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Posted

I have noticed that when defeating Surgeons in an ITF they yield no experience, and when the robots animate as you fight the console, and you take on the robots they yield no experience nor influence either.

 

I would really like to understand the logic behind that, maybe it is an error or coding omission.

 

From my perspective the Surgeon seems to have incredible defense and if you don't take them down, the fight on the mob group satisfied by them just does not end, and when I go after a surgeon, it seems all the mobs near him goes after you! So it is a deadly proposition and as a result they should award exp and inf.

 

The robots around the console while de-activated can't be harmed, they really should, but hey its the story right? But when they activate, they pack a huge DPS punch wise and I see a lot of players going down under their massive fire. My thoughts is, if a mob can hurt and kill you, then it should award exp and inf when defeated.

 

Any thoughts in this matter?

 

Regards

Posted (edited)

There is nothing to fix. The Immunes Surgeons don't award any xp or inf' because they don't have any attacks. They can't hurt you, so they aren't a threat to you, so they award no xp or inf'.

 

Edit: And as far as the robots at the control? If you destroy the control, the robots all immediately deactivate. So you have an "easy" means of clearing them without having to defeat them. So again, no reason for them to award xp/inf' since they can be defeated without even fighting them. Unlike other summons that must be defeated even if the mob that called them is defeated and still award no xp or inf'. (Edit again: And typically the teams I've been on doing ITFs ignore the robots and just destroy the console. It doesn't take long if the entire team focuses on it other than to spam heals as needed. And it takes even less time and is safer to do if you layer debuffs on the console.)

 

Edited by Rudra
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Posted

They do heal the mobs attacking you making them a greater threat, so probably should give some xp. Have healers really become that obsolete as to be worth nothing in this game? lol

Posted
25 minutes ago, Gobbledigook said:

They do heal the mobs attacking you making them a greater threat, so probably should give some xp. Have healers really become that obsolete as to be worth nothing in this game? lol

Most mob healers in the game have attacks they use against your character. Immunes Surgeons have no attacks at their disposal whatsoever. So other mob healers like Tsoo Sorcerers award xp and inf' when defeated. Immunes Surgeons, lacking any means to defeat you, do not.

Posted (edited)
12 minutes ago, Rudra said:

Most mob healers in the game have attacks they use against your character. Immunes Surgeons have no attacks at their disposal whatsoever. So other mob healers like Tsoo Sorcerers award xp and inf' when defeated. Immunes Surgeons, lacking any means to defeat you, do not.

Except they assist the mob that is trying to defeat you. They do not run solo they are part of a team. Willing accomplices are guilty and should give xp 🙃

 

It is weird running past an enemy and ignoring it just because there is no reward for taking out the villain.

Edited by Gobbledigook
Posted
Just now, Gobbledigook said:

Except they assist the mob that is trying to defeat you. They do not run solo they are part of a team.

And you get the xp and inf' rewards for defeating the mobs with them attacking you. And if the Immunes Surgeons rez the defeated Cimerorans, then you get the xp and inf' for defeating the mobs capable of attacking you again. The Immunes Surgeons themselves are completely harmless. And even with 2 or more present in a spawn, don't do any more than slightly slow down wiping out the Cimerorans. So why would they award xp/inf'? You can freely ignore them all you want and just drop the rest and be perfectly fine.

Posted (edited)
8 minutes ago, Rudra said:

And you get the xp and inf' rewards for defeating the mobs with them attacking you. And if the Immunes Surgeons rez the defeated Cimerorans, then you get the xp and inf' for defeating the mobs capable of attacking you again. The Immunes Surgeons themselves are completely harmless. And even with 2 or more present in a spawn, don't do any more than slightly slow down wiping out the Cimerorans. So why would they award xp/inf'? You can freely ignore them all you want and just drop the rest and be perfectly fine.

Harmless? they assisted the mob trying to kill you. 

 

It wasn't me officer, i'm just the driver lol

 

Like i said...It is weird running past an enemy and ignoring it just because there is no reward for taking out the villain. Carry on assisting villains, have a nice day!

 

They should be arrested for their villainy and the arresting officer should get xp. Immersion breaking really.

 

Edited by Gobbledigook
Posted
3 minutes ago, Gobbledigook said:

Harmless? they assisted the mob trying to kill you. 

 

It wasn't me officer, i'm just the driver lol

 

Like i said...It is weird running past an enemy and ignoring it just because there is no reward for taking out the villain. Carry on assisting villains, have a nice day!

 

And Devouring Emanators fortify Devouring Earth mob defenses, damage resists, and even heal them. And they award no xp or inf' as well. Because they can't harm you. If the target is not capable of harming your character, then the target awards no xp or inf' upon defeat. Immunes Surgeons have no attacks at all.

https://homecoming.wiki/wiki/Cimeroran_Traitors#Immunes_Surgeon_2

 

It doesn't matter that they are healing other Cimeroran Traitors. It doesn't even matter that they can rez them on Advanced Mode difficulties. Because the Immunes Surgeons themselves are not capable of harming your character in any way at all.

 

And to use your driver/police officer analogy, the Immunes Surgeon wouldn't be the vehicle driver, but the back seat passenger carrying the driver's medication.

Posted
Just now, Rudra said:

And Devouring Emanators fortify Devouring Earth mob defenses, damage resists, and even heal them. And they award no xp or inf' as well. Because they can't harm you. If the target is not capable of harming your character, then the target awards no xp or inf' upon defeat. Immunes Surgeons have no attacks at all.

https://homecoming.wiki/wiki/Cimeroran_Traitors#Immunes_Surgeon_2

 

It doesn't matter that they are healing other Cimeroran Traitors. It doesn't even matter that they can rez them on Advanced Mode difficulties. Because the Immunes Surgeons themselves are not capable of harming your character in any way at all.

 

And to use your driver/police officer analogy, the Immunes Surgeon wouldn't be the vehicle driver, but the back seat passenger carrying the driver's medication.

They are doing villanous activity so they should be arrested for their villainy and the arresting officer should get xp. Immersion breaking really.

 

The medication that could stop the villain doing his dastardly deed but rather assists the villain to continue. They are not innocent as they are part of an evil organisation. 

 

Worth some xp if not just for immersion.

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Posted
1 minute ago, Gobbledigook said:

They are doing villanous activity so they should be arrested for their villainy and the arresting officer should get xp. Immersion breaking really.

 

The medication that could stop the villain doing his dastardly deed but rather assists the villain to continue. They are not innocent as they are part of an evil organisation. 

 

Worth some xp if not just for immersion.

Immersion has nothing to do with it. I'm not that gullible.

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Posted
Just now, Rudra said:

Immersion has nothing to do with it. I'm not that gullible.

Some players like that sort of thing even if you don't. We have this thread as an example.

 

It is not much to ask for to give some xp to these mobs. 

 

Why you would argue against it? it is weird that you would be so against it, for such a little thing that may be a big thing to someone else.

 

That is my opinion on this thread and it is valid. Ty. 🙂

 

 

 

Posted
5 minutes ago, Gobbledigook said:

Some players like that sort of thing even if you don't. We have this thread as an example.

 

It is not much to ask for to give some xp to these mobs. 

 

Why you would argue against it? it is weird that you would be so against it, for such a little thing that may be a big thing to someone else.

 

That is my opinion on this thread and it is valid. Ty. 🙂

 

 

 

Because it amounts to free xp and inf'. Why do you think the green mitos stopped awarding anything in AE? Because they have no attacks and players would make maps with just green mitos for easy farming. So it just isn't going to happen.

Posted

I never pay attention to it, but does defeating the computer that controls the robots offer an XP reward? It doesn't do damage, but it directly controls the robots that are doing damage to you. I feel the same way about portals that summon rikti or demons; if we don't get XP for the summoned critters, we should at least get something for the thing that summons them.

 

As for the healers, I have to agree with the sentiment that they are increasing the risk by healing other mobs that wouldn't buff themselves. You should get a nominal XP reward for such things. As for the DE emanators, those are dropped by certain DE critters themselves, so technically acting like a toggle power and the XP value of the critters that drop them should have that factored into them already. But Surgeons are free roaming critters.

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Posted
2 minutes ago, Rudra said:

Because it amounts to free xp and inf'. Why do you think the green mitos stopped awarding anything in AE? Because they have no attacks and players would make maps with just green mitos for easy farming. So it just isn't going to happen.

The simple solution, then, is to give them a basic attack and a minimal XP value. Otherwise they break the whole risk vs reward formula by increasing risk in non-player-created maps where they heal your enemies.

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Posted (edited)
20 minutes ago, Rudra said:

Because it amounts to free xp and inf'. Why do you think the green mitos stopped awarding anything in AE? Because they have no attacks and players would make maps with just green mitos for easy farming. So it just isn't going to happen.

They don't come solo and not in large numbers. The group will attack if you attack one same as any mob. You could one shot any mob and it won't attack but it gives xp. AE would need adjusting to not allow this then if it is the case.

 

They provide buffs/heals which assist the group, not Murderers just drug dealers if you like.

 

They are participating in illegal activity with a known group of villains and are guilty by association.

 

It is weird for new players to understand which mobs should be arrested when they are in association with the evil mobs. causing confusion when they get no xp for taking time to arrest these villains.

Edited by Gobbledigook
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Posted (edited)
1 hour ago, Rudra said:

 

By the way this is a friendly slightly comical debate and not a competition to see who wins. If you thumbs down then state which part you do not like. Do not be one of them 🙂. I am just giving my opinion on this thread as was asked for and do not take it personally in any way. 

 

2nd account 😛

 

 

 

 

 

 

Edited by Gobbledigook
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Posted

The reason portal mobs and surgeons stopped giving XP.  Farming.

 

There were some AE maps made with just surgeons.  So yea, no XP after the devs noticed.

 

Portal mobs were similar.  You could go to them and just endlessly summon mobs to beat and just AFK farm in some cases.

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