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I'm trying to get a handle on Temporal Manipulation...


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Posted (edited)

I've got two L50 Blasters, and Energy/Energy (role-play) and a Fire/Atomic (min/maxed), and I've enjoyed them both immensely. I usually max out my ranged/AoE defense and stay at range as much as possible. Now I've got what I think is a fun concept for a Rad/Temporal character and I'm trying to get a handle on how Temporal Manipulation works. The Rad is negotiable at the moment, and I'm open to other primaries (though anything with props like guns or rifles).

 

Reading through the power descriptions, it looks like the set is at its most effective when comboing its powers (I usually take a minimum number of powers from my secondary) and I might have to get in there and mix it up a little more than I usually do. All good. Browsing the numbers listed, I can't quite tell how to make the best use of them, what powers are 'skippable' or any crucial slotting. I'd love to find a a guide or at least a couple of tested builds that I could draw from, but anecdotal advice is very welcome as well. What I'm trying to avoid is spending a lot of time leveling up a character that plays more like a Corrupter - if I want that, I'll just make a Corrupter.

 

TIA for anything you might be willing to offer. 🙂

Edited by Story Archer
Posted
2 hours ago, Story Archer said:

I've got two L50 Blasters, and Energy/Energy (role-play) and a Fire/Atomic (min/maxed), and I've enjoyed them both immensely. I usually max out my ranged/AoE defense and stay at range as much as possible. Now I've got what I think is a fun concept for a Rad/Temporal character and I'm trying to get a handle on how Temporal Manipulation works. The Rad is negotiable at the moment, and I'm open to other primaries (though anything with props like guns or rifles).

 

Reading through the power descriptions, it looks like the set is at its most effective when comboing its powers (I usually take a minimum number of powers from my secondary) and I might have to get in there and mix it up a little more than I usually do. All good. Browsing the numbers listed, I can't quite tell how to make the best use of them, what powers are 'skippable' or any crucial slotting. I'd love to find a a guide or at least a couple of tested builds that I could draw from, but anecdotal advice is very welcome as well. What I'm trying to avoid is spending a lot of time leveling up a character that plays more like a Corrupter - if I want that, I'll just make a Corrupter.

 

TIA for anything you might be willing to offer. 🙂

i use temporal manipulation as the "willpower armor" set for Blasters.  just get it, slot it, and forget it.  here is an example of a Beam/Temporal i used on incarnate trials for a year.  specialist at long range dps uninterrupted because i was WAY OVER THERE away from the bad stuff.

 

Blaster Beam Temporal Munitions w ach.mxd

  • Like 1
Posted
10 hours ago, Story Archer said:

I've got two L50 Blasters, and Energy/Energy (role-play) and a Fire/Atomic (min/maxed), and I've enjoyed them both immensely. I usually max out my ranged/AoE defense and stay at range as much as possible. Now I've got what I think is a fun concept for a Rad/Temporal character and I'm trying to get a handle on how Temporal Manipulation works. The Rad is negotiable at the moment, and I'm open to other primaries (though anything with props like guns or rifles).

 

Reading through the power descriptions, it looks like the set is at its most effective when comboing its powers (I usually take a minimum number of powers from my secondary) and I might have to get in there and mix it up a little more than I usually do. All good. Browsing the numbers listed, I can't quite tell how to make the best use of them, what powers are 'skippable' or any crucial slotting. I'd love to find a a guide or at least a couple of tested builds that I could draw from, but anecdotal advice is very welcome as well. What I'm trying to avoid is spending a lot of time leveling up a character that plays more like a Corrupter - if I want that, I'll just make a Corrupter.

 

TIA for anything you might be willing to offer. 🙂

 

I love /Temporal.  It has everything.  hard hitting STs, AOE, Control, and +Rech buff.  Personally, I didn't want to skip anything and I've found use for all of the powers with my Psy/Temporal Blaster (build below).  I tend to play in melee range a lot to use the PBAOEs and Melee Powers.  And the tremendous amout of control you have makes it easier than some other secondaries.

  • One thing I love about the set is that your T1 immob will stack with your Hold (Time Stop) so that you can Hold bosses - that's right, when using the immob and your hold in sequence, the hold gets extra mag to hold a boss. 
  • I also have a set of Superior Blistering Cold in Aging Touch with the chance to hold proc - it procs fairly often and is a additional control that stacks with the Time Stop as well.
  • End of TIme (PBAOE) - i like the full Superior Avalanche in it with the chance to KD.  It does good damage and again, more control for survivability.
  • Future Pain is great heavy hitter
  • Time Lord is is extra +Rech and a nice mule for the Resistance specials.
  • If there was a skippable power, I guess it could be Time Shift (ranged AOE stun).  It's only mag 2, so you'll only get minions.  However, I still find it useful as taking a group of minions out of fight is still worth it - especially if you're waiting on other powers (like your nuke) to recharge.  

 

Librarian Archivist - Blaster (Psychic Blast - Temporal Manipulation).mbd

  • Like 3
Posted

Time Wall has secondary effects when used in combination with other powers. Most of these aren't significant and I ignore them (other than the Time Stop combo).

  • Aging Touch: DoT doubled
  • Time Stop: Mag increased by 1 (for 3.5s)
  • End of Time: Damage increased
  • Future Pain: Mag 3 fear
  • Time Shift: Mag increased by 1 (for 4.7s)

Chronos provides a 30% recharge buff and has secondary effects on your self buffs. These are a nice bonus, but be aware that the damage buff is lower than Build Up.

  • Temporal Healing: Absorb increased
  • Time Lord: Increased energy resist, recharge, and slow resist

The skippable powers in Temporal are Aging Touch and Time Shift. Aging Touch is fine as a lvl 1 power, but most of your higher tier blasts have superior DPA and you can respec out of it. I currently have Time Shift in my build, but I slot it for ToHit Debuff and use it to mule Siphon Insight.

  • Like 1
Posted

I have a Dark/Temporal, I'll embed my page 5 build in spoilers for completeness. This is an older character.

 

Spoiler

Primary Power Set: Dark Blast

Secondary Power Set: Temporal Manipulation

Power Pool: Sorcery

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Force Mastery

------------

Level 1:                 Gloom 

 (A) Superior Defiant Barrage - Accuracy/Damage: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50

 (*) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Defiant Barrage - RechargeTime/+Status: Level 50

 (*) Superior Defiant Barrage - Damage/RechargeTime: Level 50

 

Level 1:                 Time Wall           

 (A) HamiO:Endoplasm Exposure - Accuracy/Mezz: Level 53

 

Level 2: Umbral Torrent

 (A) HamiO:Centriole Exposure - Damage/Range: Level 53

 (*) HamiO:Nucleolus Exposure - Accuracy/Damage: Level 53

 (*) Bombardment - Chance of Damage (Fire)

 (*) Javelin Volley - Chance of Damage (Lethal)

 (*) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 (*) Cloud Senses - Chance for Negative Energy Damage

Or (*) Force Feedback - Chance for +Recharge

 

Level 4:                 Mystic Flight      

 (A) Blessing of the Zephyr - Knockback Reduction (4 points)

 (*) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

 

Level 6:                 Time Stop           

 (A) Gladiator's Net - Accuracy/Hold: Level 50+5

 (*) Gladiator's Net - Accuracy/Recharge: Level 50

 (*) Gladiator's Net - Recharge/Hold: Level 50

 (*) Gladiator's Net - Endurance/Recharge/Hold: Level 50+5

 (*) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50

 (*) Gladiator's Net - Chance of Damage (Lethal): Level 50

 

Level 8: Moonbeam       

 (A) Experienced Marksman - Accuracy/Damage: Level 50+5

 (*) Experienced Marksman - Damage//Recharge: Level 50+5

 (*) Experienced Marksman - Damage/Endurance/Interrupt: Level 50+5

 (*) Experienced Marksman - Accuracy/Endurance/Recharge: Level 50+5

 (*) Experienced Marksman - Damage/Interrupt/Range/Recharge: Level 50+5

 (*) Gladiator's Javelin - Chance of Damage (Toxic): Level 50

Level 10:              Chronos              

 (A) Gaussian's Synchronized Fire-Control - To Hit Buff

 (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

 (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

 (*) Gaussian's Synchronized Fire-Control - Recharge/Endurance

 (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

 (*) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

Level 12:              Arcane Bolt        

 (A) Apocalypse - Damage: Level 50+5

 (*) Apocalypse - Damage/Recharge: Level 50

 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50

 (*) Apocalypse - Damage/Endurance: Level 50

 (*) Apocalypse - Chance of Damage (Negative): Level 50

 

Level 14:              Tenebrous Tentacles     

 (A) Annihilation - Accuracy/Damage

 (*) Annihilation - Damage/RechargeTime

 (*) Annihilation - Accuracy/Damage/RechargeTime

 (*) Annihilation - Accuracy/Damage/Endurance

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime

 (*) Annihilation - Chance for Res Debuff

 

Level 16:              End of Time       

 (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50

 (*) Superior Blaster's Wrath - Damage/Recharge: Level 50

 (*) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50

 (*) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50

 (*) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50

 (*) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50

 

Level 18:              Maneuvers        

 (A) Luck of the Gambler - Recharge Speed

 (*) Kismet - ToHit +6%

 

Level 20:              Temporal Healing            

 (A) Preventive Medicine - Heal

 (*) Preventive Medicine - Heal/Endurance

 (*) Preventive Medicine - Endurance/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime/Endurance

 (*) Preventive Medicine - Chance for +Absorb

 

Level 22:              Life Drain            

 (A) Touch of the Nictus - Healing

 (*) Touch of the Nictus - Accuracy/Healing

 (*) Touch of the Nictus - Chance for Negative Energy Damage

 (*) Gladiator's Javelin - Accuracy/Damage: Level 50+5

 (*) Gladiator's Javelin - Chance of Damage(Toxic)

 (*) Cloud Senses - Chance for Negative Energy Damage

 

Level 24:              Rune of Protection         

 (A) Steadfast Protection - Resistance/+Def 3%

 

Level 26:              Blackstar             

 (A) Armageddon - Damage: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Recharge: Level 50+5

 (*) Armageddon - Chance for Fire Damage: Level 50

 

Level 28:              Future Pain        

 (A) Hecatomb - Damage: Level 50+5

 (*) Hecatomb - Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Damage/Recharge: Level 50

 (*) Hecatomb - Damage/Endurance: Level 50+5

 (*) Hecatomb - Chance of Damage(Negative): Level 50

 

Level 30:              Time Lord           

 (A) Unbreakable Guard - +Max HP

 (*) Unbreakable Guard - Resistance

 

Level 32:              Hasten 

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

Level 35:              Personal Force Field      

 (A) Luck of the Gambler - Recharge Speed

 (*) Shield Wall - +Res (Teleportation), +5% Res (All)

 

Level 38:              Kick       

 (A) Force Feedback - Chance for +Recharge

 

Level 41:              Tough  

 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 

Level 44:              Weave 

 (A) Reactive Defenses - Defense

 (*) Reactive Defenses - Defense/Endurance

 (*) Reactive Defenses - Endurance/RechargeTime

 (*) Reactive Defenses - Defense/RechargeTime

 (*) Reactive Defenses - Defense/Endurance/RechargeTime

 (*) Reactive Defenses - Scaling Resist Damage

 

Level 47:              Temp Invulnerability     

 (A) Aegis - Psionic/Status Resistance

 

Level 47:              Force of Nature               

 (A) Performance Shifter %Heal (3PPM)

 

Level 1: Brawl    

 (A) Empty

 

Level 1: Defiance             

 

Level 1: Sprint   

 (A) Unbounded Leap - +Stealth

 

Level 2: Rest      

 (A) Interrupt Reduction IO: Level 50

 

Level 4: Athletic  Run     

 

Level 2: Swift     

 (A) Run Speed IO: Level 50+5

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance: Level 50

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50+5

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End

 

------------

 

 

 

Some of the secondary power synergize very well with this primary, some do not. Chronos fires every 22 seconds with an almost guaranteed %BuildUp. The melee (single target and PBAOE) are rarely used.  I should note that this character was intended to be "mystical", this is the reason for the Arcane Bolt.

 

Posted

FWIW... Time Shift can have 3 damage procs added to it, giving it 193.7 points of damage.  Nothing to write home about, but it's not a bad addition to your AoE arsenal.  Toss in some recharge (which won't change the procs) and an Accuracy and you're good to go.

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