Riverdusk Posted September 15 Posted September 15 On 9/13/2025 at 6:45 AM, Tankshock said: Just found this. I thoroughly appreciate all the devs do to keep this game alive, and in no way empathize with the rage quit. But the OP is spot on with the nerfs. I have several toons that I'm no longer interested in playing now, due to Adaptive. Seeds, Carrion, and Rad Therapy changes have just made the builds boring and uninteresting. These weren't by any stretch my go-to toons for feeling uber, either. They were just good and fun, and now they aren't. Makes me a little sad, but there are plenty of other toons to play. Just really question the wisdom of nerfing something so that it isn't fun anymore, esp when it was far from OP. And yes, I thoroughly read the dev notes and tried to play the toons, so please don't come at me just for being disappointed. You might try electric control, after its buffs to me it feels closer to the old plant currently. My new 'main' controller now is an electric/dark that does very well, imo. Although I still miss the 'crunchy' feel that carrion creepers had with plant. It's hard to recreate the cool 'feeling' plant had. Of course wouldn't be surprised they go back and nerf electric control at some point next. Need to make sure to keep the OP controllers that are taking over the game in line! (yes, sarcasm). 1
tidge Posted September 15 Posted September 15 On 9/10/2025 at 5:38 PM, Ukase said: II'm not sure I understand why anyone would play a dominator in lieu of a controller. For stamina? That's easy to get. For status protection - my controllers only had to deal with mez when they were farming master illusionists for that kill the pets they have badge. Dominators - at least the way I play them - are not as good as controllers, and it's not even close. Don't forget, a controller can use the lockdown proc and lockdown bosses on the first attack just like a dom. And even if they miss it, the tools are there to handle it. So, yeah, my take is - don't know what it was like before, but the dom plant set is not that good compared to control plant set. Take that for whatever inf you can get for it. I feel like adding: I feel similar about Controllers v. Dominators. I can build both, both play well for me, but I find Controllers to be much more fun than Dominators. Much of the feels are certainly due towards building for perma-dom as it limits the design space for me (for any given Dominator combo). Without perma-dom, DOminators are somewhat meh, with permadom they feel like narrowly specialized Controllers. 1 1
DarionLeonidas Posted October 1 Posted October 1 On 6/11/2025 at 3:48 PM, Nayeh said: Welcome to the Ongoing Tragedy of "Fixing What Ain't Broke". This is how many of us felt since way back in Issue 4 (or so) of Live with Travel Power Suppression and its ugly twin, Enhancement Nerfification. I hope your letter gave you some comfort; I wish I could say it would restore things, but if I said I believed it would, I would be lying to you. Honestly, I've resolved myself to just being grateful for the miracle that we have the game back, at all. The Admins run it without pay and I am assuming the changes they make are based on much more than just "play balancing". Stability, server loads, keeping 20-year-old code running smoothly, and tons of other stuff I can't even imagine, and all of this on volunteer time. And they still manage to re-skin powers to give us "new" powersets, costumes, and even a populated zone. Yeah, it sucks to have a power you're used to get radically changed, but at least it's still there. My only real complaint is that the Admins, like the Devs of Live before them, pay way too much attention to Beta Server playtesters. This is a very thin slice of the player population who are enjoying a hugely disproportionate influence on the game overall. But like I said: At least the game is back. 1
Elizabeth Ashlee Posted October 2 Posted October 2 When you have a moment, test out your seeds of confusion. I can't confirm anything but it "feels" much better than it has in recent weeks. Could be placebo on my part but it does seem vastly improved as of today on the same enemies I had issues with last week. 1 2
CoeruleumBlue Posted Thursday at 10:19 PM Posted Thursday at 10:19 PM Yes, please don't nerf my homeboy Alex Humboldt the mutant botanist before he even gets to 50. That said I'm fine with the idea of Confusion and Taunt in the same powerset, we've already had that forever in some power sets like Illusion Control, just not literally on the exact same power. I am also a huge fan of procs and often partially design builds around what procs I can use so please don't take those out. 1 <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
CoeruleumBlue Posted Thursday at 10:20 PM Posted Thursday at 10:20 PM On 10/1/2025 at 12:29 PM, DarionLeonidas said: Welcome to the Ongoing Tragedy of "Fixing What Ain't Broke". This is how many of us felt since way back in Issue 4 (or so) of Live with Travel Power Suppression and its ugly twin, Enhancement Nerfification. I hope your letter gave you some comfort; I wish I could say it would restore things, but if I said I believed it would, I would be lying to you. Honestly, I've resolved myself to just being grateful for the miracle that we have the game back, at all. The Admins run it without pay and I am assuming the changes they make are based on much more than just "play balancing". Stability, server loads, keeping 20-year-old code running smoothly, and tons of other stuff I can't even imagine, and all of this on volunteer time. And they still manage to re-skin powers to give us "new" powersets, costumes, and even a populated zone. Yeah, it sucks to have a power you're used to get radically changed, but at least it's still there. My only real complaint is that the Admins, like the Devs of Live before them, pay way too much attention to Beta Server playtesters. This is a very thin slice of the player population who are enjoying a hugely disproportionate influence on the game overall. But like I said: At least the game is back. We probably just need to offer to work for the game more to be honest. I remember talking about PVP in the in-game chat and I offered to help work on that. Now to go find where the application center is again... <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Wavicle Posted Thursday at 10:29 PM Posted Thursday at 10:29 PM (edited) On 10/1/2025 at 10:29 AM, DarionLeonidas said: Welcome to the Ongoing Tragedy of "Fixing What Ain't Broke". This is how many of us felt since way back in Issue 4 (or so) of Live with Travel Power Suppression and its ugly twin, Enhancement Nerfification. I hope your letter gave you some comfort; I wish I could say it would restore things, but if I said I believed it would, I would be lying to you. Honestly, I've resolved myself to just being grateful for the miracle that we have the game back, at all. The Admins run it without pay and I am assuming the changes they make are based on much more than just "play balancing". Stability, server loads, keeping 20-year-old code running smoothly, and tons of other stuff I can't even imagine, and all of this on volunteer time. And they still manage to re-skin powers to give us "new" powersets, costumes, and even a populated zone. Yeah, it sucks to have a power you're used to get radically changed, but at least it's still there. My only real complaint is that the Admins, like the Devs of Live before them, pay way too much attention to Beta Server playtesters. This is a very thin slice of the player population who are enjoying a hugely disproportionate influence on the game overall. But like I said: At least the game is back. Plant Control, and specifically Seeds of Confusion absolutely WAS “broke”. Game breakingly broken. Edited Thursday at 10:29 PM by Wavicle 2 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
CoeruleumBlue Posted Thursday at 10:54 PM Posted Thursday at 10:54 PM On 6/17/2025 at 12:40 AM, Nayeh said: Hello everyone, Yes. I did already test the changes. Because I actually *play* the game and spend free time either in-game or in real-life doing other things. Not these cesspool forums where your average basement trolls live. I shared my critical opinion of the changes that will dramatically reduce the effectiveness of one of my favorite Control-type characters and provided additional commentary on the repulsive direction the developers have taken. Why? Because this is apparently the only place to actually voice my grievances as an active player that does not regularly browse this forum. Setting aside most of the irrelevant banter many of you trolls have provided. Here is a glimpse of the new reality for Plant Control if these changes take place in regards to the flagship powers. My build was the same across test server and live as a Plant/Martial Dominator. Test: NERFED Dominator Visual chaos: Dismal. Where are my plants? They initially spawn very slowly. Fewer targets, more likely to die. They don't hang around and thrash as much. Confusion: Power is moderate in impact. Now very unsafe exposure added to the confuse coverage for a power that requires you to be in close-range. Damage: Pathetic base damage, less Creepers delivering damage, slower response from Creepers, and Procs are virtually non-existent. S Live: pre-NERF Dominator Visual chaos: Aesthetic! Your visual feedback and crunching noises keep you motivated to keep playing City of Heroes. Plant vitality is excellent as they spawn reliably and consistently. Confusion: Actually does something useful and impactful. Remember: The developers changed the levels powers become available. Not their fault it's online faster now. Damage: Oh nice, something that isn't garbage but still does not outperform Fire Blast. Procs are still relevant. Over all, my Tier 8 power Carrion Creepers are no longer iconic. They are consistently late to the party and fall flat. Dealing with this robot enemy type took about 3x more time and effort to defeat compared to my live pre-NERF Dominator under the same circumstances. Who ever played a Controller or Dominator and said "Gee, I wish I had *less* damage and *more* control. smh Nobody! No, a Deep Sleep buff does not make up for the enormous loss in performance. Lack of addressing the base damage of Carrion Creeper is also super lame. This is an unfair cascading nerf! There are tons of powers that can trigger Procs - stop singling out the few powers and address procs as a whole if you hate procs so much. What exactly was wrong with having an option for players to have a respectable damage-control set? Nothing. So stop forcing us to respec our characters every patch cycle! Also, Spirit Tree having a taunt aura is still a very moronic display of game design when looking at the entire set as a whole. Dear Devs, if these changes go live: Big L. Thank you for your attention. I still see all of your plants in the top one. You're not dead with no plants out. I do think the idea of making Seeds of Confusion have a Taunt and Confuse shouldn't be done so it can just be used as a Confuse since that sounds silly, but most of this thread sounds like people just complaining that an OP set is being nerfed, not that you're actually losing your plants. While I also don't want damage on all the control sets totally nerfed into the ground, I don't want them to just be changed into damage sets either. If you just want damage and plants, like, ask for a Plant Blast set that we were discussing in the Suggestions forum. Plant Blast plus plant pets sounds perfectly fun but not what a Plant Control set is for. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
CoeruleumBlue Posted Thursday at 11:05 PM Posted Thursday at 11:05 PM On 9/10/2025 at 12:38 PM, Ukase said: I have something that may or may not be useful. I've made 3 characters since this new page. 2 were controllers. One is plant/natty, the other is plant/dark. A 3rd is a plant/martial assault dominator. At no time before this patch did I play a plant of any kind - although I've a dormant fire/plant blaster that's been at level 17 for a long, long time. The controller plant version is better than the dom. It's not that close, either. The problem with this feedback is slotting isn't the same. A dom tends to focus on recharge for perma-dom. (doesn't have to mind you) The creepers and seeds are really about the same, but for whatever reason, the controllers could amp up the difficulty much sooner than the dom. Leveling with the controller was fun - with the dom..well, it's at 42, and I haven't played it in a week. It's just not as fun because it's not as good. I just wonder if the changes made to plant were made considering the different nuances between controller and dominator. I'm not sure I understand why anyone would play a dominator in lieu of a controller. For stamina? That's easy to get. For status protection - my controllers only had to deal with mez when they were farming master illusionists for that kill the pets they have badge. Dominators - at least the way I play them - are not as good as controllers, and it's not even close. Don't forget, a controller can use the lockdown proc and lockdown bosses on the first attack just like a dom. And even if they miss it, the tools are there to handle it. So, yeah, my take is - don't know what it was like before, but the dom plant set is not that good compared to control plant set. Take that for whatever inf you can get for it. Yeah at this point I don't know why anyone would prefer dominator either and I play mind control and end up slotting for recharge anyway. I miss not getting to have Link Minds like Dominators get on controllers but it's not worth it for the secondary power pools on Dominators not seeming very good. I've heard people joked Dominators were primary/primary but in my experience that's basically the opposite of true. For example Defenders have the support set as their primary so when I make a Controller I often don't want many or any Epic/Patron Pool powers because I just want almost everything from the Primary and Secondary Power Pools, but if I'm doing something like radiation emission that doesn't come with defensive powers I'll probably try to pick something with two defensive powers like Psionic Mastery and take them both. On the other hand on Dominators I'm basically taking all five of the Epic/Patron Pool powers all the time because the Dominator secondaries are just not very good. Dominators are kind of ironically the only class that isn't primary/primary in my opinion, because the support sets, blast sets, armor sets, etc. are all primaries for one or another class, it's just the Dominators' secondary powers that don't seem very good to me. The one positive thing I can say about Dominators though is that if you want a melee support class Dominators are probably the best option, since their secondary sets usually have lots of melee powers and then you can pick Epic/Patron Pool powers as well as Incarnates, prestige powers, etc. to all be support-oriented. Playing them as a hybrid of controlling and blasting like it's intended doesn't seem to work super well though, and there's also another thread in Suggestions where it was mostly suggested that the Dominate power probably needs to be customizable to use the same effects as teleportation powers. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Wavicle Posted yesterday at 09:33 AM Posted yesterday at 09:33 AM 10 hours ago, CoeruleumBlue said: I don't know why anyone would prefer dominator either Well, I preferred (past tense) doms until the most recent changes, and now I think I may like controllers better. The reason being: I mostly solo, using not terribly strong builds, and doms do damage that controllers don't (or didn't). Also, "prefer" is a strong word, I play every AT, but I've got many more Doms to 50 than Controllers. But, that may now start to balance out. I agree Doms should get a buff. Something I've noted recently: Only two ATs don't have either Armor or Buffs, and those are Blasters and Dominators. I wish Domination worked more like Fury. You get your bar filled and Domination is up, and it stays up as long as you keep your bar filled. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Riverdusk Posted 22 hours ago Posted 22 hours ago 7 hours ago, Wavicle said: Well, I preferred (past tense) doms until the most recent changes, and now I think I may like controllers better. The reason being: I mostly solo, using not terribly strong builds, and doms do damage that controllers don't (or didn't). Also, "prefer" is a strong word, I play every AT, but I've got many more Doms to 50 than Controllers. But, that may now start to balance out. I agree Doms should get a buff. Something I've noted recently: Only two ATs don't have either Armor or Buffs, and those are Blasters and Dominators. I wish Domination worked more like Fury. You get your bar filled and Domination is up, and it stays up as long as you keep your bar filled. Your suggestion is the opposite of what I'd like to see, because it'd punish people like me even more (those that need afk breaks fairly often and/or don't like the constant go-go playstyle). At least now once I get perma dom I can leave it on auto and not lose it when I need a brief break. My usual goal on doms now anyway is to get within 20% and then fill in the gap with the +recharge SG base buff so I'm set for 90 minutes at a time without losing it even without hasten. My suggestion will always be to just get rid of the dom bar. The ability still also has a recharge and that can stay. Then the difference between perma dom and a few seconds shy of perma dom is no longer so binary and such a big "cliff". Going afk a few minutes is no longer a big deal because it'll be recharged and ready to trigger when you get back from afk. Basically it becomes more like hasten (which also isn't a big deal if you are a few seconds shy of 'Perma").
Wavicle Posted 20 hours ago Posted 20 hours ago (edited) 5 hours ago, Riverdusk said: Your suggestion is the opposite of what I'd like to see, because it'd punish people like me even more (those that need afk breaks fairly often and/or don't like the constant go-go playstyle). At least now once I get perma dom I can leave it on auto and not lose it when I need a brief break. My usual goal on doms now anyway is to get within 20% and then fill in the gap with the +recharge SG base buff so I'm set for 90 minutes at a time without losing it even without hasten. My suggestion will always be to just get rid of the dom bar. The ability still also has a recharge and that can stay. Then the difference between perma dom and a few seconds shy of perma dom is no longer so binary and such a big "cliff". Going afk a few minutes is no longer a big deal because it'll be recharged and ready to trigger when you get back from afk. Basically it becomes more like hasten (which also isn't a big deal if you are a few seconds shy of 'Perma"). What I want is for the archetype to be good before you load it up with sets. EDIT: So yeah, your suggestion sounds pretty good. Even with just Hasten the downtime wouldn't be too bad. Edited 16 hours ago by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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