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Posted

In order to access Penelope Yin as a contact, you must be introduced to them by Jim Temlbor. Before Temblor will do so, however, you must accept an introdution he makes to an old-school Contact. "Find Contact" will not introduce you Penelope Yin under any circumstances, I've found.

 

I like to fully complete the Contacts that I pick up, but a lot of these old-school Contacts are just awful; they run out of missions/content to assign you even when you're within their level band, give you three or four "Defeat twenty X" missions or send you to places that you can't hope to survive (Terra Volta at level 20, for instance).

 

My suggestion is - let us decline suggested/offered Contact introductions permanently so that Contacts may go on to suggest someone else.

 

Or just add Penelope Yin to the Find Contacts functionality.

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Posted (edited)
14 hours ago, Waljoricar said:

In order to access Penelope Yin as a contact, you must be introduced to them by Jim Temlbor. Before Temblor will do so, however, you must accept an introdution he makes to an old-school Contact. "Find Contact" will not introduce you Penelope Yin under any circumstances, I've found.

 

I like to fully complete the Contacts that I pick up, but a lot of these old-school Contacts are just awful; they run out of missions/content to assign you even when you're within their level band, give you three or four "Defeat twenty X" missions or send you to places that you can't hope to survive (Terra Volta at level 20, for instance).

 

My suggestion is - let us decline suggested/offered Contact introductions permanently so that Contacts may go on to suggest someone else.

 

Or just add Penelope Yin to the Find Contacts functionality.

No.  Not from the view of my coffin.

⚰️

 

I have run through the game a few times.  The contact chains are integral to the original design and play through.  Granted, few people play the game that way anymore. But, for those contacts you want (to open things like KHTF…) it is valid. You just want a “give me” button in its place. 

Edited by Snarky
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Posted

Because of the way contacts refer you to higher level contacts, declining contacts would cause breaks in those referral chains. You would be better served by accepting the contact introduction and simply not running their content if you don't find it entertaining. 

 

With the exception of zone specific contacts (Hollows, Faultline, Striga, Croatoa, etc.), most blue side contacts are organized by origin. The story arcs offered are based on the connection of the faction  to that origin. For example, CoT story arcs are offered by Magic contacts, Freakshow story arcs are offered by Technology contacts, Devouring Earth story arcs are offered by Science contacts, Council story arcs are offered by Mutation contacts and Crey story arcs are offered by Natural contacts. At lower levels there are multiple contacts for each origin, but each offers the same missions and you will only be introduced to one for each origin. If you don't have all 5 at a given level range, they will introduce you to one of the others in your level range. Once you outlevel them, they will introduce you to the next contact of their origin.

 

There are also some newer contacts in Steel Canyon and Talos that aren't introduced that you can just walk up to (Graham Easton, Laura Lockhart, Agent Watkins, Keith Nance, Roy Cooling).

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Posted
14 hours ago, Uun said:

Because of the way contacts refer you to higher level contacts, declining contacts would cause breaks in those referral chains. You would be better served by accepting the contact introduction and simply not running their content if you don't find it entertaining. 

This is what I do.

I refer to the wiki to check and see if they have any badge missions, and what story arc they offer, if any, and sometimes the only time I talk to them is after I have out leveled them just just so I'll get introduced to a new contact.

So do the missions from Jim Tremblor, pick whoever from the contact selection he offers, and proceed to ignore them if you wish.
 

Posted
On 12/7/2024 at 1:37 PM, Waljoricar said:

but a lot of these old-school Contacts are just awful; they run out of missions/content to assign you even when you're within their level band, give you three or four "Defeat twenty X" missions or send you to places that you can't hope to survive (Terra Volta at level 20, for instance).

Your suggestion probably can't happen due to aforementioned reasons, but it is my dream to update those missions. I think a lot of people have issue with those. 

  • Like 1
Posted
On 12/8/2024 at 6:54 AM, Uun said:

Because of the way contacts refer you to higher level contacts, declining contacts would cause breaks in those referral chains. You would be better served by accepting the contact introduction and simply not running their content if you don't find it entertaining

Up until the point where the origin contacts get squashed into a single line, there are generally several possible contacts in a new level range. For example, I remember there being three contacts in the 10-14 range who will hand out the "Rescue the Mystic from the Circle of Thorns" mission -- Trevor Seaborn, Hugo Redding, and Haley Phillips. If the HC staff could set up the same mechanism that they did with the detectives, where you could dismiss a contact you just got an introduction to, and reset the "I've already introduced you to my next contact in sequence" flag (I don't know what it's actually called internally, but it keeps a contact from introducing you to more than one of the same tier of contacts), so they'll offer you a new random choice from that tier of contacts, it wouldn't break the chain -- you'd still get a 9-14 Magic contact from them, but you could get a different one if you didn't want to have to go to Skyway to talk to Haley Phillips. Or you could just not accept the introduction after you'd dismissed an introduction, with the understanding that you're cutting off a contact chain that would stretch down your leveling path -- you can already ignore the "introduce to a new contact" offer, so that doesn't have to change.

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