Derrikurama Posted June 19 Posted June 19 (edited) I feel as those when together that's when these two powersets should shine brightest. Especially if those who use both powers, play solo. - Gust needs a potential knockback like depending on how many times you use it the chance of a highspeed gale is summoned and knocks an enemy - O2 Boost is not effective in combat AT ALL. if you don't really have anyone to heal. It either needs to a group heal so that even while solo the user can get healed or there needs to be a changed to where we can still heal our allies, but if we target an enemy we absorb the oxygen around them to heal ourselves. There's no point in a power like this if I can't keep myself alive while trying to heal my team. - Intensify should not only enhance the damage but I feel it should slightly lengthen the duration of the of the phenomena when its active. Example: when paired with Storm Cell it should auto trigger the high winds, lighting striker effect when used. It should enhance Storm Summoning's damage output as well when paired with this powerset. - Storm Cell needs a faster movement, since it is a kinda like a pet it needs to mimic the user's weather creation, especially when paired with Storm Summoning. Example: if I use Cloudburst, and I drench a target in water and damage them, then the Storm Cell copies the me and drenches the target and the group of enemies under it. Or if I use Hailstones, the Storm Cell creates Hailstones. Jetstream creates highspeed winds that knockback enemies, Direct Strike causes simultaneous strikes, or higher chance to get struck by lightning etc. - Freezing Rain is one of those powers that could coexist with Storm Cell. Where Storm Cell mimics Freezing Rain. - Lightning Storm which is also somewhat like a pet needs to be mobile and moves where the caster is. whether it has a mobile movement or teleports/respawns where the user is before it dissipates completely. - Category Five also needs mobility not like Tornado but at least to where its effective and not wasted in one spot while others enemies can take some damage. It also doesn’t summon the lightning strikes - Hurricane is missing some type of electrical damage much like the Moonsoon Pet from the incarnate powers. - Thunderclap has a bit of a short range that needs to be increased and even with enhancements time and time again it's just not good. - Waterspout please, please, PLEASE make waterspout available for blasters and defenders it'll complete my full Weather Control Ladout. Overall Storm Blast and Storm Summoning are really fun to use together and with other powers, however together these two powersets should be unstoppable whether solo or with a group. They use too much endurance for too little damage and always seem to miss pre and post-enhancement usage. I love this game and I see the full potential of the Storm Blast and Storm Summoning Powersets, they just need a little bit extra oomf via display and usage. I would a like to suggest a whole new Weather Control Power for Controller/Dominators the focuses heavily on creating controlled/localized weather phenomena towards enemies where we create clouds above their heads head rain down on them lol. Please also provide feedback about this. THANK YOU SO MUCH FOR VIEWING THIS AND RETURNING MY FAVORITE CHILDHOOD GAME. Edited June 19 by Derrikurama 2 1
Uun Posted June 19 Posted June 19 This is very hard to follow, as your comments go back and forth between the sets. Storm Blast and Storm Summoning should be discussed separately. STORM BLAST 11 hours ago, Derrikurama said: - Intensify should not only enhance the damage but I feel it should slightly lengthen the duration of the of the phenomena when its active. Example: when paired with Storm Cell it should auto trigger the high winds, lighting striker effect when used. This is exactly what it does now. "Moderately increases the chance for Storm Blast powers to summon high winds and lightning from your Storm Cell and Category Five while active." 11 hours ago, Derrikurama said: - Storm Cell needs a faster movement, since it is a kinda like a pet it needs to mimic the user's weather creation, especially when paired with Storm Summoning. Example: if I use Cloudburst, and I drench a target in water and damage them, then the Storm Cell copies the me and drenches the target and the group of enemies under it. Or if I use Hailstones, the Storm Cell creates Hailstones. Jetstream creates highspeed winds that knockback enemies, Direct Strike causes simultaneous strikes, or higher chance to get struck by lightning etc. Agreed as to faster movement, but a hard no from me on changing what Storm Cell does. 11 hours ago, Derrikurama said: - Freezing Rain is one of those powers that could coexist with Storm Cell. Where Storm Cell mimics Freezing Rain. Not going to happen. Freezing Rain is one of the most powerful debuffs in the game. They're not going to copy its abilities into a blast set. 11 hours ago, Derrikurama said: - Category Five also needs mobility not like Tornado but at least to where its effective and not wasted in one spot while others enemies can take some damage. It also doesn’t summon the lightning strikes All the blast set T9s are stationary. Cat 5 absolutely does summon lightning strikes when used in conjunction with Storm Cell. STORM SUMMONING 10 hours ago, Derrikurama said: - O2 Boost is not effective in combat AT ALL. if you don't really have anyone to heal. It either needs to a group heal so that even while solo the user can get healed or there needs to be a changed to where we can still heal our allies, but if we target an enemy we absorb the oxygen around them to heal ourselves. There's no point in a power like this if I can't keep myself alive while trying to heal my team. Variants of this have been suggested numerous times since launch. I think it's safe to say this isn't going to happen. 11 hours ago, Derrikurama said: - Hurricane is missing some type of electrical damage much like the Moonsoon Pet from the incarnate powers. Storm Summoning doesn't need another damaging power. The T4 Monsoon pet is untouchable with no offensive powers and only one of the T3 Monsoon pets has any attack powers. 11 hours ago, Derrikurama said: - Thunderclap has a bit of a short range that needs to be increased and even with enhancements time and time again it's just not good. I agree that Thunder Clap is a crap power, but range isn't one of its issues. It's a 25 ft radius PBAoE. The issues are its accuracy penalty and that it's only mag 2. 11 hours ago, Derrikurama said: - Lightning Storm which is also somewhat like a pet needs to be mobile and moves where the caster is. whether it has a mobile movement or teleports/respawns where the user is before it dissipates completely. If Lightning Storm were mobile, we would lose the ability to summon multiples. Hard no from me. 2 2 Uuniverse
MTeague Posted June 19 Posted June 19 I do not want to discourage anyone from posting suggestions (even if I might be about to do just that.) That said, Storm Summoning is... already a Very solid Support Set, capable of disrupting foes and providing good damage in it's current form. Regardless of what might be thematic, I think the requested changes could only be implemented alongside some serious nerfs, which I would not want to see. Storm Summoning does not get a self-heal. It's hardly unique in this regard. Neither do Trick Arrow, Force Field, Cold Domination, Poison, or Sonic Resonance. If you do not feel complete/safe without some form of self-healing beyond green inspirations, Medicine -> Aid Self is available. Or, if you are feeling rich, there are many set IO pieces that can provide a self-heal. Hurricane definitely does not need to deal damage. It's one the very strongest to-hit debuffs in the entire game. Hurricane is among the reasons why Storm doesn't need a self-heal. Hurricane prevents debt. Use it. Love it. The To-Hit debuff lingers for awhile after enemies leave the cyclone, so you only need to just skim enemies with it every so often. Lightning Storm... Like @Uun, I like being able to summon two storms at once. And there's a whole lot of Location based powers that don't follow you around. See Glue Arrow, Oil Slick arrow, Caltrops, almost the entire Traps set, Ice Slick, Bonfire, Spirit Tree, Quicksand, Volcanic Gases, Smoke, Tar Patch, Distortion Field, and more. I don't see why an exception should be made for Lightning Storm. Not every power is intended to be bread-and-butter for a fast-moving steamrolling team. Some are better fits for slower moving teams or for bigger targets / longer lasting fights, and that's OK. O2 Boost, in addition to healing, frees the target from sleep, stun, provides endurance drain resist, and +Perception. The heal is often the least important aspect of the power, and I don't think anyone invites a Storm Summoner expecting them to be main healer for a team. I think if you take a good look at what Storm already brings to the table, it will not be found lacking. And I definitely don't want it to undergo nerfs just to provide additional utility it has never needed to bring. Do still feel free to post, and/or offer counterpoints, and/or just say "MTeague, you're just flat wrong". That's entirely your perogative. 2 .
Psyonico Posted June 19 Posted June 19 I’ll piggyback and say that Storm summoning is in a really good place and I don’t want to see any changes for fear of that including nerfs. Storm Blast? It certainly isn’t a top tier set, but the latest updates to it (I think it was i28p1) made it firmly lower middle tier. It could probably use a few small buffs to bring it up to “average” but it’s not in a particularly bad place either. What this team needs is more Defenders
TheMoneyMaker Posted June 19 Posted June 19 The only thing about storm summoning that doesn't make sense is the lack of a self heal. Like why are you able to pump healing oxygen into others but unable to grant it to yourself? There's no logic to it. I like the targeted aspect of it over making it a PBAoE but maybe make it a targeted AoE that can affect the caster if they are in range of the target. It wouldn't help solo players unless they have a targetable pet, but it would make the power more versatile. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
Indystruck Posted June 19 Posted June 19 Lightning Storm's lightning has a default range of like, 100 feet. It's got a deceptive amount of distance to it. @Twi - Phobia on Everlasting
Psyonico Posted June 19 Posted June 19 2 hours ago, TheMoneyMaker said: The only thing about storm summoning that doesn't make sense is the lack of a self heal. Like why are you able to pump healing oxygen into others but unable to grant it to yourself? There's no logic to it. I like the targeted aspect of it over making it a PBAoE but maybe make it a targeted AoE that can affect the caster if they are in range of the target. It wouldn't help solo players unless they have a targetable pet, but it would make the power more versatile. why can poison only use Alkaloid on an ally? Or Antidote? why can’t an Empathy cast Heal Other, Absorb Pain, Clear Mind, Fortitude, Adrenaline Boost on themselves? why can’t Force Field cast Deflection Shield or Insulation Shield on itself? I could go on with almost every Support set in the game. These are support sets, they’re designed to support the team. 3 What this team needs is more Defenders
TheMoneyMaker Posted June 20 Posted June 20 4 hours ago, Psyonico said: why can poison only use Alkaloid on an ally? Or Antidote? why can’t an Empathy cast Heal Other, Absorb Pain, Clear Mind, Fortitude, Adrenaline Boost on themselves? why can’t Force Field cast Deflection Shield or Insulation Shield on itself? I could go on with almost every Support set in the game. These are support sets, they’re designed to support the team. Why indeed? At least with empathy you have multiple healing options, so while you can't target yourself with a heal you can still use Healing Aura on yourself. At least with force field you have a Personal Force Field option for yourself that is far better protection than Deflection and Insulation Shields for others. At least with poison you can say you're smart enough not to put toxins into yourself for healing. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
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