VPrime Posted Monday at 07:39 PM Posted Monday at 07:39 PM Can you alter the color of powers for custom enemies and/or allies in AE missions? Project Vitality - SS/WP Dr. Zayne Draydeon - ROBOTS/FF Project Genesis - EM/REGENProject Apex - BIO/SPINES Project Ultimate - INV/SS
Darmian Posted Tuesday at 08:13 PM Posted Tuesday at 08:13 PM On 8/4/2025 at 8:39 PM, VPrime said: Can you alter the color of powers for custom enemies and/or allies in AE missions? I don't think you can unfortunately. 1 AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
ZeeHero Posted Tuesday at 10:11 PM Posted Tuesday at 10:11 PM Strange how they made a whole elaborate system for custom enemies and missions then forgot to add the power effects customization. 1
Jiro Ito Posted yesterday at 01:30 AM Posted yesterday at 01:30 AM No, but you can access different standard power colors depending on which AT set you pick them from (ie electric melee for brutes is red, electric melee for tanks is blue). @VeiledOwl has a great post on this. 2 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Clave Dark 5 Posted 22 hours ago Posted 22 hours ago 9 hours ago, ZeeHero said: Strange how they made a whole elaborate system for custom enemies and missions then forgot to add the power effects customization. I think this was done (well, "not done") to save file space back when that was more of a concern. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
ZamuelNow Posted 14 hours ago Posted 14 hours ago 17 hours ago, ZeeHero said: Strange how they made a whole elaborate system for custom enemies and missions then forgot to add the power effects customization. AE debuted in I14 before power customization in I16. While it's disappointing that it wasn't added to AE later, the timeline makes sense. 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
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