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Posted

I've seen chatter suggesting there's a maximum piece count for the base, but despite trying a lot of search terms, I've yet to hit on something that will tell me two things:

 

1. What the maximum object count is for the base.

2. A method for determining how many objects I've currently placed in my base.

 

After a few bases I've viewed, I suspect I'm not close to the maximum, but I have some detail work in mind that will likely drive the count up, so I'd like to know exactly where I stand.

 

Also...might I make the suggestion that The Powers That Be consider adding the results of these questions to the FAQs?

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Posted (edited)

Not sure I’d consider myself a Power That Is but, yeah, can add these to our FAQs. Good call!

 

The maximum item count for any base is 20k items.

 

Easiest way to determine that is typing /editbase 3 while in the base. There will be a window that will provide the total item count.

The longer way of doing this is heading into your Entrance Room and selecting Upgrade Plot.

Edited by Easter Bunny
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Posted
53 minutes ago, Easter Bunny said:

Not sure I’d consider myself a Power That Is but, yeah, can add these to our FAQs. Good call!

 

The maximum item count for any base is 20k items.

 

Easiest way to determine that is typing /editbase 3 while in the base. There will be a window that will provide the total item count.

The longer way of doing this is heading into your Entrance Room and selecting Upgrade Plot.

 

Thank you!  Found it, and yes, I've got lots of creative room to spare with decorative.  Yay!  That is, assuming I have the time. :classic_rolleyes:

 

Storage I recognize.  Entrances I presume are base internal port points, with one used for the secret portal to the base?  Workshop I'm guessing represents all interactives that are not storage or entrances, including NPCs like nurses, trainers, vendors, and tailors?

 

 

Posted

Heh, for some reason I thought it was 2k, but 20k makes more sense. Oh and you'll know you're near it because your game and GPU will both cry in pain as they attempt to load the map. 😛

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Posted (edited)
On 4/1/2025 at 5:30 PM, WanderingAries said:

Heh, for some reason I thought it was 2k, but 20k makes more sense. Oh and you'll know you're near it because your game and GPU will both cry in pain as they attempt to load the map. 😛

 

No crying, only a worried look when I declared that I have lots to use still.

 

I'd built a maximum-piece base on No Man's Sky.  That game is a decade newer, but was limited to 16,000, or 4,000 less than our bases.

 

 

Edited by Techwright
Posted
2 hours ago, Techwright said:

I'd built a maximum-piece base on No Man's Sky.  That game is a decade newer, but was limited to 16,000, or 4,000 less than our bases.

 

Every time I stop something else and decided to step back into that it's a whole new game. I often will find that I have materials that are no longer used and things are completely different from what I vaguely remember. >.<

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Posted
2 hours ago, WanderingAries said:

 

Every time I stop something else and decided to step back into that it's a whole new game. I often will find that I have materials that are no longer used and things are completely different from what I vaguely remember. >.<

No Man's Sky?  Yeah, frequent radical changes are actually one of the three reasons I stopped playing last June-ish (though I still have it dormant on my computer).

 

I might return at some point, but they've already had something like 4 major updates to the game, meaning there's a lot to relearn and a lot that should be working according to they way things had been and is not.  I stepped in the game briefly, last month only to find my second most important base completely compromised by the terrain and new, regrowing plants in the base space...yet again...after I'd been very careful to build it above terrain.  I've lost hundreds of hours of careful base building, literally, to their random and radical planet changes that come with updates.  That doesn't engender loyalty to a game.   

 

That said, I'm very interested in their upcoming game Light No Fire, in part because it doesn't isolate the player from other players, like NMS does.  We'll see whether they do better in regards to bases.

 

Meanwhile, it's unlikely my bases here will be destroyed in such a cavalier manner, and I've 4000 piece more to work with!

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