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Posted

Firstly: No hasten.

Secondly: I was trying to get as close to 45% without mind link active.

 

Those are my hard guidelines. I don't necessarily feel like I need to skip the fighting pool, but I hit the goal without it. The problem is that the build predates pain tolerance and I would like to slot it, which means finding slots to reassign.

 

While I'm at it, I'm also considering dropping Dart Burst, but I haven't fully decided.

Spoiler

Mehira Akivash - Villain Arachnos Widow
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): SorceryPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): FlightAncillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Poison Dart
A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 1: Combat Training: Defensive
A: Kismet: Accuracy +6%7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage

Level 2: Strike
A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal)

Level 4: Combat Training: Offensive
A: Invention: Accuracy

Level 6: Dart Burst
A: Superior Frozen Blast: Accuracy/Damage19: Superior Frozen Blast: Damage/Endurance19: Superior Frozen Blast: Accuracy/Damage/Endurance21: Superior Frozen Blast: Accuracy/Damage/Recharge21: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime23: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 8: Follow Up
A: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge25: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance25: Gaussian's Synchronized Fire-Control: Recharge/Endurance27: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance27: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Tactical Training: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense29: Luck of the Gambler: Defense/Endurance31: Luck of the Gambler: Defense/Endurance/Recharge

Level 12: Indomitable Will
A: Aegis: Resistance/Endurance31: Aegis: Resistance/Endurance/Recharge31: Aegis: Psionic/Status Resistance33: Gladiator's Armor: TP Protection +3% Def (All)50: Steadfast Protection: Resistance/+Def 3%

Level 14: Spin
A: Superior Spider's Bite: Accuracy/Damage33: Superior Spider's Bite: Accuracy/Damage/RechargeTime33: Superior Spider's Bite: Damage/Endurance/RechargeTime34: Superior Spider's Bite: Accuracy/Damage/Endurance/RechargeTime34: Superior Spider's Bite: RechargeTime/Global Toxic

Level 16: Lunge
A: Mako's Bite: Accuracy/Damage34: Mako's Bite: Damage/Endurance36: Mako's Bite: Damage/Recharge36: Mako's Bite: Accuracy/Endurance/Recharge36: Mako's Bite: Accuracy/Damage/Endurance/Recharge37: Mako's Bite: Chance of Damage(Lethal)

Level 18: Spirit Ward
A: Preventive Medicine: Chance for +Absorb

Level 20: Slash
A: Hecatomb: Damage37: Hecatomb: Damage/Recharge/Accuracy37: Hecatomb: Recharge/Accuracy39: Hecatomb: Damage/Endurance39: Hecatomb: Chance of Damage(Negative)

Level 22: Foresight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Recharge40: Luck of the Gambler: Defense/Endurance40: Invention: Resist Damage42: Invention: Resist Damage

Level 24: Mental Training
A: Invention: Run Speed

Level 26: Mind Link
A: Luck of the Gambler: Defense/Increased Global Recharge Speed42: Luck of the Gambler: Defense42: Luck of the Gambler: Defense/Recharge43: Luck of the Gambler: Defense/Endurance/Recharge43: Adjusted Targeting: To Hit Buff/Recharge43: Adjusted Targeting: Recharge

Level 28: Eviscerate
A: Superior Avalanche: Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge45: Superior Avalanche: Accuracy/Damage/Recharge

Level 30: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 32: Psychic Scream
A: Superior Dominion of Arachnos: Accuracy/Damage48: Superior Dominion of Arachnos: Damage/Recharge48: Superior Dominion of Arachnos: Accuracy/Damage/Recharge48: Superior Dominion of Arachnos: Damage/Endurance/Recharge50: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge50: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 35: Smoke Grenade
A: Dark Watcher's Despair: Chance for Recharge Slow

Level 38: Tactical Training: Assault
A: Invention: Endurance Reduction

Level 41: Tactical Training: Leadership
A: Invention: Endurance Reduction

Level 44: Mystic Flight
A: Winter's Gift: Slow Resistance (20%)

Level 47: Rune of Protection
A: Unbreakable Guard: +Max HP

Level 49: Tactical Training: Vengeance
A: Rectified Reticle: Increased Perception


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod

Level 44: Translocation

Data Chunk

Spoiler

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Posted (edited)

Hasten:

1. I try to balance my builds endurance-wise pre-incarnate and very few of my characters don't notice the crash.

2. Only one ctrl+click

3. It doesn't feel necessary, outside of Mind Link, all of my powers seem to recharge pretty quickly.

 

Softcap without Mind Link:

I. The incarnate cap is 15% higher than the normal softcap, right?

2. It keeps me from getting locked in to any particular alpha slot

 

No fighting pool:

1) I kind of resent the fighting pool. I play a lot of tanks and it is very nice to have but I also hate feeling like it's required. (I suppose this also applies to hasten?)

2) Endurance costs.

 

100% Slow Recharge resist:

1) it seemed attainable and it was nice to have.

 

I suppose I also neglected to include my stupidest build constraint: I try to aim for whole number +global recharge% values. No good reason, I just prefer it. It is not a hard and fast rule, on characters I'm not building for recharge bonuses, I tend to just get whatever bonus I get and not pay any attention to what the end value is.

 

I tried for a Fortunata build under similar constraints too (I was not able to get 100% slot recharge resist):

 

Spoiler

Pyceakh Akivash - Villain Arachnos Widow
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Fortunata TrainingSecondary powerset: Fortunata TeamworkPool powerset (#1): SorceryPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): FlightAncillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Swipe
A: Superior Spider's Bite: RechargeTime/Global Toxic3: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge

Level 1: Combat Training: Defensive
A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Shield Wall: +Res (Teleportation), +5% Res (All)9: Reactive Defenses: Scaling Resist Damage

Level 2: Subdue
A: Apocalypse: Damage13: Apocalypse: Damage/Recharge/Accuracy15: Apocalypse: Recharge/Accuracy15: Apocalypse: Damage/Endurance17: Apocalypse: Chance of Damage(Negative)

Level 4: Tactical Training: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance

Level 6: Fate Sealed


Level 8: Follow Up
A: Crushing Impact: Accuracy/Damage19: Crushing Impact: Damage/Endurance21: Crushing Impact: Damage/Recharge21: Crushing Impact: Accuracy/Damage/Recharge23: Crushing Impact: Accuracy/Damage/Endurance23: Crushing Impact: Damage/Endurance/Recharge

Level 10: Indomitable Will
A: Steadfast Protection: Resistance/+Def 3%

Level 12: Dominate
A: Basilisk's Gaze: Accuracy/Hold25: Basilisk's Gaze: Endurance/Recharge/Hold25: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold27: Basilisk's Gaze: Chance for Recharge Slow

Level 14: Spin
A: Armageddon: Damage27: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy29: Armageddon: Damage/Endurance31: Armageddon: Chance for Fire Damage

Level 16: Lunge
A: Hecatomb: Damage31: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Recharge/Accuracy33: Hecatomb: Damage/Endurance33: Hecatomb: Chance of Damage(Negative)

Level 18: Mystic Flight
A: Winter's Gift: Slow Resistance (20%)

Level 20: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense34: Luck of the Gambler: Defense/Endurance

Level 22: Foresight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed34: Invention: Defense Buff34: Invention: Defense Buff36: Invention: Resist Damage36: Invention: Resist Damage

Level 24: Mind Link
A: Reactive Defenses: Defense/RechargeTime36: Red Fortune: Defense/Endurance37: Red Fortune: Endurance/Recharge37: Red Fortune: Defense/Recharge37: Red Fortune: Defense/Endurance/Recharge39: Red Fortune: Defense

Level 26: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 28: Spirit Ward
A: Preventive Medicine: Chance for +Absorb

Level 30: Aura of Confusion
A: Coercive Persuasion : Confused40: Coercive Persuasion : Confused/Recharge40: Coercive Persuasion : Confused/Recharge/Accuracy42: Coercive Persuasion : Recharge/Accuracy42: Coercive Persuasion : Confused/Endurance42: Coercive Persuasion : Contagious Confusion

Level 32: Psychic Wail
A: Superior Dominion of Arachnos: Accuracy/Damage43: Superior Dominion of Arachnos: Damage/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Recharge43: Superior Dominion of Arachnos: Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 35: Psionic Tornado
A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 38: Aim
A: Rectified Reticle: Increased Perception

Level 41: Tactical Training: Leadership
A: Gaussian's Synchronized Fire-Control: To Hit Buff48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance50: Gaussian's Synchronized Fire-Control: Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance50: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Rune of Protection
A: Gladiator's Armor: TP Protection +3% Def (All)

Level 47: Tactical Training: Assault
A: Invention: Endurance Reduction

Level 49: Assault
A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: EndMod13: Power Transfer: Chance to Heal Self

Level 18: Translocation

Spoiler

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Edit: For purposes of character theme, I kind of want to lean more Fortunata, but for purpose of game play, I'm much more familiar and comfortable playing the Night Widow.

Edited by Major_Decoy
  • Like 2
Posted

I avoid the Fighting pool and Hasten for similar reasons.

 

I have some (older) builds... this version of the Fortunata does include Hasten... I popped it in after a respec to try out Fate Sealed, and it is pretty late in the build. IIRC I wanted to see if I could get some quicker return times on some longer powers.

 

 

Night.txt

Fortunata.txt

 

  • Like 1
Posted

This isn't a real, thorough review, just drive-by thoughts.

 

A debuff proc in Smoke Grenade means it WILL notify mobs when you use it.  Personally I use that power as a means of clicking glowies, not wanting to be seen, so I never use debuff (or damage) procs in such a power.

 

I love Rune for Veats.  I would strongly suggest moving a resist from Foresight to Rune, preferably an Unbreakable Guard and +5 it.  

 

Is Rectified Reticle unique really providing any value?  You've already got TT:L.  Maybe you're PVPing?  With my Widows in PVE I don't have an issue seeing mobs that try to blind me.  You could put another LotG there instead.

 

 

Posted
2 hours ago, Hedgefund2 said:

This isn't a real, thorough review, just drive-by thoughts.

 

A debuff proc in Smoke Grenade means it WILL notify mobs when you use it.  Personally I use that power as a means of clicking glowies, not wanting to be seen, so I never use debuff (or damage) procs in such a power.

 

I love Rune for Veats.  I would strongly suggest moving a resist from Foresight to Rune, preferably an Unbreakable Guard and +5 it.  

 

Is Rectified Reticle unique really providing any value?  You've already got TT:L.  Maybe you're PVPing?  With my Widows in PVE I don't have an issue seeing mobs that try to blind me.  You could put another LotG there instead.

 

 

Yeah, I had noticed that about Smoke Grenade, but I haven't gotten around to unslotting it because I barely used Smoke Grenade anyway. I thought I might be able to get away with it because it didn't do damage. You are absolutely right that it'd be a more useful tool without it.

 

You're right, I'd still hit 85% Psionic Resist with Mind Link up if I lost one of the resist enhancements there. But I also need slots for Pain Tolerance.

 

I don't really pvp. I'll show up in the zones now and then, but if I get attacked, I just leave. The main reason for Rectified Reticle is just because I get kind of paranoid about it. I've had too many missions on my tanks where I was thinking "wow, this building is pretty empty" and I had just forgotten that I had smoke in my eyes. I think I could shave another 4 seconds off of Mind Link (the Fortunata version) if I dropped it and added a Luck of the Gambler, but then I'd be at 2.5 (modulo 5)

Posted
2 hours ago, tidge said:

I avoid the Fighting pool and Hasten for similar reasons.

 

I have some (older) builds... this version of the Fortunata does include Hasten... I popped it in after a respec to try out Fate Sealed, and it is pretty late in the build. IIRC I wanted to see if I could get some quicker return times on some longer powers.

 

 

Night.txt 5.03 kB · 0 downloads

Fortunata.txt 4.84 kB · 1 download

 

Your Nightwidow build seems to take Lunge at level 2?

Posted
8 hours ago, Major_Decoy said:

Your Nightwidow build seems to take Lunge at level 2?

 

That is an export from the game using /buildsave I think the game exports "Strike" as "Lunge".

Posted
On 7/14/2025 at 11:18 AM, tidge said:

That is an export from the game using /buildsave I think the game exports "Strike" as "Lunge".

 

Take a look at the Build.txt file.  It's more likely that MRB misinterprets "Strike" as "Lunge".  If so, should report it as a MRB bug.

 

 

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Posted

A bit late, but real life is keeping me busy.

 

If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf.

 

Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee.

 

Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom.

 

I prefer the Guassian Build Up proc in Aim.

 

A few tricks to increase defense.

Two Blessing of Zephyr give you 1.25 ranged defense.  

Look at four Shield Wall pieces to give you 4.5 eng/n eng resists.

 

Posted
19 hours ago, KaizenSoze said:

A bit late, but real life is keeping me busy.

 

If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf.

 

Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee.

 

Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom.

 

I prefer the Guassian Build Up proc in Aim.

 

A few tricks to increase defense.

Two Blessing of Zephyr give you 1.25 ranged defense.  

Look at four Shield Wall pieces to give you 4.5 eng/n eng resists.

 

 

Dart Burst is on my Night Widow build. I think I took it as part of a plan to try soloing Archvillains, getting the -25% regeneration from both dart powers to stack, but in practice it doesn't seem entirely useful. I haven't gotten rid of it because I like having chance for Terrorize in Psychic Scream (thematically) and I don't have another place to slot Frozen Blast on my Night Widow build.

 

The problem with Gloom is that it isn't psionic themed at all, and for character concept reasons, I want to lean more into psionic damage. It's why I think I want to move more into a Fortunata build. On the Night Widow build, I'm thinking of dropping Dart for Mental Blast. It's slower, but only about 10% slower. I don't know how that's going to play.

 

I thought that with Fate Sealed it was a guaranteed Knockback on the Telekinetic Blast. I was thinking of doing it on the Fortunata build because sometimes knockback is nice, like the last hit against a Super Stunner. (also Telekinetic Blast has the fastest animation, and taking Telekinetic Blast at first level would allow me to take Strike instead of Swipe)

 

I do typically like the Guassian Build-Up proc in Aim or Build-up, but I do want the 2.5% defense (Ranged, Melee, AoE) from the six set bonus. But while putting it in Aim gives me more control over when it procs, I understand that it procs more often in tactics (I also recall (and I could be mistaken) that I get roughly 8 times as many build-up procs on a team of eight)

 

So, I did try a rebuild of the Fortunata Build. As I said earlier, I'm thinking of trading Telekinetic Blast for Subdue and Swipe for Strike. I'm on the fence about dropping power transfer. I take it on every tank, but the Fortunata only has 1228 health, so I might be able to spend that slot better somewhere else (maybe to get Kismet +6% to hit back into the build) What do you think?

Spoiler

Pyceakh Akivash - Villain Arachnos Widow
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Fortunata TrainingSecondary powerset: Fortunata TeamworkPool powerset (#1): SorceryPool powerset (#2): LeadershipPool powerset (#3): LeapingPool powerset (#4): FlightAncillary powerset: Leviathan Mastery

──────────────────────────────

Powers taken:

Level 1: Swipe
A: Superior Spider's Bite: RechargeTime/Global Toxic3: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge

Level 1: Combat Training: Defensive
A: Reactive Defenses: Scaling Resist Damage7: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 2: Subdue
A: Apocalypse: Damage13: Apocalypse: Damage/Recharge/Accuracy13: Apocalypse: Recharge/Accuracy15: Apocalypse: Damage/Endurance15: Apocalypse: Chance of Damage(Negative)

Level 4: Tactical Training: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense17: Luck of the Gambler: Defense/Endurance

Level 6: Fate Sealed


Level 8: Follow Up
A: Crushing Impact: Accuracy/Damage19: Crushing Impact: Damage/Endurance/Recharge19: Crushing Impact: Damage/Endurance21: Crushing Impact: Accuracy/Damage/Recharge21: Crushing Impact: Accuracy/Damage/Endurance

Level 10: Indomitable Will
A: Steadfast Protection: Resistance/+Def 3%

Level 12: Dominate
A: Basilisk's Gaze: Accuracy/Hold23: Basilisk's Gaze: Endurance/Recharge/Hold23: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold25: Basilisk's Gaze: Chance for Recharge Slow

Level 14: Spin
A: Armageddon: Damage25: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Recharge/Accuracy27: Armageddon: Damage/Endurance29: Armageddon: Chance for Fire Damage

Level 16: Lunge
A: Hecatomb: Damage29: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Recharge/Accuracy31: Hecatomb: Damage/Endurance31: Hecatomb: Chance of Damage(Negative)

Level 18: Mystic Flight
A: Winter's Gift: Slow Resistance (20%)

Level 20: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense33: Luck of the Gambler: Defense/Endurance

Level 22: Foresight
A: Shield Wall: Defense33: Shield Wall: Defense/Endurance34: Shield Wall: Defense/Recharge34: Shield Wall: +Res (Teleportation), +5% Res (All)34: Invention: Resist Damage36: Invention: Resist Damage

Level 24: Mind Link
A: Reactive Defenses: Defense/RechargeTime36: Red Fortune: Defense/Endurance36: Red Fortune: Endurance/Recharge37: Red Fortune: Defense/Recharge37: Red Fortune: Defense/Endurance/Recharge37: Red Fortune: Defense

Level 26: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Luck of the Gambler: Defense39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range39: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 28: Spirit Ward
A: Preventive Medicine: Chance for +Absorb

Level 30: Aura of Confusion
A: Coercive Persuasion : Confused40: Coercive Persuasion : Confused/Recharge40: Coercive Persuasion : Confused/Recharge/Accuracy40: Coercive Persuasion : Recharge/Accuracy42: Coercive Persuasion : Confused/Endurance42: Coercive Persuasion : Contagious Confusion

Level 32: Psychic Wail
A: Superior Dominion of Arachnos: Accuracy/Damage42: Superior Dominion of Arachnos: Damage/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Recharge43: Superior Dominion of Arachnos: Damage/Endurance/Recharge43: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge45: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 35: Psionic Tornado
A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance45: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime46: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 38: Aim
A: Rectified Reticle: Increased Perception

Level 41: Tactical Training: Leadership
A: Gaussian's Synchronized Fire-Control: To Hit Buff48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance48: Gaussian's Synchronized Fire-Control: Recharge/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance50: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Rune of Protection
A: Gladiator's Armor: TP Protection +3% Def (All)50: Gladiator's Armor: Resistance

Level 47: Combat Training: Offensive
A: Invention: Accuracy

Level 49: Tactical Training: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
(Empty)

Level 1: Hurdle
(Empty)

Level 1: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery9: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: EndMod11: Power Transfer: Chance to Heal Self

Level 18: Translocation

 

──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 23.89%Lethal: 23.89%Fire: 31.39%Cold: 31.39%Energy: 29.51%Negative: 29.51%Toxic: 22.64%Psionic: 22.64%Melee: 45.66%Ranged: 44.47%AoE: 44.47%
- Resistance -

Smashing: 12.5%Lethal: 12.5%Fire: 27.5%Cold: 27.5%Energy: 12.5%Negative: 12.5%Toxic: 14%Psionic: 56.62%
- HP & Endurance -

Regeneration: 222%Max HP: 1227.62 | End Recovery: 3.21/sEnd Use: 1.24/s End. (Net gain: 1.97/s)Max End: 100
- Movement -

Run Speed: 20.4 mphJump Speed: 33.46 mphJump Height: 24.48 ftFly Speed: 0 mph
- Stealth & Perception -

Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 946 ft
- Misc -

Haste: 210%ToHit: 25.75%Accuracy: 73.24%Damage: 146.5%End Rdx: 0%Threat: 200
- Status Protection -

Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 27.61Knockback: 10Repel: 10Confused: 17.49Terrorized: 17.28Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 117.1%Stunned: 117.1%Sleep: 177.65%Immobilized: 117.1%Knockback: 10000%Repel: 10000%Confused: 177.65%Terrorized: 177.65%Taunt: 0%Placate: 0%Teleport: 200%
- Debuff Resistance -

Defense: 27.29%Endurance: 0%Recovery: 0%PerceptionRadius: 51.9%ToHit: 33%RechargeTime: 35%SpeedRunning: 35%Regeneration: 0%

──────────────────────────────

Set Effects Breakdown

Superior Spider's Bite
(Swipe)
53.54 Toxic Damage (12% chance , Cancels on Miss)
Crushing Impact
(Swipe)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance12.05 HP (1.12%) HitPoints+7% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
Reactive Defenses
(Combat Training: Defensive)
3% Resistance(All)
Luck of the Gambler
(Combat Training: Defensive)
+7.5% Enhancement(RechargeTime)
Apocalypse
(Subdue)
16% (0.86 HP/sec) Regeneration32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Tactical Training: Maneuvers)
10% (0.54 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+7.5% Enhancement(RechargeTime)
Crushing Impact
(Follow Up)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance12.05 HP (1.12%) HitPoints+7% Enhancement(Accuracy)+5% Enhancement(RechargeTime)
Steadfast Protection
(Indomitable Will)
3% Defense(All)
Basilisk's Gaze
(Dominate)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)2% (0.04 End/sec) Recovery+7.5% Enhancement(RechargeTime)
Armageddon
(Spin)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Hecatomb
(Lunge)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Winter's Gift
(Mystic Flight)
20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Luck of the Gambler
(Maneuvers)
10% (0.54 HP/sec) Regeneration12.05 HP (1.12%) HitPoints+7.5% Enhancement(RechargeTime)
Shield Wall
(Foresight)
10% (0.54 HP/sec) Regeneration24.1 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance5%  Resistance(All), 100% MezResist(Teleport) (20% chance)
Red Fortune
(Mind Link)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance2% DamageBuff(All)+5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.54 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Preventive Medicine
(Spirit Ward)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Coercive Persuasion 
(Aura of Confusion)
4% (0.07 End/sec) Recovery+4% Enhancement(Confused)4% DamageBuff(All)+10% Enhancement(RechargeTime)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Superior Dominion of Arachnos
(Psychic Wail)
+15% Enhancement(Accuracy)32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance
Superior Frozen Blast
(Psionic Tornado)
15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)6% Resistance(Fire,Cold), 10% Status Resistance4% (0.07 End/sec) Recovery5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)5% Defense(Fire,Cold), 2.5% Defense(AoE)
Rectified Reticle
(Aim)
20% (100ft) PerceptionRadius
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
7.5% Movement Speed20.08 HP (1.87%) HitPoints2.5% (0.04 End/sec) Recovery2.5% DamageBuff(All)2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gladiator's Armor
(Rune of Protection)
2.5% (0.04 End/sec) Recovery3% Defense(All), 100% MezResist(Teleport) (20% chance)
Luck of the Gambler
(Tactical Training: Vengeance)
+7.5% Enhancement(RechargeTime)
Power Transfer
(Stamina)
6% (0.32 HP/sec) Regeneration


──────────────────────────────

 

Spoiler

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Posted (edited)

Okay, so this Night Widow build drops Dart and Dark Blast, picks up Mental Blast and Soul Tentacles (to have a place for Frozen Blast) and Darkest Night (just because Darkest Night is an awesome debuff), it's only about 84% psionic resist even with mindlink up, but it's got Rune of Protection as an Emergency Button.

 

The sticking point is that (without Mindlink active) it's 43.6% Ranged and AoE defense and 46% melee, which concerns be because a lot of ranged attacks have -defense. But it does have perma-Mindlink and 100% recharge resist, so it should be up at all times.

Spoiler

Mehira Akivash - Villain Arachnos Widow
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): LeapingPool powerset (#2): SorceryPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Mental Blast
A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 1: Combat Training: Defensive
A: Shield Wall: +Res (Teleportation), +5% Res (All)7: Reactive Defenses: Scaling Resist Damage9: Shield Wall: Defense

Level 2: Strike
A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal)

Level 4: Tactical Training: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance

Level 6: Pain Tolerance
A: Invention: Healing21: Invention: Healing

Level 8: Follow Up
A: Superior Blistering Cold: Accuracy/Damage21: Superior Blistering Cold: Accuracy/Damage/Endurance23: Superior Blistering Cold: Accuracy/Damage/Recharge23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 10: Indomitable Will
A: Steadfast Protection: Resistance/+Def 3%

Level 12: Lunge
A: Mako's Bite: Accuracy/Damage27: Mako's Bite: Damage/Endurance27: Mako's Bite: Damage/Recharge29: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Accuracy/Damage/Endurance/Recharge36: Mako's Bite: Chance of Damage(Lethal)

Level 14: Spin
A: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Recharge50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown

Level 16: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense/Endurance33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Slash
A: Hecatomb: Damage25: Hecatomb: Damage/Recharge25: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative)

Level 20: Mystic Flight
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 22: Mental Training
A: Invention: Run Speed

Level 24: Foresight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance

Level 26: Mind Link
A: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Defense/Endurance/RechargeTime37: Shield Wall: Defense/Recharge39: Shield Wall: Defense/Endurance/Recharge

Level 28: Psychic Scream
A: Superior Dominion of Arachnos: Accuracy/Damage39: Superior Dominion of Arachnos: Damage/Recharge39: Superior Dominion of Arachnos: Accuracy/Damage/Recharge40: Superior Dominion of Arachnos: Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 30: Spirit Ward
A: Preventive Medicine: Chance for +Absorb

Level 32: Rune of Protection
A: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance

Level 35: Combat Training: Offensive
A: Invention: Accuracy

Level 38: Smoke Grenade
A: Invention: To Hit Debuff

Level 41: Tactical Training: Leadership
A: Gaussian's Synchronized Fire-Control: To Hit Buff43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance43: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Soul Tentacles
A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 47: Darkest Night
A: Dark Watcher's Despair: To Hit Debuff48: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance48: Dark Watcher's Despair: Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 49: Tactical Training: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod

Level 20: Translocation

Spoiler

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Edited by Major_Decoy
Posted
4 hours ago, Major_Decoy said:

Okay, so this Night Widow build drops Dart and Dark Blast, picks up Mental Blast and Soul Tentacles (to have a place for Frozen Blast) and Darkest Night (just because Darkest Night is an awesome debuff), it's only about 84% psionic resist even with mindlink up, but it's got Rune of Protection as an Emergency Button.

 

The sticking point is that (without Mindlink active) it's 43.6% Ranged and AoE defense and 46% melee, which concerns be because a lot of ranged attacks have -defense. But it does have perma-Mindlink and 100% recharge resist, so it should be up at all times.

  Reveal hidden contents

Mehira Akivash - Villain Arachnos Widow
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Night Widow TrainingSecondary powerset: Widow TeamworkPool powerset (#1): LeapingPool powerset (#2): SorceryPool powerset (#3): LeadershipPool powerset (#4): FlightAncillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Mental Blast
A: Superior Winter's Bite: Accuracy/Damage3: Superior Winter's Bite: Damage/RechargeTime3: Superior Winter's Bite: Accuracy/Damage/Endurance5: Superior Winter's Bite: Accuracy/Damage/Recharge5: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 1: Combat Training: Defensive
A: Shield Wall: +Res (Teleportation), +5% Res (All)7: Reactive Defenses: Scaling Resist Damage9: Shield Wall: Defense

Level 2: Strike
A: Mako's Bite: Accuracy/Damage13: Mako's Bite: Damage/Endurance15: Mako's Bite: Damage/Recharge15: Mako's Bite: Accuracy/Endurance/Recharge17: Mako's Bite: Accuracy/Damage/Endurance/Recharge17: Mako's Bite: Chance of Damage(Lethal)

Level 4: Tactical Training: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Endurance

Level 6: Pain Tolerance
A: Invention: Healing21: Invention: Healing

Level 8: Follow Up
A: Superior Blistering Cold: Accuracy/Damage21: Superior Blistering Cold: Accuracy/Damage/Endurance23: Superior Blistering Cold: Accuracy/Damage/Recharge23: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime

Level 10: Indomitable Will
A: Steadfast Protection: Resistance/+Def 3%

Level 12: Lunge
A: Mako's Bite: Accuracy/Damage27: Mako's Bite: Damage/Endurance27: Mako's Bite: Damage/Recharge29: Mako's Bite: Accuracy/Endurance/Recharge34: Mako's Bite: Accuracy/Damage/Endurance/Recharge36: Mako's Bite: Chance of Damage(Lethal)

Level 14: Spin
A: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Endurance31: Superior Avalanche: Accuracy/Damage/Recharge50: Superior Avalanche: Accuracy/Damage/Endurance/Recharge50: Superior Avalanche: Recharge/Chance for Knockdown

Level 16: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense/Endurance33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range33: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Slash
A: Hecatomb: Damage25: Hecatomb: Damage/Recharge25: Hecatomb: Damage/Recharge/Accuracy33: Hecatomb: Recharge/Accuracy34: Hecatomb: Damage/Endurance34: Hecatomb: Chance of Damage(Negative)

Level 20: Mystic Flight
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 22: Mental Training
A: Invention: Run Speed

Level 24: Foresight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense37: Luck of the Gambler: Defense/Endurance

Level 26: Mind Link
A: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Defense/Endurance/RechargeTime37: Shield Wall: Defense/Recharge39: Shield Wall: Defense/Endurance/Recharge

Level 28: Psychic Scream
A: Superior Dominion of Arachnos: Accuracy/Damage39: Superior Dominion of Arachnos: Damage/Recharge39: Superior Dominion of Arachnos: Accuracy/Damage/Recharge40: Superior Dominion of Arachnos: Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge40: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 30: Spirit Ward
A: Preventive Medicine: Chance for +Absorb

Level 32: Rune of Protection
A: Gladiator's Armor: TP Protection +3% Def (All)42: Gladiator's Armor: Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance

Level 35: Combat Training: Offensive
A: Invention: Accuracy

Level 38: Smoke Grenade
A: Invention: To Hit Debuff

Level 41: Tactical Training: Leadership
A: Gaussian's Synchronized Fire-Control: To Hit Buff43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance43: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Soul Tentacles
A: Superior Frozen Blast: Accuracy/Damage45: Superior Frozen Blast: Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Endurance46: Superior Frozen Blast: Accuracy/Damage/Recharge46: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime48: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 47: Darkest Night
A: Dark Watcher's Despair: To Hit Debuff48: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance48: Dark Watcher's Despair: Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff/Endurance

Level 49: Tactical Training: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance9: Numina's Convalesence: +Regeneration/+Recovery11: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End11: Power Transfer: Chance to Heal Self13: Power Transfer: EndMod

Level 20: Translocation

  Reveal hidden contents

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Sorry, forgot about Fate Sealed.

 

You're right Kallisti Wharf, especially Freaklok, have a lot of -defense. More than enough at +3 to gut your defense in 1-2 hits.

 

Ageless Radial gives a lot of debuff resistance, but it's best used after getting hit with -defense.

Posted (edited)

@Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right?

 

Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. 

If there's a good reason I am willing to switch how I've done it.

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
2 hours ago, Troo said:

@Major_Decoy Why the LotG Def/End in Combat Jumping? The endurance does little there, right?

 

Also, in Spirit Tree you have the Preventive Medicine: Chance for +Absorb; Are you using Spirit Tree a lot? I take Spirit Tree but rarely use it.. So I do one of the globals rather than a 'chance for'. 

If there's a good reason I am willing to switch how I've done it.

 

Probably a miscllick, I was playing around with different slottings and removed the wrong enhancement by accident.

 

The Chance for +Absorb in Preventative Medicine is a global bonus. It's tied to your health and not the use of the power.

  • Thanks 1
Posted
4 hours ago, KaizenSoze said:

Sorry, forgot about Fate Sealed.

 

You're right Kallisti Wharf, especially Freaklok, have a lot of -defense. More than enough at +3 to gut your defense in 1-2 hits.

 

Ageless Radial gives a lot of debuff resistance, but it's best used after getting hit with -defense.

 

What about the Fortunata build? Do you recommend Subdue and Swipe or Telekinetic Blast and Strike?

Posted

You might want to drop the two bits of BotZ in Combat Jumping and Mystic Flight to re-allocate them to Indom. Will, which would let you slot Aegis for AoE def.  You could also maybe shuffle a couple of slots into follow-up and replace the winter set in it and the Hecatomb in Slash with Mako's to get a few points more Ranged.  The Winter Travel unique could then go in Mystic flight to capture the lost slow resist. Finally, I think Gloom might be a better pick for ranged attack over mental blast; you could crop smoke grenade for that, and just use the day job smoke grenades that offer the same debuff values and benefits without spending the power pick.

 

FWIW, I have a Night Widow build with similar build goals: no hasten or fighting, and non-perma Mindlink.  I attached my build below for reference.

 

Spoiler

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Posted (edited)
4 hours ago, Burnt Umber said:

You might want to drop the two bits of BotZ in Combat Jumping and Mystic Flight to re-allocate them to Indom. Will, which would let you slot Aegis for AoE def.  You could also maybe shuffle a couple of slots into follow-up and replace the winter set in it and the Hecatomb in Slash with Mako's to get a few points more Ranged.  The Winter Travel unique could then go in Mystic flight to capture the lost slow resist. Finally, I think Gloom might be a better pick for ranged attack over mental blast; you could crop smoke grenade for that, and just use the day job smoke grenades that offer the same debuff values and benefits without spending the power pick.

 

FWIW, I have a Night Widow build with similar build goals: no hasten or fighting, and non-perma Mindlink.  I attached my build below for reference.

 

  Reveal hidden contents

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To get more AoE defense from Aegis I'd need to free up five slots to put into Indomitable Will (I'm not going to drop Steadfast Protection +3% defense from my build to add Aegis). Dropping the Blessing of the Zephyr only gets me three slots. If I drop both heal slots from Pain Tolerance and move Steadfast Protection there, I've got that. Then I can swap out Hecatomb for Mako's Bite and get to 46m, 45r, 48a. If I then swap out the four slots of Blistering Cold for four slots of Superior Spider's Bite, 6 slots of Superior Avalanche for 5 slots of Armageddon, and 2 slots of Power Transfer for 3 slots Synapse's Shock. I'd still be at 100% slow, 88 second recharge on Mindlink, and 46%, 45%, 46%. I'd only lose about 100 health from Pain Tolerance and about 160 health per minute from Power Transfer.

 

Gloom is not a good option because it is, critically, not a psionic attack. I took Soul Tentacles because I needed another Ranged AoE for Frozen Blast and I was sick of dart burst. If I could have taken another psionic attack instead, I would have. 

 

I might end up dropping Smoke Grenade because, as it turns out, I forget to slot the Spider's Bite: global chance for Toxic Damage somewhere, and I can't just stick in in brawl.

 

Spoiler

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Edited by Major_Decoy

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