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Posted

I've been wanting to try Rad Melee since I came back but couldn't find anything that felt great. I feel like Bio could be a good fit and potentially hit VERY hard with offensive adaptation, -res aura and Rad having high base damage. I've put together a build but it feels like it's just mediocre all around. Doesn't have softcap or massive rech or anything. I'm worried about pumping resources into it just to have it turn out very 'meh'. Crunching builds is often hard for me as I have chronic vertigo from a medical condition and it makes it very difficult to focus my eyes sometimes, much less concentrate for long periods of time to really iron things out. Any help would really be appreciated. Was also considering a rad/SD which I think would be considerably more straightforward but have a lower performance ceiling. Thoughts?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Radioactive Smash

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Achilles' Heel - Chance for Res Debuff

Level 1: Hardened Carapace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Steadfast Protection - Resistance/+Def 3%
  • (9) Unbreakable Guard - +Max HP
  • (9) Unbreakable Guard - Resistance
  • (11) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Inexhaustible

  • (A) Performance Shifter - Chance for +End

Level 4: Environmental Modification

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance

Level 6: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge

Level 8: Radiation Siphon

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 10: Adaptation

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - RechargeTime/Resistance

Level 16: Ablative Carapace

  • (A) Doctored Wounds - Heal/Endurance/Recharge

Level 18: Irradiated Ground

  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Recharge

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 22: Super Jump

  • (A) Jumping IO

Level 24: Evolving Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (33) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance

Level 26: Devastating Blow

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (34) Superior Critical Strikes - Damage/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (36) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: DNA Siphon

  • (A) Preventive Medicine - Heal/RechargeTime/Endurance
  • (50) Preventive Medicine - Heal/RechargeTime

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 32: Atom Smasher

  • (A) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Chance for Fire Damage
  • (39) Fury of the Gladiator - Chance for Res Debuff

Level 35: Genetic Contamination

  • (A) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage
  • (40) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Damage/Endurance
  • (42) Cleaving Blow - Accuracy/Recharge

Level 38: Moonbeam

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance

Level 41: Confront

  • (A) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge

Level 44: Fusion

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Shadow Meld

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Endurance Modification IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (31) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

------------

 

 

 

 

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted

I wouldn't sweat hitting the softcap on /bio. At a quick glance your build looks great, save for one thing: you're not taking Parasitic Aura! This is a key power for /bio, think of instant healing + dull pain + adrenalin boost's recovery all rolled into one. With Parasitic Aura, Brutes can sit in packs of +4 cimerorans, getting debuffed all the way to -100% def, and laugh at the incoming damage. Admittedly scrappers don't share the 90% RES cap so you won't quite be able to pull that off, but it should illustrate just how potent the power is anyway.

Posted

I wouldn't sweat hitting the softcap on /bio. At a quick glance your build looks great, save for one thing: you're not taking Parasitic Aura! This is a key power for /bio, think of instant healing + dull pain + adrenalin boost's recovery all rolled into one. With Parasitic Aura, Brutes can sit in packs of +4 cimerorans, getting debuffed all the way to -100% def, and laugh at the incoming damage. Admittedly scrappers don't share the 90% RES cap so you won't quite be able to pull that off, but it should illustrate just how potent the power is anyway.

 

Thanks for chiming in. I actually have a TW/Bio but he never needs Parasitic Aura so it's kind of a dead space. Super Jump is just a convenience so if I find my survivability needs the boost it would just be a matter of shifting a couple selections to open the spot for PA (Hasten into SJ slot, PA taken late build). I appreciate the comments.

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted

Here is what I could tweak to get you to soft cap def s/l and melee.  I ditched confront for proton sweep since it's a good AOE and is usually part of an attack rotation.  Swapped slots around to get parasitic aura it's just too good to skip both for a mule for more rchg and end refill +you are super hard to kill with the regen and it will be up quite often.  Despite these changes the new build out performs in most stats.  You won't be able to squeeze much more rchg out of it and you are close enough for perma hasten with ageless slotting only way would be agility/spiritual alpha which are way too high a price to pay over Musculature on a scrap.

 

Can tweak some stuff based on preference while still maintaining Def Soft caps...Dark Blast for Moonbeam(not a fan of the snipe as only under Fusion would you be able to use solo, it's just not consistent enough imo).  Running both Auras is thirsty but thankfully Bio can recover between DNA Siphon/Parasitic also Ageless for +rchg/end it fill that hole should you still have one.

 

Enjoy, I think you will like it.  The combo has a lot going for it and you will have damage and amazing survivability

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Soft Capped: Level 50 Magic Scrapper

Primary Power Set: Radiation Melee

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Radioactive Smash -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), Hct-Dam%(5), Hct-Dmg/EndRdx(7)

Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7), UnbGrd-Max HP%(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11)

Level 2: Inexhaustible -- PrfShf-End%(A)

Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5)

Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Knock%(17)

Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21)

Level 10: Adaptation

Level 12: Proton Sweep -- Arm-Dmg/Rchg(A), Arm-Dam%(13), Arm-Dmg/EndRdx(13), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(25)

Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25)

Level 16: Ablative Carapace -- DctWnd-Heal/EndRdx/Rchg(A)

Level 18: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(46)

Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(48)

Level 24: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33)

Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36)

Level 28: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(42), Pnc-Heal(46), Pnc-Heal/EndRedux/Rchg(50)

Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)

Level 32: Atom Smasher -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39)

Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40), FuroftheG-ResDeb%(42), Mlt-Acc/Dmg/EndRdx(45)

Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)

Level 41: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)

Level 44: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(45)

Level 47: Dark Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(50), Apc-Dam%(50)

Level 49: Shadow Meld -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- EndMod-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A)

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 50: Assault Core Embodiment

Level 50: Reactive Radial Flawless Interface

Level 50: Ageless Core Epiphany

Level 50: Musculature Core Paragon

------------

 

 

 

 

Posted

Could I trouble you for a version that focuses on recharge with as much resist as feasible?  I'm on a Mac with no Pines.  Purples/expensive stuff is fine.  As a follow up, do you guys think def softcap is worth it without good DDR on /bio?

Posted

Thanks for the build, I'll certainly look it over and poke at it. I'm playing the Rad/Bio in the other window right now and I have to say... the animation times don't thrill me thus far but it certainly hits like a truck.

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

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