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Posted

Once upon a time, in a City of Heroes far, far away, PC pets and minions could follow their PC's through SG bases. I'm not sure what happened to make that no longer happen, but for this request, I would like to ask for player placed NPC pathing beacons to be added to SG bases. Just some beacons we can select from the available objects in the list and place in our bases to create paths our flunkies... I mean slaves... I mean... our followers can use to follow the PC around the base with.

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Posted
10 minutes ago, Pleonast said:

Masterminds can directly control where their pets go. 

Sure. That's why when I give my MM's pets the Go To command in any of my SG bases, they don't move.

Posted
47 minutes ago, Rudra said:

Sure. That's why when I give my MM's pets the Go To command in any of my SG bases, they don't move.


Per your initial post, you didn't ask for the to Go To, you asked for them to Follow.

Either way, I just went and tested with one of my MM's, and my bots followed me around my (relatively small) base just fine.  Goto only worked in the same room.

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Posted
28 minutes ago, Doc_Scorpion said:


Per your initial post, you didn't ask for the to Go To, you asked for them to Follow.

Either way, I just went and tested with one of my MM's, and my bots followed me around my (relatively small) base just fine.  Goto only worked in the same room.

Did you leave the entrance area? It doesn't matter if I set my pets to Follow or if I use the GoTo command. The pets won't move past the entrance area. That is because SG bases don't have pathing beacons. Pets, just like every other NPC in the game that moves about on the map, have to follow pathing beacons in order to do their moving around. If we were given the ability to add our own pathing beacons, all pets can follow their PC around the base. Sometimes, MMs can be their own beacons, but that is unreliable at best, and even then, pets don't move far beyond the entrance room.

Posted (edited)
3 hours ago, Rudra said:

Did you leave the entrance area?


I've moved my base teleporter out of the entrance area and into an alcove off the main room.  (I don't remember why I did that, it seemed a good idea at the time)  They followed me from room to room (four, connected by hallways) without a problem.

Edited by Doc_Scorpion

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Posted (edited)
15 minutes ago, Doc_Scorpion said:


I've moved my base teleporter out of the entrance area and into an alcove off the main room.  (I don't remember why I did that, it seemed a good idea at the time)  They followed me from room to room (four, connected by hallways) without a problem.

Then please enlighten me as to how. Because out of the 6 bases I have for my and my closest friends' use in the game and the several bases I've visited to sightsee at other's recommendations, not once have my pets ever moved to follow my character around the base. And I'm not talking about base teleporters to access various parts of the bases like I use in 3 of my bases not letting pets follow. I'm talking about I enter any base and once I leave the room I appeared in, the pets stop as if there is an invisible wall at that room's borders keeping them from following. I can teleport the pets to me no problem. And after I teleport them to me, they don't move. At all except to turn around in place to be looking at my character. They don't follow the Follow command. They don't follow the Go To command. They don't do anything at all.

 

Edit: And yes, I have moved by base portal out of the entrance room on some of my bases too. Most specifically the base I was using to check with after I saw your initial post on this thread. (I moved it and hid the entrance room away because I hate having the base edit window pop up even for people who aren't part of the group but came in to the base to look around.) As did pretty much everyone else whose base I visited to sight see at. So moving the portal isn't some trick that enables pets to follow around the base. Because the pets still don't follow.

 

Edited by Rudra

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