Siphon the Kinetic Melee attacks do a level of -Regen/-HP.  Stalker version would give one buff of it, but thew others can build up to 5 stacks to lay down the debuff.

 

 

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26 minutes ago, biostem said:
1 hour ago, Rudra said:

it looks like it both reduces the struck enemy target's damage and boosts your damage.

I think, much like savage melee's special ability, that it should be a more reliable mechanism, built into every power, instead of relying on its version of build up...

I'm not arguing for or against. All I am doing is providing the data to @BrandX in response to the comment I quoted.

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5 hours ago, Rudra said:

I'm not arguing for or against. All I am doing is providing the data to @BrandX in response to the comment I quoted.

 

And yes, I recall that, but it's -DMG seems so weak to not be noticeable.

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