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To my knowledge, Doublehit is actually not based on the base damage of the power, even though the text description suggests that it is. Rather, it is calculated from scratch using the damage formula and a coefficient depending on the specific Hybrid power. Thus, Doublehit is completely indifferent to the actual effect of your attacks, DoT or otherwise. It just cares about their base recharge time and area of effect.

 

If you're using a power that follows the damage formula, this is equivalent to doing that percentage of the power's base damage, but some powers break the formula - in particular, for fire and similar attacks which have a DoT as a secondary effect, the DoT is "extra" damage on top of what the formula would give.

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