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Posted (edited)

Hi guys,

A feedback to developpers because I 've seen today that we have a "crossbow" weapon skin available in dual pistols set.
I don't since how long it has been like this but I have a suggestion.

1) I tried the crossbow skin and it seem really weird with "bullet rain" or "hail of bullets". As if a crossbow was able to shot like a machinegun. 
A sort of automatic pistol, but looking like a crossbow. To my eyes it seem a bit strange.  I have the same feeling when I see a stone tanker in granite armor making jump kicks with martial arts :)
But thats, ok if people like it that's not a problem, but then, here is my second point :

2) If we can get a crossbow instead of a gun in the dual pistol set, I thought that it could be fun for archery set.
I checked my archery toon, but no crossbow available for it.

MY SUGGESTION :
If we allow a crossbow skin to be available for dual weapons set, why don't we agree that it should be even more logical to allow a crossbow for archery set. After all, a crossbow is more close to a bow than a gun.
Thank you if you accept this evolution for archery set :)


 

Edited by VULCAN
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  • VULCAN changed the title to CROSSBOW skin for Archery set
Posted (edited)

The issue with a crossbow in Archery is that it's not just a new skin, but also new animations. There are probably at least several existing animations from crossbows and even Beam Rifle that might be able to be recycled, but I'm not sure if there's enough for the entire set (and they need to have very similar animation times to the actual bow powers).

The Dual Pistol "crossbows" still use all the same pistol animations so that was an easy copy-paste job. 

Edited by FupDup
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Posted
7 hours ago, FupDup said:

There are probably at least several existing animations from crossbows and even Beam Rifle that might be able to be recycled, but I'm not sure if there's enough for the entire set (and they need to have very similar animation times to the actual bow powers).

If it helps, the following powers have the same cast time per COD:

 

(color coded: Archery, Assault Rifle, Beam Rifle, Arsenal Control)

1.0s: Snap Shot, Explosive Shot, Stunning Shot => Single Shot

1.17s: Fistful of Arrows => Sniper Rifle (fast ver.)

1.67s: Aimed Shot, Ranged Shot (fast ver.) => Charged Shot

 

I don't know how much wiggle room - if any - there is but, if there can be a discrepancy of fractions of a second, we also have:

1.83s: Blazing Arrow => Sleep Grenade, Flash Bang, and Tear Gas all at 1.87s (0.04s diff.)

2.0s: Rain of Arrows => Cutting Beam, Disintegrate, and Lancer Shot all at 1.9s (0.1s diff.)

 

That covers most of Archery except Ranged Shot (long ver.) (and possibly the ones that don't line-up perfectly.)

Posted

Crossbows as archery (trick arrows, etc) would have to be redone as a new set so that proper weapon choice and animations could work together

 

It isn't like fire blast where you can change the animation or AR or DP where you can move the blast emission point depending on the weapon because you have to change both the available weapon models and the animations, otherwise you would end up with an archery blast set where people could independently select the powerset which sets the weapons and then you pick your weapon, then you customize the animations.....so if I pick archery and a bow and arrow but choose the crossbow animations, it'll just look weird. likewise, selecting a crossbow but keeping standard archery animations will look wonky. maybe they could code it so that the weapon you choose locks out incorrect animations but that sounds like additional work.

Posted

Boy, do I want this.

 

but... to be persnickety

 

Don't crossbows do more damage per shot, while bows have a higher rate of fire?

 

So I would prefer a new set with the sound and feel of mace/battleaxe: slightly slower recharge and slightly higher damage.

 

However...

 

Warriors have these powers:

  • Hand Crossbow Ranged, Moderate DMG(Lethal) - Small rapid-fire Handheld Crossbow.
  • Crossbow Ranged, Moderate DMG(Lethal), Foe Knockback The Heavy Crossbow can knock down foes.

 

So, the animations exist...

They also have other arrow-type powers, but I am unsure if they fire from a crossbow.

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Posted
2 hours ago, JasperStone said:

but... to be persnickety

 

Don't crossbows do more damage per shot, while bows have a higher rate of fire?

Which does more damage depends on the bow and crossbow. But, yes, there are differences -- reflex bows are faster to shoot, while crossbows take longer to 'reload', but can be kept cocked and loaded so you can shoot your loaded shot faster, and you don't require constant practice to maintain the muscle tone (this last a handwave for a superhero game). You could game it by having an automatically granted power, "Load Crossbow", that grants the 'Loaded' status to a character, with all of the crossbow attacks requiring and consuming Loaded, but going off much quicker than equivalent Archery attacks. So you'd use Load Crossbow, then you could carry it around loaded to whip out and shoot quickly, but then you'd have to use Load Crossbow again before you could use another attack.

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Posted
28 minutes ago, srmalloy said:

Which does more damage depends on the bow and crossbow. But, yes, there are differences -- reflex bows are faster to shoot, while crossbows take longer to 'reload', but can be kept cocked and loaded so you can shoot your loaded shot faster, and you don't require constant practice to maintain the muscle tone (this last a handwave for a superhero game). You could game it by having an automatically granted power, "Load Crossbow", that grants the 'Loaded' status to a character, with all of the crossbow attacks requiring and consuming Loaded, but going off much quicker than equivalent Archery attacks. So you'd use Load Crossbow, then you could carry it around loaded to whip out and shoot quickly, but then you'd have to use Load Crossbow again before you could use another attack.

Love this!

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Posted
4 hours ago, JasperStone said:

Don't crossbows do more damage per shot, while bows have a higher rate of fire?

 

By that metric, you'd think someone swinging a tree around might do more dps than a battle axe or a pair of wrist mounted blades. (TW is only top tier on pylons, before anyone corrects me.)

 

Also, it's incorrect. Bows could very well have more punch than crossbows depending on various circumstances and comparisons, like what type of bow, what type of crossbow, and who's firing it. In a setting where even the 'natural' heroes and villains demonstrate above peak human strength, I could very easily see a bow being absolutely devastating.

 

So tl;dr, it's best to just view the merits of the cosmetic change in and of itself and not getting wrapped in 'realism' unnecessarily.

 

 

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Posted
5 hours ago, JasperStone said:

Don't crossbows do more damage per shot

No. How much power (damage) a bow or crossbow does is dependent on the weapon's draw weight and arm length. Crossbows tend to have a higher draw weight, but they also have much shorter arms, resulting in a much shorter draw length so they impart much less energy into the bolt they fire. Less energy transferred to the projectile means it has less penetrative power regardless of the draw. You can have a bow that has significantly more penetrative power than a crossbow despite the crossbow having the much higher draw weight.

 

5 hours ago, JasperStone said:

while bows have a higher rate of fire?

While this is typically true, it isn't a hard and fast rule. I can cock, load, and fire my hand crossbow faster than I can draw and fire any bow I've shot since the hand crossbow simply requires me to pull the cocking lever in back and it requires no mentionable effort to do so. There is a tradeoff for this though.

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