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Posted

Hi,

 

What do people think is the easiest defence set to play, one you can almost just set up and leave and still have a decent all round defence? 

Posted
4 hours ago, Shane1701 said:

Hi,

 

What do people think is the easiest defence set to play, one you can almost just set up and leave and still have a decent all round defence? 

Ninjitsu and kinda energy aura are pretty easy to set n forget too. I mean, all you have to do with EnA is use Energize preemptively for end management. Ninjitsu is basically SR with some other neat little tools that you can use if you want but don’t have to(Blinding powder and I think Nin gets caltrops?) 

 

SR is the most set n forget though

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Posted

Definitely Willpower and SR for pure "no need to touch it"; and of those two a well built SR has fewer holes and a much higher performance ceiling. Shield Defense is up there too providing you don't count Shield Charge.

 

Stone Armor and INV are pretty straightforward too with their single self heal/MaxHP buff. Then Electric and Energy. Then Firey Aura. Then Ice Armor and Dark Armor and Rad Armor (which all rely on using regular well timed clickies). Then Regen (LOTs of clickies plus a yo-yo healthbar). Then finally Bio Armor (alive enemy clickies, dead enemy clickies, multiple stances and regular clickies).

 

 

Posted (edited)
33 minutes ago, Maelwys said:

Definitely Willpower and SR for pure "no need to touch it"; and of those two a well built SR has fewer holes and a much higher performance ceiling. Shield Defense is up there too providing you don't count Shield Charge.

 

Stone Armor and INV are pretty straightforward too with their single self heal/MaxHP buff. Then Electric and Energy. Then Firey Aura. Then Ice Armor and Dark Armor and Rad Armor (which all rely on using regular well timed clickies). Then Regen (LOTs of clickies plus a yo-yo healthbar). Then finally Bio Armor (alive enemy clickies, dead enemy clickies, multiple stances and regular clickies).

 

 

When did Sents get Shield? 😉 The picks are WP and SR in terms of hands off, and SR is actually worth taking.

Edited by Without_Pause
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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

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Posted

If we're broadening the criteria of "defense" to mean any armor and not just literal defense-based armors, then Invuln is another top-tier hands-off choice and Electric is above average (like top of B tier or low to mid A tier). 

.

 

Posted
1 hour ago, Without_Pause said:

When did Sents get Shield? 😉 The picks are WP and SR in terms of hands off, and SR is actually worth taking.

Another discrepancy in his post is that he said Bio has dead enemy clickies, which does apply to melee ATs but not Sents. And Sent Regen has lower clickiness compared to other ATs.

 

He definitely had melee ATs in mind with his list. 

.

 

Posted
33 minutes ago, FupDup said:

He definitely had melee ATs in mind with his list. 


Meh, I've always viewed Sents as a Melee AT. They're essentially Scrappers with a few feet extra reach.
(I may have only noticed the subforum on this one after submitting the original reply... 😛)

Posted
1 hour ago, Octogoat said:

If you want super easy mode pair dark/sr

 

Not having a heal or endurance recovery click is easier in the sense of not ever having to take those actions but I think I far more enjoy the ability to continue attacking when foes aren't dead yet and staying alive due to the endurance recovery and large heal I have on my Dark/Nin.

 

But different strokes for different folks. 

 

If you go SR, I'd definitely invest in the healing proc from Power Transfer (and Reactive Defenses Scaling Resistance).

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Posted
20 hours ago, Seed22 said:

Ninjitsu is basically SR with some other neat little tools that you can use if you want but don’t have to(Blinding powder and I think Nin gets caltrops?) 

Ninjitsu trades DDR for a click heal and click +end. I skip Blinding Powder and it doesn't get Caltrops.

Posted
50 minutes ago, Erratic1 said:

 

Not having a heal or endurance recovery click is easier in the sense of not ever having to take those actions but I think I far more enjoy the ability to continue attacking when foes aren't dead yet and staying alive due to the endurance recovery and large heal I have on my Dark/Nin.

 

But different strokes for different folks. 

 

If you go SR, I'd definitely invest in the healing proc from Power Transfer (and Reactive Defenses Scaling Resistance).

 

True dark/nin has better theme too

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Posted
4 hours ago, Erratic1 said:

 

Not having a heal or endurance recovery click is easier in the sense of not ever having to take those actions but I think I far more enjoy the ability to continue attacking when foes aren't dead yet and staying alive due to the endurance recovery and large heal I have on my Dark/Nin.

 

But different strokes for different folks. 

 

If you go SR, I'd definitely invest in the healing proc from Power Transfer (and Reactive Defenses Scaling Resistance).

Dark offers a partial heal. I agree with the other aspects to invest in. I default to taking RoP with SR as well. Granted, I tend toward end friendly sets, but I have no real issues with End on my Caws/sr. I play tested a Ice/sr Sent in Beta and my End usage seemed fine there as well, and that's without touching Incarnates although to be honest I don't touch helping with End with Incarnates so far with any SR I have rolled.

 

I would still say for the aspect of ease of play, SR beats out Nin when Nin has things to click on. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
15 minutes ago, Without_Pause said:

Dark offers a partial heal. I agree with the other aspects to invest in. I default to taking RoP with SR as well. Granted, I tend toward end friendly sets, but I have no real issues with End on my Caws/sr. I play tested a Ice/sr Sent in Beta and my End usage seemed fine there as well, and that's without touching Incarnates although to be honest I don't touch helping with End with Incarnates so far with any SR I have rolled.

 

I would still say for the aspect of ease of play, SR beats out Nin when Nin has things to click on. 

 

While Dark does have a healing attack (1) a person may not be pairing Dark with their SR and (2) the heal at default value is pretty minimal and if you're investing to make it heal better you are forgoing damage on an attack power.

 

As goes ease of use, clicking a green inspiration is functionally the same as clicking a power--you are clicking something. But the power does not require playing inspiration Tetris to make sure it is available.

 

I could probably make a serious argument that if you're not having endurance problems you're either (a) underinvested in recharge, (b) overinvested in recovery, (c), resting too much/not pulling enough, or (d) not using Radiation Melee (WM either if I am being honest) or Dark Armor.  But again, different strokes. As goes Sentinels, last night my Dark/Nin repeatedly used her endurance recovery to keep pushing forward without needing to take a knee. But I will have to see how things shake out at higher levels/difficulties.

 

I admit, I have no particular love or willingness to use RoP and that is purely on me.

Posted
8 minutes ago, Erratic1 said:

While Dark does have a healing attack (1) a person may not be pairing Dark with their SR

You literally quoted Dark/sr as the build in question.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
44 minutes ago, Without_Pause said:

You literally quoted Dark/sr as the build in question.

It was the topic of the moment. The thread is about Defense sets and SR is being championed beyond its pairing with Dark.

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