Warlawk Posted July 8, 2019 Posted July 8, 2019 I've been wanting to try Rad Melee since I came back but couldn't find anything that felt great. I feel like Bio could be a good fit and potentially hit VERY hard with offensive adaptation, -res aura and Rad having high base damage. I've put together a build but it feels like it's just mediocre all around. Doesn't have softcap or massive rech or anything. I'm worried about pumping resources into it just to have it turn out very 'meh'. Crunching builds is often hard for me as I have chronic vertigo from a medical condition and it makes it very difficult to focus my eyes sometimes, much less concentrate for long periods of time to really iron things out. Any help would really be appreciated. Was also considering a rad/SD which I think would be considerably more straightforward but have a lower performance ceiling. Thoughts? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Radioactive Smash (A) Superior Scrapper's Strike - Accuracy/Damage (3) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge (5) Superior Scrapper's Strike - Damage/Endurance/Recharge (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (7) Achilles' Heel - Chance for Res Debuff Level 1: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Steadfast Protection - Resistance/+Def 3% (9) Unbreakable Guard - +Max HP (9) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Inexhaustible (A) Performance Shifter - Chance for +EndLevel 4: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Luck of the Gambler - Defense (13) Luck of the Gambler - Defense/Endurance Level 6: Boxing (A) Kinetic Combat - Accuracy/Damage (15) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Recharge (17) Kinetic Combat - Damage/Endurance/Recharge Level 8: Radiation Siphon (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 10: Adaptation Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Reactive Defenses - Scaling Resist Damage Level 14: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Unbreakable Guard - RechargeTime/Resistance Level 16: Ablative Carapace (A) Doctored Wounds - Heal/Endurance/RechargeLevel 18: Irradiated Ground (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Recharge/Chance for Knockdown (27) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 22: Super Jump (A) Jumping IOLevel 24: Evolving Armor (A) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Endurance/Recharge (33) Reactive Armor - Resistance (33) Reactive Armor - Endurance Level 26: Devastating Blow (A) Superior Critical Strikes - Accuracy/Damage (34) Superior Critical Strikes - Damage/RechargeTime (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime (34) Superior Critical Strikes - Damage/Endurance/RechargeTime (36) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 28: DNA Siphon (A) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Heal/RechargeTime Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance Level 32: Atom Smasher (A) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (39) Armageddon - Damage/Endurance (39) Armageddon - Chance for Fire Damage (39) Fury of the Gladiator - Chance for Res Debuff Level 35: Genetic Contamination (A) Eradication - Accuracy/Damage/Recharge (40) Eradication - Accuracy/Damage/Endurance/Recharge (40) Eradication - Chance for Energy Damage (40) Cleaving Blow - Accuracy/Damage (42) Cleaving Blow - Damage/Endurance (42) Cleaving Blow - Accuracy/Recharge Level 38: Moonbeam (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (43) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance Level 41: Confront (A) Mocking Beratement - Taunt (45) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (48) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range (50) Mocking Beratement - Recharge Level 44: Fusion (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Shadow Meld (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Endurance Modification IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +Recovery (31) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
nihilii Posted July 8, 2019 Posted July 8, 2019 I wouldn't sweat hitting the softcap on /bio. At a quick glance your build looks great, save for one thing: you're not taking Parasitic Aura! This is a key power for /bio, think of instant healing + dull pain + adrenalin boost's recovery all rolled into one. With Parasitic Aura, Brutes can sit in packs of +4 cimerorans, getting debuffed all the way to -100% def, and laugh at the incoming damage. Admittedly scrappers don't share the 90% RES cap so you won't quite be able to pull that off, but it should illustrate just how potent the power is anyway.
Warlawk Posted July 8, 2019 Author Posted July 8, 2019 I wouldn't sweat hitting the softcap on /bio. At a quick glance your build looks great, save for one thing: you're not taking Parasitic Aura! This is a key power for /bio, think of instant healing + dull pain + adrenalin boost's recovery all rolled into one. With Parasitic Aura, Brutes can sit in packs of +4 cimerorans, getting debuffed all the way to -100% def, and laugh at the incoming damage. Admittedly scrappers don't share the 90% RES cap so you won't quite be able to pull that off, but it should illustrate just how potent the power is anyway. Thanks for chiming in. I actually have a TW/Bio but he never needs Parasitic Aura so it's kind of a dead space. Super Jump is just a convenience so if I find my survivability needs the boost it would just be a matter of shifting a couple selections to open the spot for PA (Hasten into SJ slot, PA taken late build). I appreciate the comments. Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
Gahzirra Posted July 9, 2019 Posted July 9, 2019 Here is what I could tweak to get you to soft cap def s/l and melee. I ditched confront for proton sweep since it's a good AOE and is usually part of an attack rotation. Swapped slots around to get parasitic aura it's just too good to skip both for a mule for more rchg and end refill +you are super hard to kill with the regen and it will be up quite often. Despite these changes the new build out performs in most stats. You won't be able to squeeze much more rchg out of it and you are close enough for perma hasten with ageless slotting only way would be agility/spiritual alpha which are way too high a price to pay over Musculature on a scrap. Can tweak some stuff based on preference while still maintaining Def Soft caps...Dark Blast for Moonbeam(not a fan of the snipe as only under Fusion would you be able to use solo, it's just not consistent enough imo). Running both Auras is thirsty but thankfully Bio can recover between DNA Siphon/Parasitic also Ageless for +rchg/end it fill that hole should you still have one. Enjoy, I think you will like it. The combo has a lot going for it and you will have damage and amazing survivability Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Soft Capped: Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Radioactive Smash -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), Hct-Dam%(5), Hct-Dmg/EndRdx(7) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(7), UnbGrd-Max HP%(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5) Level 6: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Knock%(17) Level 8: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21) Level 10: Adaptation Level 12: Proton Sweep -- Arm-Dmg/Rchg(A), Arm-Dam%(13), Arm-Dmg/EndRdx(13), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(25) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25) Level 16: Ablative Carapace -- DctWnd-Heal/EndRdx/Rchg(A) Level 18: Irradiated Ground -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(46) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 24: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33) Level 26: Devastating Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36) Level 28: DNA Siphon -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(42), Pnc-Heal(46), Pnc-Heal/EndRedux/Rchg(50) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 32: Atom Smasher -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40), FuroftheG-ResDeb%(42), Mlt-Acc/Dmg/EndRdx(45) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46) Level 44: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(45) Level 47: Dark Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(50), Apc-Dam%(50) Level 49: Shadow Meld -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(31) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon ------------
Deuce Spade Posted July 9, 2019 Posted July 9, 2019 Could I trouble you for a version that focuses on recharge with as much resist as feasible? I'm on a Mac with no Pines. Purples/expensive stuff is fine. As a follow up, do you guys think def softcap is worth it without good DDR on /bio?
Warlawk Posted July 9, 2019 Author Posted July 9, 2019 Thanks for the build, I'll certainly look it over and poke at it. I'm playing the Rad/Bio in the other window right now and I have to say... the animation times don't thrill me thus far but it certainly hits like a truck. Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.
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