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Posted
9 minutes ago, GM Crumpet said:

Oddly I find MM's easy. Highlight an enemy, click the pet attack button. I don't find the considerable number of macros useful. and I've never had the need to use the bodyguard feature. 

 

Things I'm having to learn now that my controllers are part time masterminds. 😁  I've been leaving the gremlins on defensive but then they just stand there when I'm plinking a held target, might have to start pointing and going "Sic 'em!"

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Posted
18 minutes ago, GM Crumpet said:

I don't find the considerable number of macros useful.


Neither do I.  I copy the buttons over to a toolbar and use them to command my MM pets.

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Posted (edited)
7 hours ago, Captain Powerhouse said:

Just clarifying, the -regen change was reverted but only temporarily. It will be coming back either next page or on a post-launch patch. There is just not enough time to evaluate the full list of impacted critters that we compiled.


Then the argument still stands. This change ONLY negatively impacts the people/teams who already struggle to take things down in a timely manner by the very nature of how regen works. It should not be done as a blanket change. If you want to have it as the damage mitigation flavor instead of +res or +def of a new villain group, or specific critters without giving them specific regen set or WP powers, by all means have at it.

Edited by Dragotect
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Posted
8 hours ago, Doc_Scorpion said:


Neither do I.  I copy the buttons over to a toolbar and use them to command my MM pets.

I literally use the three commands that come as standard and nothing else (apart from secondary powers obviously). Buff em up, send em to their death. Same with controllable pets. Hit the "attack my target" and forget. 

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