Major_Decoy Posted Sunday at 10:27 AM Posted Sunday at 10:27 AM Firstly: No hasten. Secondly: I was trying to get as close to 45% without mind link active. Those are my hard guidelines. I don't necessarily feel like I need to skip the fighting pool, but I hit the goal without it. The problem is that the build predates pain tolerance and I would like to slot it, which means finding slots to reassign. While I'm at it, I'm also considering dropping Dart Burst, but I haven't fully decided. Spoiler Mehira Akivash - Villain Arachnos Widow Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): SorceryPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): FlightAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Poison Dart A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 1: Combat Training: Defensive A: Kismet: Accuracy +6%7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage Level 2: Strike A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal) Level 4: Combat Training: Offensive A: Invention: Accuracy Level 6: Dart Burst A: Superior Frozen Blast: Accuracy/Damage19: Superior Frozen Blast: Damage/Endurance19: Superior Frozen Blast: Accuracy/Damage/Endurance21: Superior Frozen Blast: Accuracy/Damage/Recharge21: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime23: Superior Frozen Blast: Recharge/Chance for Immobilize Level 8: Follow Up A: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge25: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance25: Gaussian's Synchronized Fire-Control: Recharge/Endurance27: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance27: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense29: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Endurance/Recharge Level 12: Indomitable Will A: Aegis: Resistance/Endurance31: Aegis: Resistance/Endurance/Recharge31: Aegis: Psionic/Status Resistance33: Gladiator's Armor: TP Protection +3% Def (All)50: Steadfast Protection: Resistance/+Def 3% Level 14: Spin A: Superior Spider's Bite: Accuracy/Damage33: Superior Spider's Bite: Accuracy/Damage/RechargeTime33: Superior Spider's Bite: Damage/Endurance/RechargeTime34: Superior Spider's Bite: Accuracy/Damage/Endurance/RechargeTime34: Superior Spider's Bite: RechargeTime/Global Toxic Level 16: Lunge A: Mako's Bite: Accuracy/Damage34: Mako's Bite: Damage/Endurance36: Mako's Bite: Damage/Recharge36: Mako's Bite: Accuracy/Endurance/Recharge36: Mako's Bite: Accuracy/Damage/Endurance/Recharge37: Mako's Bite: Chance of Damage(Lethal) Level 18: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 20: Slash A: Hecatomb: Damage37: Hecatomb: Damage/Recharge/Accuracy37: Hecatomb: Recharge/Accuracy39: Hecatomb: Damage/Endurance39: Hecatomb: Chance of Damage(Negative) Level 22: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Recharge40: Luck of the Gambler: Defense/Endurance40: Invention: Resist Damage42: Invention: Resist Damage Level 24: Mental Training A: Invention: Run Speed Level 26: Mind Link A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Recharge43: Luck of the Gambler: Defense/Endurance/Recharge43: Adjusted Targeting: To Hit Buff/Recharge43: Adjusted Targeting: Recharge Level 28: Eviscerate A: Superior Avalanche: Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge45: Superior Avalanche: Accuracy/Damage/Recharge Level 30: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 32: Psychic Scream A: Superior Dominion of Arachnos: Accuracy/Damage48: Superior Dominion of Arachnos: Damage/Recharge48: Superior Dominion of Arachnos: Accuracy/Damage/Recharge48: Superior Dominion of Arachnos: Damage/Endurance/Recharge50: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge50: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Level 35: Smoke Grenade A: Dark Watcher's Despair: Chance for Recharge Slow Level 38: Tactical Training: Assault A: Invention: Endurance Reduction Level 41: Tactical Training: Leadership A: Invention: Endurance Reduction Level 44: Mystic Flight A: Winter's Gift: Slow Resistance (20%) Level 47: Rune of Protection A: Unbreakable Guard: +Max HP Level 49: Tactical Training: Vengeance A: Rectified Reticle: Increased Perception ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod Level 44: Translocation Data Chunk Spoiler |MBD;23579;1470;1960;BASE64;| |GxpcAKwKbGNJcu+KktB8XnjUcJzCL5UiXXv+0+ZSN9s0lD+P28Bjl+JsFp2uvjpdpHz| |1skBbYCj9xr4709nnV22E+lWfPkX1fuXIB7OH37EG2Sb5h5n/39qrsJGRUREywuNswk| |7v7J8JMEjiCbEkVQkoI0wBVaX4dWjNGzX3FfernrrU9ctUJUK4QMhQ7TLGkjFsRbT9r| |5tikVQqennpQ2uVULXF08xh7Cgg8ltKeNy56SuAHlJrCYMScQTzMeOFMizKzfgM46CG| |NK+E5wJ8d33p+juAXGq3Gdi1zbcCNpU6Sggx/t2BGtr4i5YlaBqWqpjSy0jZ38iuLk/| |00FeJXiBK8Tdttzv8zLxfzCj9fEwl/mx6ga7ULnigtYAmlrSaqB5Vd9UX79k9x4FJcq| 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KaizenSoze Posted Sunday at 01:30 PM Posted Sunday at 01:30 PM Can I ask why the build constraints? I am all for experiments, so I am curious. Also, might effect what I suggest. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Major_Decoy Posted Sunday at 08:50 PM Author Posted Sunday at 08:50 PM (edited) Hasten: 1. I try to balance my builds endurance-wise pre-incarnate and very few of my characters don't notice the crash. 2. Only one ctrl+click 3. It doesn't feel necessary, outside of Mind Link, all of my powers seem to recharge pretty quickly. Softcap without Mind Link: I. The incarnate cap is 15% higher than the normal softcap, right? 2. It keeps me from getting locked in to any particular alpha slot No fighting pool: 1) I kind of resent the fighting pool. I play a lot of tanks and it is very nice to have but I also hate feeling like it's required. (I suppose this also applies to hasten?) 2) Endurance costs. 100% Slow Recharge resist: 1) it seemed attainable and it was nice to have. I suppose I also neglected to include my stupidest build constraint: I try to aim for whole number +global recharge% values. No good reason, I just prefer it. It is not a hard and fast rule, on characters I'm not building for recharge bonuses, I tend to just get whatever bonus I get and not pay any attention to what the end value is. I tried for a Fortunata build under similar constraints too (I was not able to get 100% slot recharge resist): Spoiler Pyceakh Akivash - Villain Arachnos Widow Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Fortunata TrainingSecondary powerset: Fortunata TeamworkPool powerset (#1): SorceryPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): FlightAncillary powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Swipe A: Superior Spider's Bite: RechargeTime/Global Toxic3: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge Level 1: Combat Training: Defensive A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage Level 2: Subdue A: Apocalypse: Damage13: Apocalypse: Damage/Recharge/Accuracy15: Apocalypse: Recharge/Accuracy15: Apocalypse: Damage/Endurance17: Apocalypse: Chance of Damage(Negative) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance Level 6: Fate Sealed Level 8: Follow Up A: Crushing Impact: Accuracy/Damage19: Crushing Impact: Damage/Endurance21: Crushing Impact: Damage/Recharge21: Crushing Impact: Accuracy/Damage/Recharge23: Crushing Impact: Accuracy/Damage/Endurance23: Crushing Impact: Damage/Endurance/Recharge Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3% Level 12: Dominate A: Basilisk's Gaze: Accuracy/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold25: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold27: Basilisk's Gaze: Chance for Recharge Slow Level 14: Spin A: Armageddon: Damage27: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy29: Armageddon: Damage/Endurance31: Armageddon: Chance for Fire Damage Level 16: Lunge A: Hecatomb: Damage31: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Recharge/Accuracy33: Hecatomb: Damage/Endurance33: Hecatomb: Chance of Damage(Negative) Level 18: Mystic Flight A: Winter's Gift: Slow Resistance (20%) Level 20: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense34: Luck of the Gambler: Defense/Endurance Level 22: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Invention: Defense Buff34: Invention: Defense Buff36: Invention: Resist Damage36: Invention: Resist Damage Level 24: Mind Link A: Reactive Defenses: Defense/RechargeTime36: Red Fortune: Defense/Endurance37: Red Fortune: Endurance/Recharge37: Red Fortune: Defense/Recharge37: Red Fortune: Defense/Endurance/Recharge39: Red Fortune: Defense Level 26: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 28: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 30: Aura of Confusion A: Coercive Persuasion : Confused40: Coercive Persuasion : Confused/Recharge40: Coercive Persuasion : Confused/Recharge/Accuracy42: Coercive Persuasion : Recharge/Accuracy42: Coercive Persuasion : Confused/Endurance42: Coercive Persuasion : Contagious Confusion Level 32: Psychic Wail A: Superior Dominion of Arachnos: Accuracy/Damage43: Superior Dominion of Arachnos: Damage/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Recharge43: Superior Dominion of Arachnos: Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Level 35: Psionic Tornado A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize Level 38: Aim A: Rectified Reticle: Increased Perception Level 41: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance50: Gaussian's Synchronized Fire-Control: Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance50: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Rune of Protection A: Gladiator's Armor: TP Protection +3% Def (All) Level 47: Tactical Training: Assault A: Invention: Endurance Reduction Level 49: Assault A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self Level 18: Translocation Spoiler |MBD;23146;1459;1948;BASE64;| |G2laACwK7Ab6bpFEmB9vfJohtK4U6dpTdSLiw2c/ILHjZJXWqWq2VzohI28Wna6+Tp3| |Ko5+nAF1Xpa/kTbW0qg2E3ujT36H/S2IszXoJaymBpPwmft9+r0ZHmDi56xJlYxfmBb| |hEOP/lgyvQ+6c+4AooTB2wrPIsK32muHfKT8lUfS9TleEqJ2KFQbGs3MvcEYue7r/mX| |vrZnCV0bfEx6cblBUR+SAnvd17mNYCHtKQEp0RP4I+xF/q46Dd7s4IDDcktt34WELrn| |la4/h5ij7jZClrZxL2BTaXkJMWZpARra6oOWk8A07FMxQzR8oTCelbjuH3bVG2IvoFP| |cZun2QqA56jczSp/PGZLfm54n2+1chsTdSwoQsbynVTyDJvOKd101+qnuaq/0J6Ni8c| |2GqXaZRKNPbv5cmlpP3x92ycGbIneYWGY6+lkGByLt3C1PcQFZF1tX+j6R6/NclHfXQ| |XXXyeL/+/NRifxvl+jP2t6G4aPeTfF4qPDfQlR+ilI9mu10Wv7uI4N5FjaXq3UWcUnw| 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Edited Sunday at 09:23 PM by Major_Decoy 2
tidge Posted Sunday at 11:27 PM Posted Sunday at 11:27 PM I avoid the Fighting pool and Hasten for similar reasons. I have some (older) builds... this version of the Fortunata does include Hasten... I popped it in after a respec to try out Fate Sealed, and it is pretty late in the build. IIRC I wanted to see if I could get some quicker return times on some longer powers. Night.txt Fortunata.txt 1
Hedgefund2 Posted Sunday at 11:51 PM Posted Sunday at 11:51 PM This isn't a real, thorough review, just drive-by thoughts. A debuff proc in Smoke Grenade means it WILL notify mobs when you use it. Personally I use that power as a means of clicking glowies, not wanting to be seen, so I never use debuff (or damage) procs in such a power. I love Rune for Veats. I would strongly suggest moving a resist from Foresight to Rune, preferably an Unbreakable Guard and +5 it. Is Rectified Reticle unique really providing any value? You've already got TT:L. Maybe you're PVPing? With my Widows in PVE I don't have an issue seeing mobs that try to blind me. You could put another LotG there instead.
Major_Decoy Posted Monday at 02:07 AM Author Posted Monday at 02:07 AM 2 hours ago, Hedgefund2 said: This isn't a real, thorough review, just drive-by thoughts. A debuff proc in Smoke Grenade means it WILL notify mobs when you use it. Personally I use that power as a means of clicking glowies, not wanting to be seen, so I never use debuff (or damage) procs in such a power. I love Rune for Veats. I would strongly suggest moving a resist from Foresight to Rune, preferably an Unbreakable Guard and +5 it. Is Rectified Reticle unique really providing any value? You've already got TT:L. Maybe you're PVPing? With my Widows in PVE I don't have an issue seeing mobs that try to blind me. You could put another LotG there instead. Yeah, I had noticed that about Smoke Grenade, but I haven't gotten around to unslotting it because I barely used Smoke Grenade anyway. I thought I might be able to get away with it because it didn't do damage. You are absolutely right that it'd be a more useful tool without it. You're right, I'd still hit 85% Psionic Resist with Mind Link up if I lost one of the resist enhancements there. But I also need slots for Pain Tolerance. I don't really pvp. I'll show up in the zones now and then, but if I get attacked, I just leave. The main reason for Rectified Reticle is just because I get kind of paranoid about it. I've had too many missions on my tanks where I was thinking "wow, this building is pretty empty" and I had just forgotten that I had smoke in my eyes. I think I could shave another 4 seconds off of Mind Link (the Fortunata version) if I dropped it and added a Luck of the Gambler, but then I'd be at 2.5 (modulo 5)
Major_Decoy Posted Monday at 02:22 AM Author Posted Monday at 02:22 AM 2 hours ago, tidge said: I avoid the Fighting pool and Hasten for similar reasons. I have some (older) builds... this version of the Fortunata does include Hasten... I popped it in after a respec to try out Fate Sealed, and it is pretty late in the build. IIRC I wanted to see if I could get some quicker return times on some longer powers. Night.txt 5.03 kB · 0 downloads Fortunata.txt 4.84 kB · 1 download Your Nightwidow build seems to take Lunge at level 2?
tidge Posted Monday at 11:18 AM Posted Monday at 11:18 AM 8 hours ago, Major_Decoy said: Your Nightwidow build seems to take Lunge at level 2? That is an export from the game using /buildsave I think the game exports "Strike" as "Lunge".
Jacke Posted Tuesday at 11:26 PM Posted Tuesday at 11:26 PM On 7/14/2025 at 11:18 AM, tidge said: That is an export from the game using /buildsave I think the game exports "Strike" as "Lunge". Take a look at the Build.txt file. It's more likely that MRB misinterprets "Strike" as "Lunge". If so, should report it as a MRB bug. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
KaizenSoze Posted Wednesday at 11:28 AM Posted Wednesday at 11:28 AM A bit late, but real life is keeping me busy. If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf. Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee. Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom. I prefer the Guassian Build Up proc in Aim. A few tricks to increase defense. Two Blessing of Zephyr give you 1.25 ranged defense. Look at four Shield Wall pieces to give you 4.5 eng/n eng resists. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Major_Decoy Posted Thursday at 07:25 AM Author Posted Thursday at 07:25 AM 19 hours ago, KaizenSoze said: A bit late, but real life is keeping me busy. If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf. Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee. Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom. I prefer the Guassian Build Up proc in Aim. A few tricks to increase defense. Two Blessing of Zephyr give you 1.25 ranged defense. Look at four Shield Wall pieces to give you 4.5 eng/n eng resists. Dart Burst is on my Night Widow build. I think I took it as part of a plan to try soloing Archvillains, getting the -25% regeneration from both dart powers to stack, but in practice it doesn't seem entirely useful. I haven't gotten rid of it because I like having chance for Terrorize in Psychic Scream (thematically) and I don't have another place to slot Frozen Blast on my Night Widow build. The problem with Gloom is that it isn't psionic themed at all, and for character concept reasons, I want to lean more into psionic damage. It's why I think I want to move more into a Fortunata build. On the Night Widow build, I'm thinking of dropping Dart for Mental Blast. It's slower, but only about 10% slower. I don't know how that's going to play. I thought that with Fate Sealed it was a guaranteed Knockback on the Telekinetic Blast. I was thinking of doing it on the Fortunata build because sometimes knockback is nice, like the last hit against a Super Stunner. (also Telekinetic Blast has the fastest animation, and taking Telekinetic Blast at first level would allow me to take Strike instead of Swipe) I do typically like the Guassian Build-Up proc in Aim or Build-up, but I do want the 2.5% defense (Ranged, Melee, AoE) from the six set bonus. But while putting it in Aim gives me more control over when it procs, I understand that it procs more often in tactics (I also recall (and I could be mistaken) that I get roughly 8 times as many build-up procs on a team of eight) So, I did try a rebuild of the Fortunata Build. As I said earlier, I'm thinking of trading Telekinetic Blast for Subdue and Swipe for Strike. I'm on the fence about dropping power transfer. I take it on every tank, but the Fortunata only has 1228 health, so I might be able to spend that slot better somewhere else (maybe to get Kismet +6% to hit back into the build) What do you think? Spoiler Pyceakh Akivash - Villain Arachnos Widow Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Fortunata TrainingSecondary powerset: Fortunata TeamworkPool powerset (#1): SorceryPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): FlightAncillary powerset: Leviathan Mastery ────────────────────────────── Powers taken: Level 1: Swipe A: Superior Spider's Bite: RechargeTime/Global Toxic3: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge Level 1: Combat Training: Defensive A: Reactive Defenses: Scaling Resist Damage7: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Subdue A: Apocalypse: Damage13: Apocalypse: Damage/Recharge/Accuracy13: Apocalypse: Recharge/Accuracy15: Apocalypse: Damage/Endurance15: Apocalypse: Chance of Damage(Negative) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense17: Luck of the Gambler: Defense/Endurance Level 6: Fate Sealed Level 8: Follow Up A: Crushing Impact: Accuracy/Damage19: Crushing Impact: Damage/Endurance/Recharge19: Crushing Impact: Damage/Endurance21: Crushing Impact: Accuracy/Damage/Recharge21: Crushing Impact: Accuracy/Damage/Endurance Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3% Level 12: Dominate A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Endurance/Recharge/Hold23: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold25: Basilisk's Gaze: Chance for Recharge Slow Level 14: Spin A: Armageddon: Damage25: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance29: Armageddon: Chance for Fire Damage Level 16: Lunge A: Hecatomb: Damage29: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Recharge/Accuracy31: Hecatomb: Damage/Endurance31: Hecatomb: Chance of Damage(Negative) Level 18: Mystic Flight A: Winter's Gift: Slow Resistance (20%) Level 20: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance Level 22: Foresight A: Shield Wall: Defense33: Shield Wall: Defense/Endurance34: Shield Wall: Defense/Recharge34: Shield Wall: +Res (Teleportation), +5% Res (All)34: Invention: Resist Damage36: Invention: Resist Damage Level 24: Mind Link A: Reactive Defenses: Defense/RechargeTime36: Red Fortune: Defense/Endurance36: Red Fortune: Endurance/Recharge37: Red Fortune: Defense/Recharge37: Red Fortune: Defense/Endurance/Recharge37: Red Fortune: Defense Level 26: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 28: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 30: Aura of Confusion A: Coercive Persuasion : Confused40: Coercive Persuasion : Confused/Recharge40: Coercive Persuasion : Confused/Recharge/Accuracy40: Coercive Persuasion : Recharge/Accuracy42: Coercive Persuasion : Confused/Endurance42: Coercive Persuasion : Contagious Confusion Level 32: Psychic Wail A: Superior Dominion of Arachnos: Accuracy/Damage42: Superior Dominion of Arachnos: Damage/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Recharge43: Superior Dominion of Arachnos: Damage/Endurance/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Level 35: Psionic Tornado A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance45: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime46: Superior Frozen Blast: Recharge/Chance for Immobilize Level 38: Aim A: Rectified Reticle: Increased Perception Level 41: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance48: Gaussian's Synchronized Fire-Control: Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance50: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Rune of Protection A: Gladiator's Armor: TP Protection +3% Def (All)50: Gladiator's Armor: Resistance Level 47: Combat Training: Offensive A: Invention: Accuracy Level 49: Tactical Training: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: EndMod11: Power Transfer: Chance to Heal Self Level 18: Translocation ────────────────────────────── Stats Breakdown: - Defense - Smashing: 23.89%Lethal: 23.89%Fire: 31.39%Cold: 31.39%Energy: 29.51%Negative: 29.51%Toxic: 22.64%Psionic: 22.64%Melee: 45.66%Ranged: 44.47%AoE: 44.47% - Resistance - Smashing: 12.5%Lethal: 12.5%Fire: 27.5%Cold: 27.5%Energy: 12.5%Negative: 12.5%Toxic: 14%Psionic: 56.62% - HP & Endurance - Regeneration: 222%Max HP: 1227.62 | End Recovery: 3.21/sEnd Use: 1.24/s End. (Net gain: 1.97/s)Max End: 100 - Movement - Run Speed: 20.4 mphJump Speed: 33.46 mphJump Height: 24.48 ftFly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 946 ft - Misc - Haste: 210%ToHit: 25.75%Accuracy: 73.24%Damage: 146.5%End Rdx: 0%Threat: 200 - Status Protection - Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 27.61Knockback: 10Repel: 10Confused: 17.49Terrorized: 17.28Taunt: 0Placate: 0Teleport: 0 - Status Resistance - Held: 117.1%Stunned: 117.1%Sleep: 177.65%Immobilized: 117.1%Knockback: 10000%Repel: 10000%Confused: 177.65%Terrorized: 177.65%Taunt: 0%Placate: 0%Teleport: 200% - Debuff Resistance - Defense: 27.29%Endurance: 0%Recovery: 0%PerceptionRadius: 51.9%ToHit: 33%RechargeTime: 35%SpeedRunning: 35%Regeneration: 0% ────────────────────────────── Set Effects Breakdown Superior Spider's Bite (Swipe) 53.54 Toxic Damage (12% chance , Cancels on Miss) Crushing Impact (Swipe) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance12.05 HP (1.12%) HitPoints+7% Enhancement(Accuracy)+5% Enhancement(RechargeTime) Reactive Defenses (Combat Training: Defensive) 3% Resistance(All) Luck of the Gambler (Combat Training: Defensive) +7.5% Enhancement(RechargeTime) Apocalypse (Subdue) 16% (0.86 HP/sec) Regeneration32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime) Luck of the Gambler (Tactical Training: Maneuvers) 10% (0.54 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+7.5% Enhancement(RechargeTime) Crushing Impact (Follow Up) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance12.05 HP (1.12%) HitPoints+7% Enhancement(Accuracy)+5% Enhancement(RechargeTime) Steadfast Protection (Indomitable Will) 3% Defense(All) Basilisk's Gaze (Dominate) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)2% (0.04 End/sec) Recovery+7.5% Enhancement(RechargeTime) Armageddon (Spin) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Hecatomb (Lunge) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Winter's Gift (Mystic Flight) 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) Luck of the Gambler (Maneuvers) 10% (0.54 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+7.5% Enhancement(RechargeTime) Shield Wall (Foresight) 10% (0.54 HP/sec) Regeneration24.1 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance5% Resistance(All), 100% MezResist(Teleport) (20% chance) Red Fortune (Mind Link) 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2% DamageBuff(All)+5% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 10% (0.54 HP/sec) Regeneration+7.5% Enhancement(RechargeTime) Blessing of the Zephyr (Combat Jumping) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) Preventive Medicine (Spirit Ward) GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine Coercive Persuasion (Aura of Confusion) 4% (0.07 End/sec) Recovery+4% Enhancement(Confused)4% DamageBuff(All)+10% Enhancement(RechargeTime)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) Superior Dominion of Arachnos (Psychic Wail) +15% Enhancement(Accuracy)32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance Superior Frozen Blast (Psionic Tornado) 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)6% Resistance(Fire,Cold), 10% Status Resistance4% (0.07 End/sec) Recovery5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)5% Defense(Fire,Cold), 2.5% Defense(AoE) Rectified Reticle (Aim) 20% (100ft) PerceptionRadius Gaussian's Synchronized Fire-Control (Tactical Training: Leadership) 7.5% Movement Speed20.08 HP (1.87%) HitPoints2.5% (0.04 End/sec) Recovery2.5% DamageBuff(All)2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Gladiator's Armor (Rune of Protection) 2.5% (0.04 End/sec) Recovery3% Defense(All), 100% MezResist(Teleport) (20% chance) Luck of the Gambler (Tactical Training: Vengeance) +7.5% Enhancement(RechargeTime) Power Transfer (Stamina) 6% (0.32 HP/sec) Regeneration ────────────────────────────── Spoiler |MBD;23174;1467;1956;BASE64;| |G4VaAKwKbGNpcO+oNgv5vPAa4cgvJFGKdO2p6vA92PHYThIqUVY1QKU9D8+aRaerr1M| |XKY9eLgVotyr9Sr45HU1756XExD5iepa7qCC8/dTXaQ1iN3v2lv03H2frah1VIiM9te| |Tn901TamhDA2LGspt0REO1TamljHSNpTTdC3eBKQ2Q0pFpEO+U3wjtH6MTokYXzo5FZ| |aiq99MzQ8BAIkzXtSMWGVLRp1N/WEcK3TFOU37cnkDkb6SwffdjPgN4SFta8IoLBPoc| |eaNJi2aXXO3F4WeIODt8FhC716XuTwIgvVybsBztTWBTaXsKKSZxHkQevl6E2Fmm4dA| |Bmww/HcZtk53lhNMPVf7I+jbfkDjYSHPVp2qkfv7OCvxueoZsd3KCRectCYhYJtDoK8| |JsXfKpu65cymlkE2+EikV3B5axz5zRp2Q5KV/25XnDhUOPrQoBy0xX39LgoMLO3fY0P| 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Major_Decoy Posted Thursday at 08:33 AM Author Posted Thursday at 08:33 AM (edited) Okay, so this Night Widow build drops Dart and Dark Blast, picks up Mental Blast and Soul Tentacles (to have a place for Frozen Blast) and Darkest Night (just because Darkest Night is an awesome debuff), it's only about 84% psionic resist even with mindlink up, but it's got Rune of Protection as an Emergency Button. The sticking point is that (without Mindlink active) it's 43.6% Ranged and AoE defense and 46% melee, which concerns be because a lot of ranged attacks have -defense. But it does have perma-Mindlink and 100% recharge resist, so it should be up at all times. Spoiler Mehira Akivash - Villain Arachnos Widow Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): LeapingPool powerset (#2): SorceryPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Mental Blast A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 1: Combat Training: Defensive A: Shield Wall: +Res (Teleportation), +5% Res (All)7: Reactive Defenses: Scaling Resist Damage9: Shield Wall: Defense Level 2: Strike A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance Level 6: Pain Tolerance A: Invention: Healing21: Invention: Healing Level 8: Follow Up A: Superior Blistering Cold: Accuracy/Damage21: Superior Blistering Cold: Accuracy/Damage/Endurance23: Superior Blistering Cold: Accuracy/Damage/Recharge23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3% Level 12: Lunge A: Mako's Bite: Accuracy/Damage27: Mako's Bite: Damage/Endurance27: Mako's Bite: Damage/Recharge29: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Accuracy/Damage/Endurance/Recharge36: Mako's Bite: Chance of Damage(Lethal) Level 14: Spin A: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Recharge50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown Level 16: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense/Endurance33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Slash A: Hecatomb: Damage25: Hecatomb: Damage/Recharge25: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative) Level 20: Mystic Flight A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 22: Mental Training A: Invention: Run Speed Level 24: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance Level 26: Mind Link A: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Defense/Endurance/RechargeTime37: Shield Wall: Defense/Recharge39: Shield Wall: Defense/Endurance/Recharge Level 28: Psychic Scream A: Superior Dominion of Arachnos: Accuracy/Damage39: Superior Dominion of Arachnos: Damage/Recharge39: Superior Dominion of Arachnos: Accuracy/Damage/Recharge40: Superior Dominion of Arachnos: Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Level 30: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 32: Rune of Protection A: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance Level 35: Combat Training: Offensive A: Invention: Accuracy Level 38: Smoke Grenade A: Invention: To Hit Debuff Level 41: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance43: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Soul Tentacles A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize Level 47: Darkest Night A: Dark Watcher's Despair: To Hit Debuff48: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance48: Dark Watcher's Despair: Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff/Endurance Level 49: Tactical Training: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod Level 20: Translocation Spoiler |MBD;23583;1496;1996;BASE64;| |Gx5cAKwKbGNJcu+KktB8XnjUcCz9UinStafiVMSHxzZAJNlJz3d6CdltFp2uvk6bKY+| |+LFegn9Izdm7+1Mqv2gj1oz5l8q/+LBFrv1mjZfAI8OYOM/+/tVchc+JMjJxNWNnY/3| |ZnAsAFksSzW4JxRWH2VAFLBKnjamXeqLmvtPlVdSC/a6q+EDIWsulVoGbpBh8xuDydj| |IxYRKSit1M/nCeFXns+LLDjHIHIH6HwePoJPwLwkKYpWCVxBPs96xspLtKhdLcRBxrS| |IRSeCwjdo9Tz/RghbfjsDtu1zxcCnUpzFGJMyTimoS0d8DrETMNadQoyJPsHMTTkATe| 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KaizenSoze Posted Thursday at 01:27 PM Posted Thursday at 01:27 PM 4 hours ago, Major_Decoy said: Okay, so this Night Widow build drops Dart and Dark Blast, picks up Mental Blast and Soul Tentacles (to have a place for Frozen Blast) and Darkest Night (just because Darkest Night is an awesome debuff), it's only about 84% psionic resist even with mindlink up, but it's got Rune of Protection as an Emergency Button. The sticking point is that (without Mindlink active) it's 43.6% Ranged and AoE defense and 46% melee, which concerns be because a lot of ranged attacks have -defense. But it does have perma-Mindlink and 100% recharge resist, so it should be up at all times. Reveal hidden contents Mehira Akivash - Villain Arachnos Widow Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): LeapingPool powerset (#2): SorceryPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Mental Blast A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 1: Combat Training: Defensive A: Shield Wall: +Res (Teleportation), +5% Res (All)7: Reactive Defenses: Scaling Resist Damage9: Shield Wall: Defense Level 2: Strike A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal) Level 4: Tactical Training: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance Level 6: Pain Tolerance A: Invention: Healing21: Invention: Healing Level 8: Follow Up A: Superior Blistering Cold: Accuracy/Damage21: Superior Blistering Cold: Accuracy/Damage/Endurance23: Superior Blistering Cold: Accuracy/Damage/Recharge23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 10: Indomitable Will A: Steadfast Protection: Resistance/+Def 3% Level 12: Lunge A: Mako's Bite: Accuracy/Damage27: Mako's Bite: Damage/Endurance27: Mako's Bite: Damage/Recharge29: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Accuracy/Damage/Endurance/Recharge36: Mako's Bite: Chance of Damage(Lethal) Level 14: Spin A: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Recharge50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown Level 16: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense/Endurance33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 18: Slash A: Hecatomb: Damage25: Hecatomb: Damage/Recharge25: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative) Level 20: Mystic Flight A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 22: Mental Training A: Invention: Run Speed Level 24: Foresight A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance Level 26: Mind Link A: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Defense/Endurance/RechargeTime37: Shield Wall: Defense/Recharge39: Shield Wall: Defense/Endurance/Recharge Level 28: Psychic Scream A: Superior Dominion of Arachnos: Accuracy/Damage39: Superior Dominion of Arachnos: Damage/Recharge39: Superior Dominion of Arachnos: Accuracy/Damage/Recharge40: Superior Dominion of Arachnos: Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize Level 30: Spirit Ward A: Preventive Medicine: Chance for +Absorb Level 32: Rune of Protection A: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance Level 35: Combat Training: Offensive A: Invention: Accuracy Level 38: Smoke Grenade A: Invention: To Hit Debuff Level 41: Tactical Training: Leadership A: Gaussian's Synchronized Fire-Control: To Hit Buff43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance43: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Soul Tentacles A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize Level 47: Darkest Night A: Dark Watcher's Despair: To Hit Debuff48: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance48: Dark Watcher's Despair: Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff/Endurance Level 49: Tactical Training: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Conditioning | Hidden Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod Level 20: Translocation Reveal hidden contents |MBD;23583;1496;1996;BASE64;| |Gx5cAKwKbGNJcu+KktB8XnjUcCz9UinStafiVMSHxzZAJNlJz3d6CdltFp2uvk6bKY+| |+LFegn9Izdm7+1Mqv2gj1oz5l8q/+LBFrv1mjZfAI8OYOM/+/tVchc+JMjJxNWNnY/3| |ZnAsAFksSzW4JxRWH2VAFLBKnjamXeqLmvtPlVdSC/a6q+EDIWsulVoGbpBh8xuDydj| |IxYRKSit1M/nCeFXns+LLDjHIHIH6HwePoJPwLwkKYpWCVxBPs96xspLtKhdLcRBxrS| 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You're right Kallisti Wharf, especially Freaklok, have a lot of -defense. More than enough at +3 to gut your defense in 1-2 hits. Ageless Radial gives a lot of debuff resistance, but it's best used after getting hit with -defense. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Troo Posted Thursday at 02:47 PM Posted Thursday at 02:47 PM (edited) @Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right? Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. If there's a good reason I am willing to switch how I've done it. Edited Thursday at 03:11 PM by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Major_Decoy Posted Thursday at 05:52 PM Author Posted Thursday at 05:52 PM 2 hours ago, Troo said: @Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right? Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. If there's a good reason I am willing to switch how I've done it. Probably a miscllick, I was playing around with different slottings and removed the wrong enhancement by accident. The Chance for +Absorb in Preventative Medicine is a global bonus. It's tied to your health and not the use of the power. 1
Major_Decoy Posted Thursday at 05:54 PM Author Posted Thursday at 05:54 PM 4 hours ago, KaizenSoze said: Sorry, forgot about Fate Sealed. You're right Kallisti Wharf, especially Freaklok, have a lot of -defense. More than enough at +3 to gut your defense in 1-2 hits. Ageless Radial gives a lot of debuff resistance, but it's best used after getting hit with -defense. What about the Fortunata build? Do you recommend Subdue and Swipe or Telekinetic Blast and Strike?
Burnt Umber Posted 5 hours ago Posted 5 hours ago You might want to drop the two bits of BotZ in Combat Jumping and Mystic Flight to re-allocate them to Indom. Will, which would let you slot Aegis for AoE def. You could also maybe shuffle a couple of slots into follow-up and replace the winter set in it and the Hecatomb in Slash with Mako's to get a few points more Ranged. The Winter Travel unique could then go in Mystic flight to capture the lost slow resist. Finally, I think Gloom might be a better pick for ranged attack over mental blast; you could crop smoke grenade for that, and just use the day job smoke grenades that offer the same debuff values and benefits without spending the power pick. FWIW, I have a Night Widow build with similar build goals: no hasten or fighting, and non-perma Mindlink. I attached my build below for reference. Spoiler |MBD;24954;1497;1996;BASE64;| |G3lhACwKbBtZfjeUhOX54dNSV5YiXXumzkS8eGwDxM858ZRUlq9P67B09XXaJOXRy1K| |AXq9Kv7Hv5k/9rKodWb3Vb7/bHmeJXgzJR8MHC+xkTr//tVfL0sfiW5eNjLIL8zbIFq| |GEEwRHqnVfFtCSy6kiZxsXa+epvdOyquyp+3WNarysrcnQdQ5ck/o2IIRhSFG/bYJFo| |VDRGzcfmbPBVq6nlkukt0DyKxp833mZ1whySL0NnBJ7Ah/G/jCMi+E2uOjDw9cQcTb8| |FiF0tze3X4MkMQ6Polc5Hi38T0V0QIwJrCMxtLNP8dVA0rBWyYyi4QQcHzCR2CIKJVf| |9llXNzxM30helF0lHraIBkRtC2atQTyINJav21nPuCeuiVvxcM892sSM9jFl7K7QV7A| |/D1NGfr3IRYxupYrr6tS0s1CJ7oHFcQOrEgm3bLMm5c7loLquL+NApzcPP54MLS71VW| |xO9JltlDGuKuI1N4C3S3fds9Ug/JMXX75jZ97eEtwdxX0jsLTyM08wp6Mx6qmRspAcs| |fsFGP7dyWDg7cV3CJHMXcsVIgG2MpAVBvXDbEy6zjowxDHofwnxkfQNwF29Bmo7Ge8T| |PEKZzCo8/ZHldn1HsrWEU20sDY/D2KOpQFEh3oHZrzs0WxHX/b/fzPxXU6QqThA+e1n| |Z7Sh9S88BpbCR7diqCJUs2qq7tN1zhY7Gg6EDRgd4DdudijKUDxtPO/EIbLruUyRgbb| |mA4NX394CNybZdTmoJtbHKVVKAYPFwUxy6yDQrgnygtOzZnZQJ9pymMW+EeKHmg5OCT| |nUFYyfmsbnFesOi/TyvGsXAvDF/iuQ30QbCWcvfXKtv1Te+SjT0rnePUavpMetWsygO| |4zBaXyR6Rm1ZisCskpfopUAy+aPVzoAB+mI6pJryVU50zAQuGdTmHZowRdcyivGsdXG| |rbTbWuChSD99HVUQiRucNQ1Ui04jwCODCceNJLrUV6ZuSwh92UCdbF0ovMlfosa+ADP| |c+7St9PjvmOcqDoQtGFtotFS4iFUgmZNNTB2YAvFL1QdKHnwueUQ0nWEnCLfNURN+qZ| |KqVk+W2qZkSC+yt0RyNSKh3hvgssGNZ7cAn4ilok179wNoyustFlw8CKFds/jeQZSVG| |Yw+sw7H6Sl5+zPVGdaak/x73ioZFK2Wsbf55bSoGmYV9kszI/4j/3bKs1e/nArlJ4EV| |+9v1LXvQlTaErjHkH1PukbZyivQDF8fQ6UdygPGAhRdQmR7u9KdM8cCU6nlnrf3tJYU| |lK2Zbe7yJWfZbljGQZW+QvYMGC3BwT5eSrq/0Mm9a7jBCxeUMGWnQSDDBC5Xlv+rGbv| |eesFHiKAmyeY7u/Idg+ug1cxb0W+kcy5AosLabZe1y2ecokvDJOmNsA0W0wzzCMxTzh| |mdisiVkWFigYYh1eGAbw6BkLae7nHrHodhw7iSMHJvoADFQMVGyo2VGx8jDhYSE7rtm| |ERXAp4YHj+gWTGgL3Okui/fZdcJQ1KOlAA/7o8jOUXJqBmd1y1QTL5yqLAa7Z4jZ3Ip| |8Ayrd039jtUc5BMOnN2VQweT4slPAs08TBal1s1Er0iy/ha1VEJomu1QV0zcSqHU1fM| |ziA473xkI03ZlseGuL9pq75vN8DlT/bnSJntbSlvllwtnVYFLfrndf6l8qHXlfya17l| |98wQ9d7KJoXZM8vdxd+9cjdNma2KYULRAMOxDzn2qo8jC7zCpWFk5wPl5U+sCdc48uv| |8NQvnZ0rhXh/M2rJSfIb1qIB1L+k/v0iY3lcfHoQYrjAqJWzjtaC3esPBdNOn+dzvFV| |39CmSxSKNRhNNRVLkh+MZgbOGWshPn+zWF4mFTRw1zllKkVKV3zN7nC9rzhd0Vi9uqA| |XpfqI29bi3Z3u35QmDoP+El+vD1vvl5S+RvtTWaj5yVYQ79jjklvIepoyDOryxhhYKn| |e6wXSFnwqHCl1hHHIWX4nnDTT72BJsm1XM5xpbtJIp3Tqhb1w6lt3|
Major_Decoy Posted 1 hour ago Author Posted 1 hour ago (edited) 4 hours ago, Burnt Umber said: You might want to drop the two bits of BotZ in Combat Jumping and Mystic Flight to re-allocate them to Indom. Will, which would let you slot Aegis for AoE def. You could also maybe shuffle a couple of slots into follow-up and replace the winter set in it and the Hecatomb in Slash with Mako's to get a few points more Ranged. The Winter Travel unique could then go in Mystic flight to capture the lost slow resist. Finally, I think Gloom might be a better pick for ranged attack over mental blast; you could crop smoke grenade for that, and just use the day job smoke grenades that offer the same debuff values and benefits without spending the power pick. FWIW, I have a Night Widow build with similar build goals: no hasten or fighting, and non-perma Mindlink. I attached my build below for reference. 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Dropping the Blessing of the Zephyr only gets me three slots. If I drop both heal slots from Pain Tolerance and move Steadfast Protection there, I've got that. Then I can swap out Hecatomb for Mako's Bite and get to 46m, 45r, 48a. If I then swap out the four slots of Blistering Cold for four slots of Superior Spider's Bite, 6 slots of Superior Avalanche for 5 slots of Armageddon, and 2 slots of Power Transfer for 3 slots Synapse's Shock. I'd still be at 100% slow, 88 second recharge on Mindlink, and 46%, 45%, 46%. I'd only lose about 100 health from Pain Tolerance and about 160 health per minute from Power Transfer. Gloom is not a good option because it is, critically, not a psionic attack. I took Soul Tentacles because I needed another Ranged AoE for Frozen Blast and I was sick of dart burst. If I could have taken another psionic attack instead, I would have. I might end up dropping Smoke Grenade because, as it turns out, I forget to slot the Spider's Bite: global chance for Toxic Damage somewhere, and I can't just stick in in brawl. 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