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Water/Cold = Buff+Debuff Saturation build


Redlynne

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Disclaimers:

I've never played either a Blaster or a Corruptor before, although I have been known to succumb to Scrapperlock for hours on end and am quite comfortable playing Controllers (and ought to be Controllers). Likewise I am perfectly happy with playing Kheldians (both types) and Soldiers of Arachnos outfitted as a Hunts(wo)man.  So coming from that perspective, my take on this build may seem a bit ... skewed ... to anyone with more experience playing Corruptors.

 

Oh, and the obligatory would seem to be appropriate here ... WALL OF TEXT CRITS YOU!!!

 

Alright, warning labels done.

Move along, move along ... no evil mind control software anywhere to near here.

Move along, move along ... we are not ninjas, we are merely a hedge.

Move along, move along ...

 

 

 

=====

 

 

 

Okay, first and foremost, it should be somewhat obvious upon even a cursory perusal of this build that it's somewhat ... whacktastic ... compared to the usual offerings you'll see on these forums.  It doesn't softcap Defenses full time, it doesn't have much in the way of Smashing/Lethal Resistance and it doesn't even have Hasten(!) or Tough+Weave or even the obligatory Combat Jumping.

 

To make things even weirder, FOUR of the attack powers that are kind of the point and purpose of taking Water Blast in the first place aren't even slotted out for more than ~70% damage enhancement(!) ... while another FOUR attack powers between primary and secondary are slotted out for around ~90% damage enhancement, with one of those in the latter category being Steam Spray (of all things) ... so what gives?

 

In a word ... SATURATION ... as a strategy.

More specifically, saturating the $Target(s) you'll be attacking with buffs, for yourself, and debuffs, for them, yielding a Controller-ish "soft lockdown" performance profile combined with mildly (ranged) Brute-ish preferred style of gameplay.

 

 

 

Let me explain what I mean by that.  ^.^;

 

 

 

There are a LOT of debuff procs (8!) slotted into this build, specifically:

  • Achilles' Heel (resistance debuff): Aqua Bolt (single target), Infrigidate (single target), Steam Spray (cone)
  • Annihilation (resistance debuff): Water Burst (target AoE), Geyser (target AoE)
  • Pacing of the Turtle (recharge debuff): Infrigidate (single target), Hydro Blast (single target)
  • Winter's Bite (recharge & speed debuff): Aqua Bolt (single target)

 

There are also a number of self buffing procs (11!) slotted into this build, specifically:

  • Force Feedback (recharge): Hydro Blast (single target), Water Burst (target AoE), Geyser (target AoE)
  • Theft of Essence (endurance): Dehydrate (single target)
  • Scourging Blast (PBAoE endurance): Water Jet (single target)
  • Performance Shifter (endurance): Heat Loss (target AoE & PBAoE)
  • Regenerative Tissue (regeneration): Health (self)
  • Panacea (hit points & endurance): Health (self)
  • Miracle (recovery): Health (self)
  • Preventive Medicine (Absorb): Health (self)
  • Numina's Convalescence (regeneration & recovery): Health (self)

 

And as if that wasn't enough ... there are even a pair of mez procs (2!) slotted into this build, specifically:

  • Frozen Blast (immobilize): Sleet
  • Energy Manipulator (stun): Heat Loss

 

All told, that's 21 out of 103 total slots available in the build (24 slots free with power picks, 5 free with prestige sprints, 4 with inherent fitness, plus the "free 3" of Brawl, Sprint and Rest in addition to the 67 slots available to add to powers) ... and that's not even including Luck of the Gambler recharge IOs (5) showing up in a number of mule powers.

 

 

 

So to put it mildly, there'a LOT of buffing/debuffing meant to be going on via use of powers that doesn't exactly match what you'd expect to find given the combination of Water Blast and Cold Domination.

 

So ... why so many buff, debuff and mez procs in one build?

Easy.

 

SATURATION.

 

Or to put it more eloquently, the intent is to maximize the uptime of the resistance debuff procs (both of them!) along with the recharge debuff procs (both of them!) while also working to maximize the uptime of the recharge buffing to yourself (all three of them!) simply by virtue of executing your attack chain.  These factors combine and synergize to offer a "Hasten-like" performance profile without actually taking Hasten.  There will, of course, be Hasten accolytes who cannot "survive" without Hasten, and if you're one of them you can always swap out Victory Rush for Hasten if that's your preferred way to (steam)roll your play.

 

 

 

One of the other bits of "hunh ... that's different ..." that I've got going on here is slotting Sleet with (of all things) the full Frozen Blast set.

I know ... thematically appropriate, right? eye-roll-emoticon-gif-7.gif

 

But the key here, which I haven't seen anyone else doing with their Cold Domination sets is investigating what happens when the Chance to Immobilize proc gets (dice) rolling ... while Whirlpool is doing the same thing with the Malice of the Corruptor full set, including the Chance for Negative Energy Damage in combination.  Can't run.  Can't hide.  Can't avoid the Scourge.

 

 

 

And perhaps the last bit of "what were you thinking!? (were you even thinking??)" that I've put into this build can be found in Heat Loss, where I snuck in the Energy Manipulator proc for a Chance to Stun.

 

Okay, big flippin' deal ... a chance for a MAG 2 Stun for 8 seconds?  Pppphhfftt.  Waste of a slot!

 

Well ... yes ... it would be ... if it weren't normalized for procs per minute in a power that will take almost 3 minutes to recharge (so the chance to proc is looking mighty good on that score) ... and if the power it was slotted into only resulted in a single effect, but that's not the case here.  That's because Heat Loss spawns TWO pseudo-pets to deliver its "yield" in endurance return to allies.  These two pseudo-pets are located at the $Target of Heat Loss and also at the caster, resulting in TWO AoEs(!) with a single casting of the power.  So what needs to be tested here is whether or not this Stun proc will actually proc multiple times ... once for the power being cast ... once for the PBAoE around the $Target sending endurance to allies of the caster ... and once for the PBAoE around the caster sending endurance to allies of the caster.  In other words, is it possible to get THREE bites of the apple from one use of Heat Loss with this proc?  To my knowledge, no one has investigated this possiblity (and if they have, they aren't talking about it here in these forums where we'd know what the results were).  And that's before factoring in the positioning of your Corruptor relative to your $Target, where if you're within 10-15 feet of your $Target you'll get overlapping pseudo-pet AoEs on top of everything else.

 

Winter is coming.

Stand in fire to warm up.

 

Fortunately, if this turns out to NOT work like I'm expecting, it's a relatively trivial matter to reassign that 6th slot from Heat Loss to something else (like Stamina for another Performance Shifter proc?).  Still, the possibility of getting a MAG 2+2+2=6 Stun for 8 seconds out of a single proc IO when using the power in or near melee range (assuming it works like I'm expecting it to) doesn't seem like that bad of a return on investment does it?  Clever use of game mechanics and all that, eh wot?

 

 

 

Now I'm sure that someone will point out that there's not a whole lot (as in, any?) Endurance Reduction in the toggle powers for this build, and that's essentially true, mainly due to having so many slot hungry powers in the primary and secondary powersets.  NONE of the pool powers have any slots allocated to them, turning them all into One Slot Wonders™, which the Leadership pool can manage passably well on a Corruptor since only Maneuvers and Tactics would be "wanting" slots anyway (and the gain from putting more slots into them is marginal at best).

 

Fortunately, this build has multiple tools at its disposal to handle the endurance costs of its powers, with the biggest one being all those slots in Health (of all places) along with the Theft of Essence proc for endurance yield, which will proc more often when used in combat than a Performance Shifter would in Stamina, along with Heat Loss (of course) and Victory Rush.  The other nice thing is that the "expensive" toggle powers don't show up until late in the build, meaning that the endurance drain "problem" somewhat resolves itself when Exemplaring due to unavailability of toggle powers at lower levels.

 

 

 

In a lot of ways, this build (like so many others) will be something of a Late Bloomer, with maximum power not achieved until reaching Level 50 simply because of how important all those slots (and sets!) are to the overall unified whole of the build strategy.

 

 

 

Oh and one last bit of synergy before I move on to the details of the build itself.

 

You see that frankenslotting I've got in Steam Spray?

 

Level 26: Steam Spray

  • (A) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) Detonation - Damage/Endurance/Range: Level 50
  • (50) Analyze Weakness - Accuracy/Recharge: Level 31
  • (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (50) Achilles' Heel - Chance for Res Debuff: Level 10

 

Yeah ... that one.

Have a look at that in Pine's v2.22 and you'll notice something interesting about it ...

 

  • Accuracy: 39.60%
  • Damage: 91.12% (Pre-ED: 94.46%) <<==
  • Endurance Discount: 38.80%
  • Range: 53.73% (Pre-ED: 56.75%) <<==
  • Recharge Time: 39.60%
  • Analyze Weakness (2/6): 10% (0.45 HP/sec) Regeneration

 

That's functionally the equivalent of about 9 SOs worth of enhancement crammed into 5 slots worth of enhancements ... and the 6th slot has an Achilles' Heel proc IO in it!

 

Here's what that translates to in the Info window for Steam Spray (in the full context of this build) ...

 

  • End Cost: 12.78 (18.51)
  • Recharge: 10.41s
  • Range: 64.49 (40) <<==
  • Cast: 2.772s
  • Defense: -10% (Tgt)
  • Accuracy: 141.8% (90) without Tactics ... 164.9% (90) with Tactics
  • Duration: 8s
  • Arc: 50
  • Grant: +1 Tidal Power (self)
  • Damage: Fire (70.39x2+7.17*3.19 = 163.6 (80.95) without Assault ... Fire (75.61x2+7.7*3.19) = 175.8 (80.95) with Assault

 

Now, why am I pointing out that less than 80 ft range parameter after enhancement?

 

Well ... it could have something to do with the fact that both Whirlpool AND Sleet wound up with a range of ... 64.5 feet ... in this build.  Meaning, you don't have to close all that (much) more in order to use Steam Spray when positioning to use Whirlpool and/or Sleet.

 

Furthermore, the damage output (over time) compares somewhat favorably to that of Water Jet, which deals 46.74 Smashing plus 140.2 Cold for a total yield of 186.9 (87.2) per activation of Water Jet with Assault running.  Compare 175.8 dealt in a Cone against 186.9 dealt against a Single Target and you'll quickly come to the realization that against 2+ $Targets Steam Spray is "competitive" at converting endurance into damage throughput when compared with Water Jet hitting those same 2+ $Targets.  And because the range on the cone is increased by more than +50% Steam Spray will be easier to use and catch more $Targets within its more than DOUBLED square footage of area of effect (I'm not talking cubic feet, I'm talking square feet in 2D, even though it's a 3D Cone, just to be conservative is my assertions here).

 

THIS is the kind of slotting you want to have in Steam Spray in order to make it a useful/worthwhile/viable addition to your build.  Any time you see a damage power with a Cone of effect area, you want to reach for Range enhancement FIRST (so long as it's not a melee weapon Cone attack)!  Trust me, it makes all the difference in the world.

 

 

 

=====

 

 

 

There are a few other "hidden gems" of jiggery-pokery going on within the power and slotting choices I've made with this build, but they're relatively minor compared to the major synergies I've outlined above (and to be honest, some of them are bog standard enough to not be worth calling out for mention of attention).  However, since I do like to give people something to think about when they look at my builds ... and this will be the 10th one that I've posted in these forums ... I'll leave the easter egg hunt for those extra little bits of nifty for the disinterested observer to discover for themselves.  ^_~

 

 

 

 

 

 

 

Okay, here's a hint ... turn on Vengance ... because faceplanters are everywhere (around you).

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

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Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Cold Domination

Power Pool: Sorcery

Power Pool: Leadership

 

Villain Profile:

Level 1: Aqua Bolt

  • (A) Winter's Bite - Accuracy/Damage: Level 27
  • (3) Winter's Bite - Accuracy/Damage/Endurance: Level 27
  • (5) Winter's Bite - Accuracy/Damage/Recharge: Level 27
  • (5) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 27
  • (9) Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 27
  • (9) Achilles' Heel - Chance for Res Debuff: Level 10

Level 1: Infrigidate

  • (A) HamiO: Lysosome Exposure (+2 Acc/-Def/-ToHit)
  • (7) Achilles' Heel - Chance for Res Debuff: Level 10
  • (19) Pacing of the Turtle - Chance of -Recharge: Level 20

Level 2: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage: Level 31
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 31
  • (13) Thunderstrike - Accuracy/Damage/Endurance: Level 31
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 31
  • (15) Pacing of the Turtle - Chance of -Recharge: Level 20
  • (15) Force Feedback - Chance for +Recharge: Level 21

Level 4: Water Burst

  • (A) Annihilation - Damage/RechargeTime: Level 27
  • (43) Annihilation - Accuracy/Damage/RechargeTime: Level 27
  • (43) Annihilation - Accuracy/Damage/Endurance: Level 27
  • (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
  • (45) Annihilation - Chance for Res Debuff: Level 20
  • (45) Force Feedback - Chance for +Recharge: Level 21

Level 6: Mystic Flight

  • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)

Level 8: Whirlpool

  • (A) Malice of the Corruptor - Accuracy/Damage: Level 27
  • (31) Malice of the Corruptor - Damage/Recharge: Level 27
  • (31) Malice of the Corruptor - Accuracy/Damage/Recharge: Level 27
  • (31) Malice of the Corruptor - Damage/Endurance/Recharge: Level 27
  • (34) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 27
  • (37) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 27

Level 10: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 12: Dehydrate

  • (A) Theft of Essence - Healing: Level 27
  • (40) Theft of Essence - Healing/Recharge: Level 27
  • (42) Theft of Essence - Accuracy/Healing: Level 27
  • (42) Theft of Essence - Accuracy/Endurance/Healing: Level 27
  • (42) Theft of Essence - Accuracy/Endurance/Recharge: Level 27
  • (43) Theft of Essence - Chance for +Endurance: Level 10

Level 14: Ice Shield

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Snow Storm

  • (A) Pacing of the Turtle - Chance of -Recharge: Level 20

Level 18: Water Jet

  • (A) Scourging Blast - Accuracy/Damage: Level 27
  • (19) Scourging Blast - Damage/RechargeTime: Level 27
  • (21) Scourging Blast - Accuracy/Damage/RechargeTime: Level 27
  • (21) Scourging Blast - Damage/Endurance/RechargeTime: Level 27
  • (23) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 27
  • (23) Scourging Blast - RechargeTime/PBAoE +End: Level 27

Level 20: Glacial Shield

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 22: Frostwork

  • (A) Doctored Wounds - Heal/Recharge: Level 50

Level 24: Arctic Fog

  • (A) Luck of the Gambler - Recharge Speed: Level 25
  • (25) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (25) Steadfast Protection - Knockback Protection: Level 10
  • (27) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 26: Steam Spray

  • (A) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) Detonation - Damage/Endurance/Range: Level 50
  • (50) Analyze Weakness - Accuracy/Recharge: Level 31
  • (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (50) Achilles' Heel - Chance for Res Debuff: Level 10

Level 28: Benumb

  • (A) Accuracy IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 32: Geyser

  • (A) Annihilation - Damage/RechargeTime: Level 27
  • (33) Annihilation - Accuracy/Damage/RechargeTime: Level 27
  • (33) Annihilation - Accuracy/Damage/Endurance: Level 27
  • (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
  • (34) Annihilation - Chance for Res Debuff: Level 20
  • (34) Force Feedback - Chance for +Recharge: Level 21

Level 35: Sleet

  • (A) Frozen Blast - Accuracy/Damage: Level 27
  • (36) Frozen Blast - Damage/Endurance: Level 27
  • (36) Frozen Blast - Accuracy/Damage/Endurance: Level 27
  • (36) Frozen Blast - Accuracy/Damage/Recharge: Level 27
  • (37) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 27
  • (37) Frozen Blast - Recharge/Chance for Immobilize: Level 27

Level 38: Heat Loss

  • (A) Performance Shifter - EndMod/Recharge: Level 27
  • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 27
  • (39) Performance Shifter - Accuracy/Recharge: Level 27
  • (39) Performance Shifter - EndMod/Accuracy: Level 27
  • (40) Performance Shifter - Chance for +End: Level 21
  • (40) Energy Manipulator - Chance to Stun: Level 10

Level 41: Tactics

  • (A) HamiO: Cytoskeleton Exposure (+2 +Def/End/+ToHit)

Level 44: Assault

  • (A) Endurance Reduction IO: Level 50

Level 47: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Slide

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Quick

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Rush

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration: Level 10
  • (7) Panacea - +Hit Points/Endurance: Level 10
  • (17) Miracle - +Recovery: Level 20
  • (17) Preventive Medicine - Chance for +Absorb: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

------------

Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 13.81% Defense(Fire)
  • 13.81% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 14.44% Defense(Ranged)
  • 16% Defense(AoE)
  • 6.3% Max End
  • 7.5% Enhancement(Range)
  • 6% Enhancement(Max EnduranceDiscount)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 52.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 56.22 HP (5.25%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 23.75%
  • MezResist(Held) 23.75%
  • MezResist(Immobilized) 23.75%
  • MezResist(Sleep) 23.75%
  • MezResist(Stunned) 23.75%
  • MezResist(Terrorized) 23.75%
  • 16% (0.27 End/sec) Recovery
  • 40% (1.79 HP/sec) Regeneration
  • 20% ResEffect(SpeedFlying)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(SpeedRunning)
  • 5.25% Resistance(Fire)
  • 5.25% Resistance(Cold)
  • 9% Resistance(Energy)
  • 9% Resistance(Negative)
  • 15% SpeedRunning

------------

Set Bonuses:

Winter's Bite

(Aqua Bolt)

  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •   2% (0.03 End/sec) Recovery
  •   1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)

Thunderstrike

(Hydro Blast)

  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)

Annihilation

(Water Burst)

  •   1.35% Max End
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.45 HP/sec) Regeneration
  •   3% Enhancement(EnduranceDiscount)

Malice of the Corruptor

(Whirlpool)

  •   16.06 HP (1.5%) HitPoints
  •   7.5% Enhancement(Range)
  •   3% DamageBuff(All)
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
  •   8.75% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control

(Tidal Forces)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Theft of Essence

(Dehydrate)

  •   10% (0.45 HP/sec) Regeneration
  •   1.8% Max End
  •   5% Enhancement(Heal)
  •   3% DamageBuff(All)
  •   4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%

Luck of the Gambler

(Ice Shield)

  •   7.5% Enhancement(RechargeTime)

Scourging Blast

(Water Jet)

  •   1.8% Max End
  •   6.25% Enhancement(RechargeTime)
  •   11% Enhancement(Accuracy)
  •   3% (0.05 End/sec) Recovery
  •   3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)

Luck of the Gambler

(Glacial Shield)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Arctic Fog)

  •   7.5% Enhancement(RechargeTime)

Steadfast Protection

(Arctic Fog)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Arctic Fog)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Analyze Weakness

(Steam Spray)

  •   10% (0.45 HP/sec) Regeneration

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Annihilation

(Geyser)

  •   1.35% Max End
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.45 HP/sec) Regeneration
  •   3% Enhancement(EnduranceDiscount)

Frozen Blast

(Sleet)

  •   10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  •   3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   2.5% (0.04 End/sec) Recovery
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   3.75% Defense(Fire,Cold), 1.88% Defense(AoE)

Performance Shifter

(Heat Loss)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Preventive Medicine

(Health)

  •   GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)

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And … here's what the build looks like if you swap in a few Level 50 Superior sets into the above build …

 

 

 

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

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|-------------------------------------------------------------------|

 

Level 50 Magic Corruptor

Primary Power Set: Water Blast

Secondary Power Set: Cold Domination

Power Pool: Sorcery

Power Pool: Leadership

 

Villain Profile:

Level 1: Aqua Bolt

  • (A) Superior Winter's Bite - Accuracy/Damage: Level 50
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50
  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (9) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50
  • (9) Achilles' Heel - Chance for Res Debuff: Level 10

Level 1: Infrigidate

  • (A) HamiO: Lysosome Exposure (+2 Acc/-Def-ToHit)
  • (7) Achilles' Heel - Chance for Res Debuff: Level 10
  • (19) Pacing of the Turtle - Chance of -Recharge: Level 20

Level 2: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage: Level 31
  • (11) Thunderstrike - Accuracy/Damage/Recharge: Level 31
  • (13) Thunderstrike - Accuracy/Damage/Endurance: Level 31
  • (13) Thunderstrike - Damage/Endurance/Recharge: Level 31
  • (15) Pacing of the Turtle - Chance of -Recharge: Level 20
  • (15) Force Feedback - Chance for +Recharge: Level 21

Level 4: Water Burst

  • (A) Annihilation - Accuracy/Damage: Level 27
  • (43) Annihilation - Accuracy/Damage/RechargeTime: Level 27
  • (43) Annihilation - Accuracy/Damage/Endurance: Level 27
  • (45) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
  • (45) Annihilation - Chance for Res Debuff: Level 20
  • (45) Force Feedback - Chance for +Recharge: Level 21

Level 6: Mystic Flight

  • (A) HamiO: Microfilament Exposure (+2 End/Fly/Jump/Run)

Level 8: Whirlpool

  • (A) Superior Malice of the Corruptor - Accuracy/Damage: Level 50
  • (31) Superior Malice of the Corruptor - Damage/Recharge: Level 50
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50
  • (37) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50

Level 10: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 12: Dehydrate

  • (A) Theft of Essence - Healing: Level 27
  • (40) Theft of Essence - Healing/Recharge: Level 27
  • (42) Theft of Essence - Accuracy/Healing: Level 27
  • (42) Theft of Essence - Accuracy/Endurance/Healing: Level 27
  • (42) Theft of Essence - Accuracy/Endurance/Recharge: Level 27
  • (43) Theft of Essence - Chance for +Endurance: Level 10

Level 14: Ice Shield

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 16: Snow Storm

  • (A) Pacing of the Turtle - Chance of -Recharge: Level 20

Level 18: Water Jet

  • (A) Superior Scourging Blast - Accuracy/Damage: Level 50
  • (19) Superior Scourging Blast - Damage/RechargeTime: Level 50
  • (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50
  • (21) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50
  • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (23) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50

Level 20: Glacial Shield

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 22: Frostwork

  • (A) Doctored Wounds - Heal/Recharge: Level 50

Level 24: Arctic Fog

  • (A) Luck of the Gambler - Recharge Speed: Level 25
  • (25) Steadfast Protection - Resistance/+Def 3%: Level 10
  • (25) Steadfast Protection - Knockback Protection: Level 10
  • (27) Gladiator's Armor - TP Protection +3% Def (All): Level 10

Level 26: Steam Spray

  • (A) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) HamiO: Centriole Exposure (+2 Dam/Range)
  • (48) Detonation - Damage/Endurance/Range: Level 50
  • (50) Analyze Weakness - Accuracy/Recharge: Level 31
  • (50) Analyze Weakness - Accuracy/Endurance/Recharge: Level 31
  • (50) Achilles' Heel - Chance for Res Debuff: Level 10

Level 28: Benumb

  • (A) Accuracy IO: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 32: Geyser

  • (A) Annihilation - Damage/RechargeTime: Level 27
  • (33) Annihilation - Accuracy/Damage/RechargeTime: Level 27
  • (33) Annihilation - Accuracy/Damage/Endurance: Level 27
  • (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 27
  • (34) Annihilation - Chance for Res Debuff: Level 20
  • (34) Force Feedback - Chance for +Recharge: Level 21

Level 35: Sleet

  • (A) Superior Frozen Blast - Accuracy/Damage: Level 50
  • (36) Superior Frozen Blast - Damage/Endurance: Level 50
  • (36) Superior Frozen Blast - Accuracy/Damage/Endurance: Level 50
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
  • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime: Level 50
  • (37) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50

Level 38: Heat Loss

  • (A) Performance Shifter - EndMod/Recharge: Level 27
  • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 27
  • (39) Performance Shifter - Accuracy/Recharge: Level 27
  • (39) Performance Shifter - EndMod/Accuracy: Level 27
  • (40) Performance Shifter - Chance for +End: Level 21
  • (40) Energy Manipulator - Chance to Stun: Level 10

Level 41: Tactics

  • (A) HamiO: Cytoskeleton Exposure (+2 +Def/End/+ToHit)

Level 44: Assault

  • (A) Endurance Reduction IO: Level 50

Level 47: Victory Rush

  • (A) Endurance Modification IO: Level 50

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed: Level 25

Level 1: Brawl

  • (A) Accuracy IO: Level 50

Level 1: Prestige Power Dash

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Slide

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Quick

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Rush

  • (A) Run Speed IO: Level 50

Level 1: Prestige Power Surge

  • (A) Run Speed IO: Level 50

Level 1: Scourge

Level 1: Sprint

  • (A) Celerity - +Stealth: Level 15

Level 2: Rest

  • (A) Recharge Reduction IO: Level 50

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO: Level 50

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration: Level 10
  • (7) Panacea - +Hit Points/Endurance: Level 10
  • (17) Miracle - +Recovery: Level 20
  • (17) Preventive Medicine - Chance for +Absorb: Level 20
  • (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30

Level 2: Hurdle

  • (A) Jumping IO: Level 50

Level 2: Stamina

  • (A) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3

------------

------------

Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 7.25% Defense(Smashing)
  • 7.25% Defense(Lethal)
  • 17.25% Defense(Fire)
  • 17.25% Defense(Cold)
  • 17.25% Defense(Energy)
  • 17.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 8.5% Defense(Melee)
  • 17.25% Defense(Ranged)
  • 21% Defense(AoE)
  • 8.1% Max End
  • 10% Enhancement(Range)
  • 6% Enhancement(Max EnduranceDiscount)
  • 22% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 57.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 72.29 HP (6.75%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • 20.5% (0.34 End/sec) Recovery
  • 40% (1.79 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 12% Resistance(Fire)
  • 12% Resistance(Cold)
  • 9% Resistance(Energy)
  • 9% Resistance(Negative)
  • 15% SpeedRunning

------------

Set Bonuses:

Superior Winter's Bite

(Aqua Bolt)

  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  •   4% (0.07 End/sec) Recovery
  •   5% Defense(Energy,Negative), 2.5% Defense(Ranged)

Thunderstrike

(Hydro Blast)

  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)

Annihilation

(Water Burst)

  •   1.35% Max End
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.45 HP/sec) Regeneration
  •   3% Enhancement(EnduranceDiscount)

Superior Malice of the Corruptor

(Whirlpool)

  •   32.13 HP (3%) HitPoints
  •   10% Enhancement(Range)
  •   4% DamageBuff(All)
  •   5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
  •   10% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control

(Tidal Forces)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Theft of Essence

(Dehydrate)

  •   10% (0.45 HP/sec) Regeneration
  •   1.8% Max End
  •   5% Enhancement(Heal)
  •   3% DamageBuff(All)
  •   4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%

Luck of the Gambler

(Ice Shield)

  •   7.5% Enhancement(RechargeTime)

Superior Scourging Blast

(Water Jet)

  •   3.6% Max End
  •   10% Enhancement(RechargeTime)
  •   15% Enhancement(Accuracy)
  •   4% (0.07 End/sec) Recovery
  •   5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)

Luck of the Gambler

(Glacial Shield)

  •   7.5% Enhancement(RechargeTime)

Luck of the Gambler

(Arctic Fog)

  •   7.5% Enhancement(RechargeTime)

Steadfast Protection

(Arctic Fog)

  •   1.5% (0.03 End/sec) Recovery
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  •   Knockback (Mag -4), Knockup (Mag -4)

Gladiator's Armor

(Arctic Fog)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Analyze Weakness

(Steam Spray)

  •   10% (0.45 HP/sec) Regeneration

Luck of the Gambler

(Maneuvers)

  •   7.5% Enhancement(RechargeTime)

Annihilation

(Geyser)

  •   1.35% Max End
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   10% (0.45 HP/sec) Regeneration
  •   3% Enhancement(EnduranceDiscount)

Superior Frozen Blast

(Sleet)

  •   15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   4% (0.07 End/sec) Recovery
  •   5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)
  •   5% Defense(Fire,Cold), 2.5% Defense(AoE)

Performance Shifter

(Heat Loss)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   20.08 HP (1.87%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)

Luck of the Gambler

(Vengeance)

  •   7.5% Enhancement(RechargeTime)

Preventive Medicine

(Health)

  •   GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)

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I understand the motivation, but I think you may be pushing the concept beyond the point where you receive a reasonable return. A few notes:

 

- Resistance debuffing. Being able to reliably blanket an entire group with a resistance debuff can be helpful. Being able to - even intermittently - resistance debuff a single hard target can be useful. However, randomly tossing resistance debuffs around a spawn just isn’t all that worthwhile. When you resistance debuff the spawn it’s really about hitting the bosses. You could care less about tagging the minions because they die too fast. Putting -resist procs in your AE actually just means you have an extraordinarily low return on that proc because (a) you have a sharply reduced chance to proc in an AE (b) most of those procs will be on enemies you could care less about debuffing. You’ll almost always get better performance from straight damage procs in an AE except in very specialized circumstances (for example, 4 degree Cones which are really just single target attacks in disguise).

- Recharge/Slow debuffs. Recharge debuffs are a PvP thing. In PvE, they’re either resisted into the ground or they’re meaningless because the target isn’t going to live long enough to get around to using its big attack again anyway. Slow debuffs tend to only work well in two circumstances: AE slows at/above cap or Siphon Speed (which is unresistable).

- Immobilize. The goal of an AE Immobilize is to contain the spawn. Randomly proc’ing on a few members of that spawn generally isn’t of any use.

 

In terms of self-buffs, you have to be careful. Force Feedback is amazing in powers like Water Burst or Geyser because it only has to proc once but gets up to 16 chances to proc. However, most buff procs are based on power activation rather than the number of targets - which makes them far weaker in AE powers than single target ones.

 

I’m not entirely sure how procs work with Rains, but my best guess is that they get only one chance to proc (on use) and that chance to proc is based on the pseudo-pet recharge - which means that their proc rate is ridiculously low. I know when I was testing procs with Rains, the proc rate I saw was something around 1/100th of a percentage and I never saw mid-Rain procs. However, this was more of a casual test - if you want to slot your powers this way, I’d urge you to test them extensively first.

 

Lastly, if you’re going to proc out any power, it should be Water Jet. Proc rates are based on recharge times. But Water Jet fires far more than its recharge time strictly dictates, making it one of the most proc-friendly powers around. In a build where you’re slotted to the gills with procs, there’s no real excuse for not piling a triple-proc into Water Jet.

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While I applaud your creativity with these builds I think the most effective thing you can do for Cold is to build for recharge and s/l/r defense.

 

Being able to have sleet up every 15sec along with perma benumb and perma heat loss turns you into a debuffing *monster* that can machine-gun AoE's with no endurance issues.

 

With the new PPM system, Incarnate T3 Reactive or Degenerative on your interface slots (the 75% chance to debuff) is far more reliable/effective than the procs you slot on your powers.

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  • 4 weeks later

While I love all the slotting and taking advantage of the game mechanics (did you test out heat loss? Can you get a mag 6 stun out of it?), I think I could get better results on a straight forward Cold/Sonic defender with a lot more consistent -res and other procs on the whole spawn and more global recharge to boot.

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On 8/1/2019 at 7:26 PM, Darkir said:

While I love all the slotting and taking advantage of the game mechanics (did you test out heat loss? Can you get a mag 6 stun out of it?)

 

13 hours ago, Griffin said:

I would also be very curious if the chance for stun works well enough to slot it in heatloss. Would make getting in close to get a big stack of heatloss a lot safer.

 

I have not tested (my Corruptor is only Level 10) but I'm pretty darn sure that the Stun proc will "work" in Heat Loss.

 

On 8/1/2019 at 7:26 PM, Darkir said:

I think I could get better results on a straight forward Cold/Sonic defender with a lot more consistent -res and other procs on the whole spawn and more global recharge to boot.

 

This was more a "concept first" type of character, rather than an attempt to min/max beyond the bleeding edge.  I basically wanted to make a "water mage" type of character, and this looked like the best way to accomplish that goal.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

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4 hours ago, Redlynne said:

 

 

I have not tested (my Corruptor is only Level 10) but I'm pretty darn sure that the Stun proc will "work" in Heat Loss.

 

 

This was more a "concept first" type of character, rather than an attempt to min/max beyond the bleeding edge.  I basically wanted to make a "water mage" type of character, and this looked like the best way to accomplish that goal.

Ok, I tested it on my fire/ice corr, it does stun bosses occasionally for around 2-3 seconds on +2s.

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46 minutes ago, Griffin said:

Does it always stun the minions pretty much due to the long recharge?

No, it did not appear to be a guaranteed stun for minions, not even 90%. I think the AOE for all the pseudo pets is rather small, thats the only thing I can figure.

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