Ghost Posted Wednesday at 07:42 PM Posted Wednesday at 07:42 PM (edited) 16 minutes ago, Steampunkette said: Slippery Slope detected! Anyway. Yeah. If you don't like Group Fly you should have the option to be immune to group fly. Other people can still use and benefit from that power, you just aren't affected. This would be a more accurate comparison. Blaster Nuke thing is an EXTREMELY out there argument which amounts to arguing to absurdity. Self-Rez is just balls to the wall insane argument to absurdity. No. They aren't. This is gonna shock you, but people CAN tell the difference between Gay Marriage and Sex With Ducks. People can recognize that there's some reason some people might dislike KB reducing their effectiveness without immediately accepting that self-rezzing ruins someone else's good fun. (Granted it's not a perfect metaphor, since Gay Marriage is infinitely less onerous on the populous than the Anti-KB Hatred in this community is, but I just really wanted and excuse to use the song and point out how bananas this slippery slope argument is) Not only does KB not bother me, I much prefer to play WITH KB. Myself and the KB of others. I am, however, against the CONSTANT pressure from the Anti-KB community to either change the entire game to be KB free or demand that anyone who has any KB power slot an ever increasing number of KB Stopping IOs in order to appease their playstyle. At least this way the onus is on them, and the impact is limited, rather than it being a constant fight. As I said, the three oddball examples are things people have actually brought up on these forums (yes, even the self rez one) So as outlandish as they may be, they are as equally outlandish as anyone making a suggestion that would nullify another players powers. The anti-KB community has options that don’t include trying to neuter someone else’s play style. Forming their own No-KB Allowed Teams would be the easiest. In fact, they could start advertising it right now. Edited Wednesday at 07:43 PM by Ghost 1
Ukase Posted Thursday at 11:27 PM Posted Thursday at 11:27 PM On 8/13/2025 at 7:51 AM, Psi-bolt said: Literally something that can be done right now via enhancers. Sorry, but this is..well, it's not good advice. A good build can be painstakingly difficult to put together. There are never enough slots. And you would have people burn up a slot because of KB. That could be seen as selfish, and frankly, a weak position. I get that improperly timed and positioned KB can be annoying. Even the folks that use kb understand that. But it's just a bad suggestion. People need all the slots they can get to eke out more important things like damage or hitpoints. Anything but kb to kd. There's no point in my explaining how simple it is to deal with undesired KB. That's been done. But I think the players that don't like it cannot or don't want to see it from another perspective. Some players are new. They haven't learned the hover above and "KB" them into the ground, not down the hall. They'll figure it out eventually, or they might just play something like a tank or a scrapper and see for themselves the annoyance that it can be. But wasting a slot is just bad advice. For one, while they're cheap to a veteran player (or most veteran players) to a new level 20, they're not cheap. 2M or so. 7-10M if they go for the best one in the Overwhelming Force set. Now, I'm sure there's a line of players that would gladly pay that for any player to not have to deal with it. Frankly, if such a thing were possible at Null, they'd have probably put it in place already, for free, just to have 100 fewer pages on the forums. KB is damage mitigation. It's every bit as relevant and worth having as the immobilizations that controllers and other ATs use. Or the stun that some energy characters make use of. Or the sleeps, the terror/fear and other mez tactics. It's all mitigation and it all works. If it slows things down a bit, but keeps a player from dirt napping, I'm cool with it. 1 1
ThatGuyCDude Posted Thursday at 11:48 PM Posted Thursday at 11:48 PM (edited) What about a START prestige toggle under "Utility" or "Just for Fun" that gives the character a global knockback magnitude distance of -10000% (like how Overwhelming Force converts Knockback to Knockdown)? It can be cheap like Reveal is and players who are annoyed by somebody's knockback can just say 'Run to the START vendor and get this, I'll front you the inf'. It'd also be nicer than the enhancement approach because players can easily turn it on and off as the situation demands. Since it's global on the character's combat attributes it doesn't interfere with existing knockback to knockdown design, because you can still slot for the powers you absolutely never want slapping anybody around. Since it'd be a toggle buff, it'd also show up on the character's effects and be easy to check for... certainly a lot easier than asking about all their enhancements. I know it still places the burden of controlling knockback on the user and not the person complaining about it, but isn't that part of learning how to play your character anyway? Edited Thursday at 11:55 PM by ThatGuyCDude Clarification
Psi-bolt Posted 14 hours ago Posted 14 hours ago 13 hours ago, Ukase said: Sorry, but this is..well, it's not good advice. A good build can be painstakingly difficult to put together. There are never enough slots. And you would have people burn up a slot because of KB. That could be seen as selfish, and frankly, a weak position. I get that improperly timed and positioned KB can be annoying. Even the folks that use kb understand that. But it's just a bad suggestion. People need all the slots they can get to eke out more important things like damage or hitpoints. Anything but kb to kd. There's no point in my explaining how simple it is to deal with undesired KB. That's been done. But I think the players that don't like it cannot or don't want to see it from another perspective. Some players are new. They haven't learned the hover above and "KB" them into the ground, not down the hall. They'll figure it out eventually, or they might just play something like a tank or a scrapper and see for themselves the annoyance that it can be. But wasting a slot is just bad advice. For one, while they're cheap to a veteran player (or most veteran players) to a new level 20, they're not cheap. 2M or so. 7-10M if they go for the best one in the Overwhelming Force set. Now, I'm sure there's a line of players that would gladly pay that for any player to not have to deal with it. Frankly, if such a thing were possible at Null, they'd have probably put it in place already, for free, just to have 100 fewer pages on the forums. KB is damage mitigation. It's every bit as relevant and worth having as the immobilizations that controllers and other ATs use. Or the stun that some energy characters make use of. Or the sleeps, the terror/fear and other mez tactics. It's all mitigation and it all works. If it slows things down a bit, but keeps a player from dirt napping, I'm cool with it. I'm sorry, but where did you see me give that advice? I was stating something that is empirically true, that you CAN slot the KB-KD enhancer. I never said that you SHOULD and I have been arguing that we should have an option that allows us to turn KB powers into KD without slotting that enhancer. I'm really confused how you read the post you quoted as giving any advice at all.
golstat2003 Posted 13 hours ago Posted 13 hours ago I'm fine with a NULL the GULL option that allows you to change YOUR OWN KB to KD. I'm NOT fine with you being allowed to change other people's abilities. 3
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