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Posted

Been a while since I played seriously, but I like to keep up, especially with a new option for my main, so I'm looking at a respec.
Not sure I have a lot of slots I can free up for the new power, so I wanted to see how many of what enhancements people are recommending for it

 

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Posted

If you're getting Reactive Regeneration, you'll be freeing up all the slots in Instant Healing. Not sure you will need/want the slots in Reconstruction, Second Wind, or Integration you've filled with Regenerative Tissue given Reactive Regeneration will be fulfilling that role.

Posted

As erratic1 noted, it replaces instant healing. Its a toggle that provides regen, so you could easily keep your current slotting and frankenslot it with 2 heal/ends and a heal. That would max out the regen and give you a decent amount of end reduction.  Basically slot it like you would integration (which is looks like you severely  over slotted to me, but I never put more than 3 slots in integration) It doesn't need recharge. Now I have been slotting a 5 piece panacea in it (everything but the proc) mostly for the set bonuses. I tend to slot the panacea proc in health and 6 slot preventative medicine in reconstruction (which maxes the heal and gives me a nice amount of end reduction/recharge). 

 

Keep in mind that with reactive regeneration and integration combined you are going to have a constant level of regen that is fairly high, so you might not need to use second wind as much as before which would allow you to move some slots from there to RR. 

Posted

Thanks for the replies folks, both were helpful.   Looks like I can just switch IH for RR and use the 3 slots it's currently got for Heal/End, though I could move that extra slot from Fast Healing if it seems like I need it.  If only there was a 'Single Power Respec' option...


Yeah, my slottings a bit outdated, It was all planned out based around lvl 35 IOs before Attuned Enhancements were really a thing, so I'm probably overslotted in some powers, but I'm too lazy to worry about that too much.  The old build prioritized recharge on Reconstruction and Dull Pain, so they both have 4x Heal/End/Rech and 2x Heal/Rech to get the Numina and Miracle set Bonuses.  Integration has 4 Heal/End and the Numina and Miracle Uniques.

Posted
1 hour ago, The Chairman said:

Ailment Resistance is an Auto power. It doesn't need that Recharge IO.

yeah, I havent done a respec yet, so it's still got the recharge it had when it was Revive.

Posted

That tripped me up Respecing my Psi/Regen Scrapper as well.

 

Dull Pain was converted to Second Wind, and moved the T8 position.  Revive was converted to Ailment Resistance, and moved to the T4 position.

 

Second Wind functions mostly the same as Dull Pain, except it also is a Rez and gives slightly less MaxHP.  It also will auto-rez if you go down while it is active.

 

Ailment Resistance is an Auto power that provides MaxHP, various DeBuff Resistance, and decreases your resistance to Healing (making Healing more effective).

 

After I respecced, Ailment Resistance was enough to get me to the Scrapper HP when combined with the +MaxHP Accolades.  This let me one-slot Second Wind as a Rez/Emergency Unresistable Heal.

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