schrodingercat Posted February 19 Posted February 19 I seek guidance from Sovera, the expert of fire builds 🙂  IDK what I am doing when it comes to making builds. I generally cruise along all the way to 50 with level 30 generic IOs and a sprinkling of uniques. I am having a ton of fun with fire/fire because of the huge cloud of dots I make. I can't seem to get good defensive totals out of the build, but IDK how necessary it is. I have 90 to s/l, 89% e/ne, but only 31% psi and 51% toxic, which will make some villain groups a complete pain.  Is there anything I can do to make this arrest mobs faster while keeping myself alive? I am not concerned with influence!  |MBD;23106;1548;2064;BASE64;| |G0FaEdWbNoRWBzw16sydGD04qAY2rPzXdaejUvTsiNyW+uWFTRRbEFN6FaciXrx3oWz| |LSXqe2z2Clyxdfa3DAtLVDYexynNY+/ylvVb1SnLXuWsyVzOs9LzLWQINIPtv4dJ8RB| |+xp2kSik1YALdWUmppcpVTFdQBMUxpgJQOcZ6lUSIhzaL4APOzhxcWcxYYFrWhqdxD9| |xIUzIht0rE89IrU7xTi/QJzFjpp8Xcz0rixhPJnCufd22XHI/SQ1hWSojPBfZPzccoV| |5/nd9XaMFtLIcS5PFO4VxbPzSBPuALzElZLicjzvUkt0z8geSX3B4+BWUvEOUm2IDf0| |ylYsLfpFRPJ9zIR0x5Gtd4A/Cci69eVeHjjN6cUXpM22wfnLOZG+3t+CZSvN2FdxXkY| |LWBSWcUk++mRaQl6V9j3I0ushn3UbrwtR4CqtdLsjrTLJaY1576Q0OikPQW8nNk2cjk| |tN31fLCd96u0a2+1tTKRbTZqGK+p+iNogccmr/Vbvu/QLu8X6yN47rPe7mkXQKrSnym| |2V/MOPnS35p9sUr7Rp/vfE40WrXYKzJnUVrsjXBDinivLPSmKCn2NXbtZ1HWs+VHKbt| |tKtGWM195nB+8y5xoDJRIW/3BWfplNY8AxSD9UIjbbMaft4wJv8oaBB/m5GfyOa/NFR| |WtSTFzpYR/aoNVvL6ckLkUjV53VuKl2ZGXg+MSWQ8Fi/SGVc9OKUWXDSXHg5x0dpvtK| |Ir8nAgYw01uyfnL6fhiQSKJEnPnMmwlo30J2H5P6SsyuIvu5J0H4hKXEMx9iyRrM7NN| |jTNR0Ui9O43HGYWodma6Laam/Bi1sa2YaxiDa2RnoDh+OU8iYIDsCBhClv5AuHJnrUc| |DWWFnGXxGb4BaM2UbuhmckjZ9VDo/6WXnBnfhv39KloZqmLDxf2AKLJ7rHC8dEfVVss| |Q1/wpoE+/+N/4BNihZH6amsQaEqpSGR+z0gPnIeCjPwOXkicPqJd5ZhDGKobpeLjg86| |l14ac5wAk/s9OjTrObxTOgnumMOGXd6tI0ZJ0WWjXfsHIMpDsjOMWBGVhn7DIrRk4Yx| |yE50NdDdLV57rvtR06a0+fSxXAv2ivzQm+g3qYPdep0Cmuhbx0nOY/SVTRnwCjDBq5e| |uWhbkp6fISKerlXcj20Hfm3hsPbLhUD6T3BIBXHT85p+oilutFmTwq8TRngU/0qwq4t| |kqTOz25Y+qNxR3bsJpThxGkIMQZ6Nnf3PJ94rdW7s+5nQiZo5DSfOU6N7F1n6EiAcn8| |jm9zEmQTxQjXajOALBQvais60jCGw3lPUzj4aTitUNqABuCfcuwHY0KiuwGJb4yw5lh| |IQ9oqL28RaUGhd3IUeuwSZEuFxBOssR/V6n3Db4iAK8UYHHH2W79EvuMjcU8cg6cNro| |rZhj62CkEnCAdUhnMpZyYBBKyf8Z1PN1FBmmuYAMuWG1Xveo8Vp10RAIjjK2CttkKch| |FfCaJ/yoJ3kIBdmgzR+7IEtzNHkm1xUZAYXJkjoLgmGV71ryYWo8YEpYpCytjuU19xa| |LHqY81IK2XOTPwOHRmV08Y2ofOFRasonBNCAZhgkjWNSckvbyqjx0qXSHh9m6DVeuMO| |A4SyTS6titN6VmPLOq0xYwGIYFinX3oEx+Zc5RtwIDgrZrh8iceIyyvT+Bs4WsHqblr| |nGWj35NK14O5D+7/ieX2YPCTPohFl4Y81swBnxJLEYV8IayjCm6NbXf9EG+gZV1AJUR| |jbNUtgsv3h42FQuRsO3yDiA76vTX5CYo8cMBRejZKmfoVzhWxz7A7FlKg9NvWTRT+az| |iY0Wv7RzWrgB8FvH7Utf49FtHBlXHeuZ7Jlp3zVrZkKfG11Yfo6QZbq4tPzPeJ86zkK| |jBAS+mvtp9r6DIjZqVS7ZCdnTBc98+8iz/j4LXtqwZOk0KvFbp0ATORKmP9n5wkxbnI| |uR/7TrA8uLpWxsY1iCbFyBTvO6nQoIXGuHTNQHQ7/w/s1RDlITa/cEdA6rdp+UZ1ly1| |tH0ivn73UkD1GOrq/n+bRAe0yKYBmINTwaY1r8vYS35Qq3wqQO2bIG| Tanker (Fiery Aura - Fiery Melee).mbd
WuTang Posted February 19 Posted February 19 (edited) I'm no Sovera, BUT..... Â Toxic is increased by Healing Flames, the toxic resist stacks and easily maintainable at 90%. So, your only real holes are cold and psi. Â And someone else might need to chime in, but having the MoT proc in a toggled pbAOE might not be a good idea. I believe it only checks for a proc every 10 seconds and then the proc rates are generally low. Â Oh and in Consume, I recommend healing not endurance. Consume doesn't recharge fast enough to actual be of any real help with endurance, and unslotted it can refill your blue bar, but what it can also do is boost your HP significantly. Slotting 3 Preventive Med nets you 200 more HP. Â Edit: Â Also in Burn I'd recommend slotting the FotG -20% res. You could just about maintain a -20% res permanently with it. Also, in your ST powers slot very little recharge, none preferably, if you have procs in them. Recharge reduces the proc rate. This does not apply to global recharge, however. Also, I wouldn't proc out Fire Sword, the rates are terribly low for a ST. Edited February 19 by WuTang 1
schrodingercat Posted February 19 Author Posted February 19 (edited) 20 minutes ago, WuTang said: I'm no Sovera, BUT.....  Toxic is increased by Healing Flames, the toxic resist stacks and easily maintainable at 90%. So, your only real holes are cold and psi.  And someone else might need to chime in, but having the MoT proc in a toggled pbAOE might not be a good idea. I believe it only checks for a proc every 10 seconds and then the proc rates are generally low.  Oh and in Consume, I recommend healing not endurance. Consume doesn't recharge fast enough to actual be of any real help with endurance, and unslotted it can refill your blue bar, but what it can also do is boost your HP significantly. Slotting 3 Preventive Med nets you 200 more HP.  Edit:  Also in Burn I'd recommend slotting the FotG -20% res. You could just about maintain a -20% res permanently with it. Also, in your ST powers slot very little recharge, none preferably, if you have procs in them. Recharge reduces the proc rate. This does not apply to global recharge, however. Also, I wouldn't proc out Fire Sword, the rates are terribly low for a ST. thank you!!! I think I slotted consume how I did for the slow resist + run speed. But having more HP is probably better 😄 But it doesn't accept accurate healing IO's, isn't it going to miss alot?  I will work on the others! I thought Burn was stinky for procs. Edited February 19 by schrodingercat 1
Sovera Posted February 19 Posted February 19 I do have a Fire/Fire I can drop but I think your build looks solid. I'd just remember that MotT with two stacks accounts for nearly 13%. If you wish you can play with that and lower your resistances which will free slots to place elsewhere. Mids as is right now accounts for no MotT stacks so your 90% will immediatly be overcapped once it goes off even once. You don't particularly need to account for Barrier but if you decide to then it's another 5%. Â That said you can decide you DON'T want to faff around with MotT stacks. Â Â Combustion takes particularly well to procs to the point it can actually overshadow Fire Sword Circle despite being a level four PbAoE, and even with the changes to Burn it was a minimum of two if not more. Â When it comes to arresting regular mooks Tankers are pretty good but once it comes to single tough enemies its when things slow down. To counter this you can place a -res in Burn and another in Fire Sword (or greater fire sword). Â Â I'll drop the one I used, but it's one that makes use of both MotT stacks + Barrier to be at 90%. It can pretty much sustain this 95% of the time once combat has started since Barrier can be used on CD, but I rarely bother using Barrier until I actually need it. Because of this you can shuffle some slots if you'd like those 5% to be online all the time instead of relying on Barrier. I keep S/L at 33% so a single small inspiration puts it at 45%. It's just another layer. I would prefer having it at 40% so Barrier would also put it at 45% but I don't want to make more sacrifices and find the remaining 7% as it doesn't really matter much. 33%, on the other, didn't cost me much other than the slots in Punch. Â Tanker (Fire Fire).mbd 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
schrodingercat Posted February 19 Author Posted February 19 11 minutes ago, Sovera said: I do have a Fire/Fire I can drop but I think your build looks solid. I'd just remember that MotT with two stacks accounts for nearly 13%. If you wish you can play with that and lower your resistances which will free slots to place elsewhere. Mids as is right now accounts for no MotT stacks so your 90% will immediatly be overcapped once it goes off even once. You don't particularly need to account for Barrier but if you decide to then it's another 5%.  That said you can decide you DON'T want to faff around with MotT stacks.   Combustion takes particularly well to procs to the point it can actually overshadow Fire Sword Circle despite being a level four PbAoE, and even with the changes to Burn it was a minimum of two if not more.  When it comes to arresting regular mooks Tankers are pretty good but once it comes to single tough enemies its when things slow down. To counter this you can place a -res in Burn and another in Fire Sword (or greater fire sword).   I'll drop the one I used, but it's one that makes use of both MotT stacks + Barrier to be at 90%. It can pretty much sustain this 95% of the time once combat has started since Barrier can be used on CD, but I rarely bother using Barrier until I actually need it. Because of this you can shuffle some slots if you'd like those 5% to be online all the time instead of relying on Barrier. I keep S/L at 33% so a single small inspiration puts it at 45%. It's just another layer. I would prefer having it at 40% so Barrier would also put it at 45% but I don't want to make more sacrifices and find the remaining 7% as it doesn't really matter much. 33%, on the other, didn't cost me much other than the slots in Punch.  Tanker (Fire Fire).mbd 52.22 kB · 0 downloads  you guys have given me great ideas. Barbecue Betty will be the hit of the potluck 😄  1
WuTang Posted February 20 Posted February 20 17 hours ago, schrodingercat said: But it doesn't accept accurate healing IO's, isn't it going to miss alot? Nope. And the endurance debuff resist and the +HP do not require it to hit, you get those even if no bad guys are around.
Uun Posted February 20 Posted February 20 Rather than chasing toxic resist, slot Healing Flames for healing. Fully slotted it's a 925 hp heal every 20s. You've only got 4 pts of kb protection. That's not enough on a tank. Fire Sword and Incinerate aren't great places to slot procs due to the short base recharge. Slotting for recharge reduces your proc chances. I would rework those powers. On the other hand, Fire Sword Circle is a good choice for procs and you could add another there. Not sure why you're slotting Build Up for end red instead of recharge. Attaching my build for reference. Uunferno - Tanker (Fiery Aura).mbd Uuniverse
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