TheMoneyMaker Posted March 16 Posted March 16 Everyone likes the TT. Very useful. Personally I'm not a fan of its appearance with the longbow or arachnos flyer look. Would it be possible to set some customization options? We've got helicoptors with moving rotors that could drop down for a generic military style. Or for those with a magical theme, why not an oversized magic carpet (the kind you can get as a solo travel power from the START vendor) that hovers there waiting for people to click accept and go? I could even see a portal thing like the rikti or COT use to summon more mobs.....portal appears, click to accept being transported to mission location. Boom, easy peasy. Why not even just have a car pull up out of no where like how MM thug shows up on a motorcycle? Road trip! 2 2 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
Jiro Ito Posted March 16 Posted March 16 heck yeah, give me one of those F35s from the Lambda trial! 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
UltraAlt Posted April 8 Posted April 8 On 3/16/2025 at 6:29 PM, TheMoneyMaker said: Personally I'm not a fan of its appearance with the longbow or arachnos flyer look. Would it be possible to set some customization options? If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
srmalloy Posted April 8 Posted April 8 On 3/16/2025 at 3:29 PM, TheMoneyMaker said: Personally I'm not a fan of its appearance with the longbow or arachnos flyer look. Would it be possible to set some customization options? I'm in favor of a team teleport that has a sixteen-ton weight drop out of the sky onto each member of the team, squashing them flat, then having them poured out of a giant beaker hovering just outside the mission door, where the liquid reconstitutes itself into the team members. Not all transport has to be fun -- look at the experience of the Knight Bus from the Harry Potter books and movies. 1
El D Posted April 8 Posted April 8 I understand why the initial power was made as just 'hero summons Longbow chaser and villain summons Arachnos flyer' but yeah, allowing customization options for this would be really fun. There's a whole host of in-game model options for it, too. The aforementioned military helicopters and jets, a scaled up magic carpet, one of those Carnival of Light portals, a circle of fairy mushrooms or a glowing henge from Croatoa, a Rikti assault suit... Heck, get silly with some of them, like summoning the Golden Roller or a police call box. 1 Global is @El D, Everlasting Player, Recovering Altaholic.
srmalloy Posted April 9 Posted April 9 10 hours ago, El D said: I understand why the initial power was made as just 'hero summons Longbow chaser and villain summons Arachnos flyer' but yeah, allowing customization options for this would be really fun. Let's address some of the long-standing problems with team transport -- like the fact that when you use TT to move your team to the ship in the middle of IP during the Yin TF, it drops you on top of the tail boom of the Hip (Mi-8 -- yes, Paragon City, or Longbow, operates a fleet of helicopters purchased from the Soviet Union; do an image search on 'Mi-8') you enter to get into the mission, leaving you standing in precisely the right position to be struck by the main rotor. Stack this with the long-standing inconvenience of exiting a mission to a helicopter, and finding yourself running into the helicopter, where characters exiting the mission after you stack up blocking your ability to exit the cargo bay, and you get a pair of annoyances that should be easily fixed.
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