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Posted
4 minutes ago, the1egend1ives said:

One of my biggest gripes about City of Villains. Mind you, these kinds of missions CAN be fun if you're actually a supercriminal rather than an outright supervillain. You're looking for a quick payday, and that's alright. Lots of comic book villains fall under that umbrella. Batman and Spider-Man's villains, especially. But if you're trying to be Doctor Doom, Mister Sinister, Magneto, Lex Luthor, or any other villain with bigger aspirations than simply hitting it big, you're gonna have a bad time. 

I think this stems from how CoV was implemented from the get-go - basically just copying CoH's mechanics with a different paintjob;  In order to allow our villains to be pro-active and the ones that initiate their own plots and schemes, the devs would have to fundamentally have CoV function differently...

Posted
25 minutes ago, biostem said:

I think this stems from how CoV was implemented from the get-go - basically just copying CoH's mechanics with a different paintjob;  In order to allow our villains to be pro-active and the ones that initiate their own plots and schemes, the devs would have to fundamentally have CoV function differently...

And to be fair, CoH's mechanics were what every major MMO did at the time. (and still does) The only MMO I know that does it differently is The Old Republic, but that's just a Single Player RPG with MMO flavoring.

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