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Posted (edited)

Edit: Not sure where the 136 HPS disappeared to but as I was messing with the build I noticed it had shrunk to 125 HPS . Maybe I was drunk when I first posted this. Turns out Memento Mori does not give HP with no enemies in range. so it's actually 118 without it. I'm leaving this build up but because of this I decided to change the build and take Shockwave instead here.

 

 

The Brute version. While the resistances are weaker than the Tanker (obviously) the regen is pretty equiparable since, for once, the Brute ATOs can be put to good use (kinda :D).

 

I think that the heavy lifting done for survival will be on Aura of Insanity (AoI). That one is pretty AT agnostic. Ranged mobs will be a problem but some line of sighting, I guess. AoI is pretty strong in shutting down a group. Even bosses were being CCed, so it can be a strong tool in keeping stuff down while we Brutalize them.

 

Same as the Tanker version it has 95% recharge resistance with one application of Psycho Barrier and uses Vigor to amp the regen and AoI. Same as the Tanker version I did not take Shockwave since I can't be arsed to bounce back and forth lining things up and then go back in for Spin. If someone wants to do that then scrounge slots from the regen fluff and dump Superior Conditioning (or just don't use Fly since it cuts down on a travel power).

 

If wishing for stronger regen but not visible in the tooltip then remove the Impervious Skin and distribute them for Power Transfer as it will do more HPS.

 

The resistances are only at 71% S/L, 62% E/N and 64% Psi so the regen and AoI will have to carry the build. Barrier adds another 5% if used to survive something.

 

Memento Mori recharges in 10 seconds if no enemies are in range and lasts for 30 seconds so it can be used prior to entering a fight. If it becomes too much of a bother the regen is still 129 HPS without it.

The empty slot in Follow-up is meant for a Gaussian proc. It's not really the best use of the slot since A) it will go off pretty rarely, and B), +damage is a bit of a wasted stat for Brutes. So exchanging the Gaussian for a damage proc is a valid move too.

 

 

Brute (Claws - Psionic Armor).mbd

 

Edited by Sovera
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Posted

Follow Up has an empty slot.  This couldn't directly be adapted to my EM/Psy request due to not having any ranged attacks I guess.  If I went with CJ and SJ I guess I would lose some en/neg resist by not picking Focused Acc and taking those slots for the uniques and LOTG.  Due to the nice recharge I suppose Boxing is just a mule right?

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Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted
5 minutes ago, JayboH said:

Follow Up has an empty slot.  This couldn't directly be adapted to my EM/Psy request due to not having any ranged attacks I guess.  If I went with CJ and SJ I guess I would lose some en/neg resist by not picking Focused Acc and taking those slots for the uniques and LOTG.  Due to the nice recharge I suppose Boxing is just a mule right?

 

I forgot to mention it was for a Gaussian proc. And yeah, Boxing and Weave are just mules.

 

If you want to throw a build with the powers you want I can look at the slotting but it should around this sort of thing.

Posted
3 hours ago, Sovera said:

 

I forgot to mention it was for a Gaussian proc. And yeah, Boxing and Weave are just mules.

 

If you want to throw a build with the powers you want I can look at the slotting but it should around this sort of thing.

Well, I don't think you can skip much in Psionic Armor, as far as Energy Melee I suppose Power Crash/Energy Punch can be skipped - but what would you do with the combo personally to make it rock?  If you are willing, I put it here.

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Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

Posted

Been leveling this and it was rather nice. Started from scratch, did Matthew's arcs, once I got Spin I cranked the difficulty to 0x6, ended at level 10. Started Posi. Couple dumb deaths from trying to save 50 inf insps. Finished it at 0x6 in 55 minutes which was my usual with Tankers (had an horrendous time doing it at x6 with the Tanker as Psi/Fire Melee and it took me a number of deaths to finish in 1h20m).

 

Went for Posi 2 still at 0x6 and finished in 53 minutes with but one death from a Luminous debuffing me to death. The Psi/Fire Melee Tanker took 1h21m with plenty of deaths.

 

 

 

But it's the honeymoon under level 20 when Brutes are demigods. Still, surprised me how sturdy it turned out to be again factions it has near no protection against.

 

 

  • Sovera changed the title to Claws/Psi - 125 HPS.
Posted

Some minor tweaks. Noticed I had no 5th LotG, noticed I had a 6th 1.5% E/N and HP. In the process noticed the HPS shrunk. No idea what happened there. At least the resistances didn't budge and Hasten is a bit better at 139.

Posted

Some further testing in game showed that Memento Mori does not give HP buffs without enemies in range. So removed those as well.

 

In fact, not quite sure *what* Memento Mori does without enemies in range. I saw no difference in HP, and got no heal. I think it's just a death prevention tool if we die during the duration-without-enemies-in-range No, I went and tested and using Memento Mori without enemies in range and then dying straight away also didn't ressurect me. I'm kinda puzzled tbh.

 

Maybe it's a ressurect power with no enemies in range? Edit: went and tested and though it has a 10 second CD if used with no enemies in range it also doesn't ressurect if it doesn't hit something.

 

 What *does* it do when used with no enemies in range? I'm a bit perplexed.

  • Sovera changed the title to Claws/Psi - 118 HPS.
Posted
5 hours ago, Sovera said:

What *does* it do when used with no enemies in range? I'm a bit perplexed.

I dont think it does anything with no enemies in range. It is an emergency power to my eyes. I have it, I use it if my HP get low, normally only if I agro too many ranged enemies without clumping. I did manage to go from 1 to 50 Ironman style except for a single death for an important phone call on my Stone/Psi/Psi.

Posted
29 minutes ago, PyroBeetle said:

I dont think it does anything with no enemies in range. It is an emergency power to my eyes. I have it, I use it if my HP get low, normally only if I agro too many ranged enemies without clumping. I did manage to go from 1 to 50 Ironman style except for a single death for an important phone call on my Stone/Psi/Psi.

 

Yes, a dev answered on discord. If there are no enemies in range it does nothing. The ten second thing is just to avoid wasting the CD.

Posted

With the discovery Memento Mori is 'only' the typical T9 used either to survive tight spots (but I have insps/Barrier, so...) or ressurect (but I don't play planning on dying, so...) I've decided to shuffle the slots and take Shockwave instead, Regen took *another* hit in the process and is further down to 115 now and E/N went down a bit to nearly 60% even though S/L went up a bit to 73%.

 

The (slight) losses to resistances and regen should be recouped by the added survival Shockwave brings by itself plus the boatload of recharge an FF proc in an AoE has.

 

Brute (Claws - Psionic Armor).mbd

Posted

I have found the knockdown to be integral to the survival of the overall build, which is why I went with Stone. The inclusion of the Psionic epic is because Harmonic Mind I find to be useful in making all my endurance concerns going away even fighting sappers, carnies, and arachnos, plus I like Psionic Tornado. The trade off is I do not have any to hit debuff resistance so I had to modify my normal insperance combine macros to remove yellows (and purples by the by) from the auto combines to red. I have a separate macro that combines those if I get too many, but generally will pop a yellow and a purple before going into every mob. I do not have my Barrier Destiny yet, will probably drop the purple from the rotation when I do.

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