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Posted

Evening everyone.

 

I made a new alt and decided to make it a teleporter, so naturally I made some basic teleport bind like powexec_location cursor teleport and powexec_location target teleport. But then I was thinking how far could I take it....so I made 18 teleport birds on numpad having them teleport based on degrees (powexec_location 90:30 teleport, or powexec_location 335:max, etc.).each with a short/long tp, with 5 going up.

 

The initial TP works in any direction, but if I hit numpad 6 to tp to my right, but it orients my character to face to the right now. This makes pressing numpad 4 not being me back to where I was, but move to the left of the new location (which would be forward from my original position similar to how a knight moves in chess). I suppose I could do rolling bind files to readjust the direction of the teleport, but I wonder if there's a way that just wouldn't change the direction I'm facing to make the process more streamlined.

 

Anyone have any ideas?

 

As usual thanks.

Posted

Is this just for fun?  Or function?

 

Functionally, wouldn't it be just as fast and easier to just spin your camera towards the direction you want to go? 

 

If it's just for fun, then have at it and good luck! 

Posted
15 hours ago, Uncle Shags said:

Functionally, wouldn't it be just as fast and easier to just spin your camera towards the direction you want to go? 

/bind Cam powexeclocation cam:max Teleport

 

Posted

I was going to try and say something silly, like try Super Speed, and then I saw Snarky's answer. That is probably enough silliness. 

As far as something useful to say, isn't there a method for changing the camera angle that could be combined with the teleport bind/macro? 

image.thumb.png.7ab4e8f53bd07defaeb9e107b37d0c16.png

 

I don't think my experience with macros/binds is sophisticated enough to combine the two, but I would think it's possible. But then again, after reading what they do, you might still have to use your mouse to get your character to face the direction you want. 

I just pulled those from the HC Wiki. Odds are there's more than just those available, but I can't be sure. 

As for me, I'll take Super Speed. No binds or macros required. 

  • Like 1
Posted
On 11/30/2024 at 6:40 PM, SeraphimKensai said:

The initial TP works in any direction, but if I hit numpad 6 to tp to my right, but it orients my character to face to the right now. This makes pressing numpad 4 not being me back to where I was, but move to the left of the new location (which would be forward from my original position similar to how a knight moves in chess). I suppose I could do rolling bind files to readjust the direction of the teleport, but I wonder if there's a way that just wouldn't change the direction I'm facing to make the process more streamlined.

Not that I know of. The command that you'd want is /playerturn, but the animation for Teleport is too long for /playerturn to take effect. You could always bind /playerturn to another key, and press it after every teleport...

 

Posted
4 hours ago, BlackSpectre said:

Not that I know of. The command that you'd want is /playerturn, but the animation for Teleport is too long for /playerturn to take effect. You could always bind /playerturn to another key, and press it after every teleport...

 

Thanks I'll check it out.

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