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Wondering what people's opinions on what to pair with marine on a troller would be?


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  • 3 weeks later
Posted
On 12/25/2024 at 4:50 PM, Auroxis said:
  • On Controller I use 5-piece Ragnarok + Gauss Proc
  • On MM it depends, but generally same as above (Thugs like using the gauss proc in Enforcers)
  • On Corruptor I use 3-piece ATO (end/heal proc), Purple Damage Enhancement (semi frankenslot to maximize damage), and Gauss Proc can go here or in Aim depending on preference (I prefer to skip Aim on my Fire/Marine because between Pool+Whitecap+Inferno cast time I spend enough time setting up a nuke).
  • On Defender i've yet to decide, slotting ATO's in it is good for passive heal/absorb but isn't quite as impactful as the +end corr has, and Gauss Proc consideration is similar to corr (On my Marine/DP I placed it into Dark Epic's Spirit Drain for my Hail of Bullets opener).

 

I'm interested in this. Gauss Proc in Shifting tides on MM only procs it for the MM right? Or does it work on the henchmen? Cause then I'd be slotting that instantly as well.

Posted
1 minute ago, Raikao said:

 

I'm interested in this. Gauss Proc in Shifting tides on MM only procs it for the MM right? Or does it work on the henchmen? Cause then I'd be slotting that instantly as well.

Only for the MM, but Shifting Tides uses your damage modifer and your pets proc Shifting Tides.

  • Thanks 1
Posted

I'm leveling an Arsenal/Marine (currently lvl 26) and holy cow is it fun. It's an absolute beast on teams and has so many options for neutering spawn(s). It has 5 location AoEs, all of which have good durations and fairly short cooldowns (including a very usable sleep patch). Tons of slows and knockdown. ST damage is pretty anemic (even with procs), so not the best choice if you intend to solo.

Posted
1 hour ago, Uun said:

I'm leveling an Arsenal/Marine (currently lvl 26) and holy cow is it fun. It's an absolute beast on teams and has so many options for neutering spawn(s). It has 5 location AoEs, all of which have good durations and fairly short cooldowns (including a very usable sleep patch). Tons of slows and knockdown. ST damage is pretty anemic (even with procs), so not the best choice if you intend to solo.

I can concur that Arsenal/Marine controller is a lot of fun; it easily became like my favorite controller to play. The single target damage does suck though; it's the big area I've been trying to figure out on that character.

 

It does solo decently; like, I safely keep shit locked down while I whittle it away slowly since I'm still leveling mine and it's not kitted out. One of the safest trollers I've leveled.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted (edited)

I just took an ice/marine to 50 (still working through incarnates) after seeing one of my kids playing one in our family SG and I think it may be the strongest controller I've played - in part because I view /marine as being overtuned, but also because of the synergy between Ice's pbaoes, marine's jumport and Tide Pool + buff/debuff setup.  My damage isn't great (I went with /earth epic, which I'm quite liking fault for the extra CC+aoe damage/knockup), but that's generally not what I play a controller for.  It's incredibly active, flexible and powerful, just all around fun - in teams - solo it's also very strong but not quite as interesting.  I don't do much soloing at all though, so maybe after it's all procced out or something it would be decent there.

 

Edited by lobster

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