Chris24601 Posted Wednesday at 12:33 AM Posted Wednesday at 12:33 AM On 3/31/2025 at 10:39 AM, Uun said: There are LOTS of armor sets that don't have damage auras (Energy, Invulnerability, Ninjitsu, Radiation, Regeneration, Shield, Super Reflexes, Willpower). Most of them perform quite well. Regeneration does not. Adding a damage aura or damage boost won't fix its primary issue - it doesn't keep you alive. Euraka! That’s the justification for the damage aura (which needs to be toxic). But the kicker is… it damages your allies not enemies. Regeneration - so bad it kills your allies too.
Dnyd Posted Thursday at 02:22 PM Author Posted Thursday at 02:22 PM On 3/31/2025 at 6:39 AM, Uun said: There are LOTS of armor sets that don't have damage auras (Energy, Invulnerability, Ninjitsu, Radiation, Regeneration, Shield, Super Reflexes, Willpower). Most of them perform quite well. Regeneration does not. Adding a damage aura or damage boost won't fix its primary issue - it doesn't keep you alive. I didn't ask for a damage aura in the title or the body of the suggestion. Just to clarify terms for you: Damage aura: is a toggle power that inflicts a DoT DoT: is Damage over Time Proc: is an effect (damage/buff/debuff) that takes effect when a damaging power is used. Meaning: If I slot a Chance for fire damage "proc" IO in [BRAWL], it doesn't then make it a fire damage aura.
Starhammer Posted Thursday at 03:24 PM Posted Thursday at 03:24 PM On 3/29/2025 at 5:12 PM, Stormwalker said: Most of those powersets have no conceptual justification for a damage aura. That's why they don't have one. For example: Adding a damage aura to Dodge would mean that suddenly my Natural Martial Arts/SR scrapper who is merely a very skilled martial artist and has no superpowers whatsoever would suddenly be doing damage to enemies that just happen to be standing there next to her. This would pretty much break her character concept. Also, from a balance perspective, the sets that have damage auras are weaker in other ways to compensate. Add an aura to Dodge that has a chance to proc Knockdown and a tiny amount of faceplant damage to represent stepping out of the way when your enemy is overbalanced and getting them to trip over their own feet 🙂
Uun Posted Thursday at 03:39 PM Posted Thursday at 03:39 PM 35 minutes ago, Dnyd said: I didn't ask for a damage aura in the title or the body of the suggestion. Just to clarify terms for you: Damage aura: is a toggle power that inflicts a DoT DoT: is Damage over Time Proc: is an effect (damage/buff/debuff) that takes effect when a damaging power is used. Meaning: If I slot a Chance for fire damage "proc" IO in [BRAWL], it doesn't then make it a fire damage aura. I understand what damage auras and procs are. Apparently you don't. A damage aura is a toggle power that inflicts a single pulse of damage (not a DoT) every time it activates, typically every 2s. Each pulse of damage is subject to a tohit check for each foe in range. A proc is a random chance for an event (damage, debuff, etc.) to occur when an another power (not necessarily damaging) activates. The chance roll occurs only if the primary power has a successful hit. It's not at all clear what you're suggesting. You asked for Gamma Boost and Integration to proc damage. These are powers that only affect the player and have no effects on foes. Your suggestion would require these powers to effect foes. Would there be a tohit check or would the powers be autohit? Would there be a 100% chance of damage on a successful hit? If not, what would be the chance of the proc occurring? Would the proc effect foes in a radius around the player or would it be triggered by other attacks? Uuniverse
Rudra Posted Thursday at 05:29 PM Posted Thursday at 05:29 PM (edited) 1 hour ago, Uun said: You asked for Gamma Boost and Integration to proc damage. These are powers that only affect the player and have no effects on foes. Your suggestion would require these powers to effect foes. Would there be a tohit check or would the powers be autohit? Would there be a 100% chance of damage on a successful hit? If not, what would be the chance of the proc occurring? Would the proc effect foes in a radius around the player or would it be triggered by other attacks? Also: how much would that impact/reduce the current effects of those powers. Edited Thursday at 05:35 PM by Rudra Edited to remove question about what the powers would now do additionally since that was addressed in the OP.
arcane Posted Thursday at 06:03 PM Posted Thursday at 06:03 PM 2 hours ago, Uun said: I understand what damage auras and procs are. Apparently you don't. A damage aura is a toggle power that inflicts a single pulse of damage (not a DoT) every time it activates, typically every 2s. Each pulse of damage is subject to a tohit check for each foe in range. A proc is a random chance for an event (damage, debuff, etc.) to occur when an another power (not necessarily damaging) activates. The chance roll occurs only if the primary power has a successful hit. It's not at all clear what you're suggesting. You asked for Gamma Boost and Integration to proc damage. These are powers that only affect the player and have no effects on foes. Your suggestion would require these powers to effect foes. Would there be a tohit check or would the powers be autohit? Would there be a 100% chance of damage on a successful hit? If not, what would be the chance of the proc occurring? Would the proc effect foes in a radius around the player or would it be triggered by other attacks? Not that it’s appropriate for either set (Rad Armor already OP, why would Regen do damage?) - but it seemed pretty clear to me that he meant something like what was added to Brimstone Armor or what we already had with Toxins or Assault Radial or Envenomed Blades.
Rudra Posted Thursday at 06:16 PM Posted Thursday at 06:16 PM 7 minutes ago, arcane said: why would Regen do damage?) Now, now, the author gave a *start sarcasm* perfectly good justification *end sarcasm* for why Regeneration should do damage. Remember, the author is using that saying "I'm getting tired just watching him" as justification for enemies taking damage from Regeneration characters. *resume sarcasm* Because so many people that have said that over the years were definitely medivac'ed to the hospital for the severe cuts, contusions, and especially energy damage they suffered from watching someone work. *end sarcasm*
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