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Posted

Energy Aura is relatively straight forward. Its a *typed* defense set. You're going to eventually want to stack things like Smashing, Lethal, Fire, Cold, Negative, Toxic, and Psionic defenses. Energy is easy enough to cap following everything below... 

 

Kinetic Shield and Power Shield are both toggles. You're probably going to want 1 endurance redux in both and 3 defense. Repelling Force is a passive. So, 3 defense is all it needs. 

Kinetic Dampening is also a passive and 3 resistance will do fine. 

 

That's the basic stuff. Tools like Energize can be variable in slots depending on your other power priorities. Energize doesn't require accuracy. Same goes for Power Drain. Overload may not be needed, depends on your preference really, but doesn't require much investment. 

And that's essentially it. If you can afford both +3 defense to all IO's, then you can slot them in Kinetic Dampening. That'll get you +6 more defense. Taking things like Weave, Hover or Combat Jumping, and Maneuvers will get you near softcap defense before considering any other IO set bonuses. 

That said, there is no single way to slot all of your other powers plus Energy Aura to do... whatever it is you want to be doing. There are a lot of good set combinations and power combinations to potentially get into. You'd need to be a lot more specific for more specific tips. 

  • Thumbs Up 4
  • 2 weeks later
  • 4 weeks later
Posted

Id love to make one of these but Focused Power Bolts slow animation just bothers the heck out of me.. Other than that.. Id make one of these in a heartbeat

 

  • 1 month later
Posted

No build on hand, but I’d suggest putting KB/KD procs into your AoEs if you can. The ST KB isn’t so bad, but I get a lot of crowd control out of juggling enemies with my AoEs. 

Posted

I have an Energy/ Energy/ Leviathan Sentinel built for max recharge to dispense the max amount of Novas. Not all of the blasts have the knockback turned off, but it hasn't been a problem so far. The character feels fun and versatile.

 

(this is just a c/p from my character spreadsheet)

LVL    Power    Slots    Enhancements
1    Kinetic Shield    6    6x Reactive Defenses w/ Unique
1    POWER BLAST    6    6x Sudden Acceleration w/ KB>KD
2    Kinetic Dampening    6    6x Unbreakable Guard w/ Unique
4    Super Jump    3    3x Winter's Gift w/ Slow Resist
6    Power Shield    5    4x Shield Wall w/ Unique; 1x LotG+7.5%
8    POWER BURST    6    6x Superior Opportunity Strikes
10    Energize    6    6x Preventive Medicine w/ Proc
12    AIM    2    2x Gaussian's w/ Proc
14    Combat Jump    2    1x LotG+7.5%; 1x Kismet+6%Acc
16    Entropy Shield    1    1x EndRdx IO
18    EXPLOSIVE BLAST    6    6x Sudden Acceleration w/ KB>KD
20    Power Armor    6    5x Panacea w/o Unique; 1x Gladiator’s Armor Unique
22    FOCUSED POWER BOLT    6    6x Superior Sentinel’s Ward
24    Repelling Force    3    3x Shield Wall w/o Unique
26    NOVA    6    6x Sudden Acceleration w/ KB>KD
28    Power Drain    3    3x Synapse’s Shock w/ Unique
30    Hasten    2    2x RechRdx 50+5
32    Infiltration    1    1x LotG+7.5%
35    KO Blow    5    5x Hecatomb w/ Proc
38    Grant Invis    1    1x LotG+7.5%
41    Stealth    1    1x LotG+7.5%
44    Kick    1    
47    Tough    2    1x Steadfast Res/Def; 1x Aegis Unique
49    Weave    1    1x Karma KBProt
    Stamina    3    2x PerfShift: EndMod, Proc; Power Transfer Proc
    Health    3    Numina's Unique, Miracle Unique, Panacea Unique
 

  • 2 weeks later
Posted

My /Energy Aura Sentinel is:

 

1 Kinetic Shield: Kismet +ToHit and 3x Shield Wall (one is the unique)

10 Energize: 6x Preventive Medicine

12 Power Shield:  2x Shield Wall

16 Entropy Shield: IO Endurance Reduction

20 Power Armor: 4x Unbreakable Guard

24 Repelling Force: 2x Defense IO

28 Kinetic Damping 1xSteadfast Protection (+Def) 2xGladiator's Armor (1 is the unique)

32 Power Drain: EndMod IO, but could be a Power Transfer %Heal

41 Overload: LotG

 

I didn't use the Fighting pool (didn't need for mules or anything else) or Hasten (95% recharge from set bonuses), the only pool powers are from Flight (Fly, Hover, Evasive Maneuvers), a Combat Jumping pick (LotG)  and Leadership (Maneuvers, Assault, Vengeance)

 

Posted

Here's my build version I'm slowly working on:

 

Hero Sentinel
Build plan made with Mids Reborn v3.7.14 rev. 3
──────────────────────────────
Primary powerset: Energy BlastSecondary powerset: Energy AuraPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): FightingPool powerset (#4): ConcealmentEpic powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Power Bolt
A: Sentinel's Ward: Accuracy/Damage43: Sentinel's Ward: Damage/RechargeTime43: Sentinel's Ward: Accuracy/Damage/RechargeTime45: Tempest: Accuracy/Damage46: Tempest: Damage/Endurance46: Tempest: Damage/Recharge

Level 1: Kinetic Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Luck of the Gambler: Defense/Endurance11: Luck of the Gambler: Defense

Level 2: Power Blast
A: Sudden Acceleration: Knockback to Knockdown40: Sentinel's Ward: Accuracy/Damage/Endurance42: Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime42: Sentinel's Ward: RechargeTime/Chance for +Absorb42: Ruin: Accuracy/Damage/Recharge43: Ruin: Accuracy/Endurance/Recharge

Level 4: Kinetic Dampening
A: Gladiator's Armor: TP Protection +3% Def (All)5: Impervious Skin: Status Resistance/Regeneration7: Impervious Skin: Resistance/Recharge

Level 6: Energy Torrent
A: Sudden Acceleration: Knockback to Knockdown39: Bombardment: Chance for Fire Damage39: Bombardment: Accuracy/Damage/Recharge/Endurance39: Bombardment: Accuracy/Damage/Recharge40: Bombardment: Accuracy/Recharge/Endurance40: Bombardment: Damage

Level 8: Power Shield
A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Luck of the Gambler: Defense/Endurance9: Luck of the Gambler: Defense

Level 10: Power Burst
A: Sudden Acceleration: Knockback to Knockdown11: Devastation: Accuracy/Damage/Endurance/Recharge19: Devastation: Damage/Endurance19: Devastation: Damage/Recharge37: Devastation: Accuracy/Damage/Recharge37: Devastation: Accuracy/Damage

Level 12: Energize
A: Preventive Medicine: Chance for +Absorb13: Preventive Medicine: Heal/RechargeTime13: Preventive Medicine: Endurance/RechargeTime17: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Heal/RechargeTime/Endurance50: Preventive Medicine: Heal

Level 14: Aim
A: Gaussian's Synchronized Fire-Control: Chance for Build Up15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 16: Entropy Shield
A: Invention: Endurance Reduction17: Invention: Endurance Reduction

Level 18: Fly
A: Freebird: FlySpeed

Level 20: Power Armor
A: Impervium Armor: Psionic Resistance21: Impervium Armor: Resistance/Endurance21: Impervium Armor: Resistance46: Steadfast Protection: Resistance/+Def 3%

Level 22: Explosive Blast
A: Sudden Acceleration: Knockback to Knockdown23: Bombardment: Damage23: Bombardment: Chance for Fire Damage25: Bombardment: Accuracy/Damage/Recharge/Endurance25: Bombardment: Accuracy/Damage/Recharge34: Bombardment: Accuracy/Recharge/Endurance

Level 24: Repelling Force
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense

Level 26: Focused Power Bolt
A: Sudden Acceleration: Knockback to Knockdown27: Opportunity Strikes: RechargeTime/Chance for Opportunity27: Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime29: Opportunity Strikes: Accuracy/Damage/Endurance29: Opportunity Strikes: Accuracy/Damage/RechargeTime34: Opportunity Strikes: Damage/RechargeTime

Level 28: Power Drain
A: Performance Shifter: Chance for +End36: Performance Shifter: EndMod/Recharge37: Performance Shifter: Accuracy/Recharge

Level 30: Nova
A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown31: Overwhelming Force: Accuracy/Damage/Endurance/Recharge31: Overwhelming Force: Accuracy/Damage31: Overwhelming Force: Endurance/Recharge33: Overwhelming Force: Accuracy/Damage/Endurance34: Overwhelming Force: Damage/Endurance/Recharge

Level 32: Hasten
A: Invention: Recharge Reduction33: Invention: Recharge Reduction33: Invention: Recharge Reduction

Level 35: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Overload
A: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 41: Boxing
(Empty)

Level 44: Tough
A: Aegis: Psionic/Status Resistance45: Aegis: Resistance/Endurance45: Aegis: Resistance

Level 47: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense

Level 49: Electrifying Fences
A: Trap of the Hunter: Chance of Damage(Lethal)50: Trap of the Hunter: Accuracy/Recharge50: Trap of the Hunter: Endurance/Immobilize


──────────────────────────────

Inherents:

Level 1: Opportunity


Level 1: Brawl
(Empty)

Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Flight Speed

Level 1: Hurdle
A: Invention: Jumping

Level 1: Health
A: Numina's Convalesence: +Regeneration/+Recovery3: Miracle: +Recovery

Level 1: Stamina
A: Performance Shifter: Chance for +End3: Performance Shifter: EndMod5: Performance Shifter: EndMod/Accuracy

Level 18: Afterburner


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