Jacke Posted Wednesday at 08:40 PM Posted Wednesday at 08:40 PM (edited) I'm starting to work on new builds for my Dark Armor Toons. The changes for Cloak of Fear and Soul Transfer I can figure from their CoD2 entries. But this one I'm wondering about for all Dark Armor builds for several ATs (Scrapper, Tanker, Sentinel, Brute, Stalker): -- Dark Regeneration versus Obscure Sustenance ? This one is more complex. One feedback I've heard is that a build should take Obscure Sustenance while Levelling but for a final L50 build take Dark Regeneration. The reasoning is that the +Recovery buffs from OS helps Levelling builds but the greater healing of DR helps in final builds. But DR needs to hit mobs to Heal while OS doesn't. OS also provides Regen and Debuff Resistance for ToHit and Regen. Apparently, there's currently a bug in Sentinel's DR that it currently can't take Accurate Healing IOs, which will hopefully get fixed soon. So, questions: Does the above apply for all ATs? How workable or unworkable each is for Levelling and L50 builds for Scrappers? Same for Tankers. Same for Sentinels. Same for Brutes. Same for Stalkers. EDIT: Decided to go with Obscure Sustenance for all 5 ATs, even at L50. Will see how it works out. Edited 14 hours ago by Jacke Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Ironblade Posted Thursday at 01:46 PM Posted Thursday at 01:46 PM On 8/17/2025 at 1:30 PM, Tankshock said: The fact that the Cloaks can proc damage is also a selling point. It all adds up. It sure does. I did a concept character, Toggle Man. He's a spines/dark armor scrapper. He has damage procs everywhere because when you're running 18 toggles, you don't have a lot of regular attacks. 2 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
ScarySai Posted Thursday at 09:38 PM Posted Thursday at 09:38 PM On 8/16/2025 at 11:45 AM, Tankshock said: Is Oppressive Gloom a reasonable Crowd Control power? Does it make a difference when you need it to? You really want to have it + cloak of fear. Pretty much anything below a boss is going to have trouble even initiating an attack once you min/max it out. 1
Snarky Posted Thursday at 11:44 PM Posted Thursday at 11:44 PM 2 hours ago, ScarySai said: You really want to have it + cloak of fear. Pretty much anything below a boss is going to have trouble even initiating an attack once you min/max it out. you could write encylopedias and mathematical treatises on the effectiveness of the cloaks. they do not want them and will keep asking "need this?"
ScarySai Posted yesterday at 01:03 AM Posted yesterday at 01:03 AM 1 hour ago, Snarky said: you could write encylopedias and mathematical treatises on the effectiveness of the cloaks. they do not want them and will keep asking "need this?" People willingly take beanbag, if they wanna scuff their character in spite of advice, that's not my problem. 1
Jacke Posted yesterday at 02:30 AM Posted yesterday at 02:30 AM (edited) 1 hour ago, ScarySai said: People willingly take beanbag, if they wanna scuff their character in spite of advice, that's not my problem. Recently, I looked at Beanbag for my main Toon, AR/Devices Blaster. It does more Damage now than it did in the past. But I've developed that Toon since 2005. The build is tight and I don't want to lose any of the existing Powers to add in Beanbag. Just the way it is. When all Powers in a Primary and Secondary Powersets are good, still to fit in the more-than-6 needed Pool/Epic Powers to flesh out the Toon's build so it works well, thus have to skip what are good Powers. EDIT: Looked at it again. I'd almost be willing to drop Slug for Beanbag. But Beanbag has a Base Range of 60ft, while Slug has a Base Range of 100ft. Beanbag has a faster Cast but Slug has betterDPA. Sticking with Slug. For now.... Edited yesterday at 02:35 AM by Jacke 1 Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Maelwys Posted 21 hours ago Posted 21 hours ago 3 hours ago, Jacke said: Recently, I looked at Beanbag
Jacke Posted 20 hours ago Posted 20 hours ago (edited) Hey @ScarySai, @Maelwys, I said I looked at Beanbag and it's still not good enough to fit into my AR/Devices build. Beanbag is a ST attack and would need to replace another ST attack, either Burst or Slug (Sniper Rifle is too good, as is the Pseudo-ST Ignite). (See ST chain below.) Beanbag could maybe replace Burst, but replacing Burst (currently with 2 Procs, Apocalypse chance of Neg Dam and Achilles Heel chance of -Res, as well 4s Base Recharge) would hurt a lot. Beanbag replacing Slug is more likely. Burst has Cast ArcanaTime of 1.188s, DPA of 59.79/s, Base Recharge of 4s, Base DPS of 12.7/s, and Base Range of 90ft. Outstanding feature is 8s -7.5% Def, which means it can slot the Achilles Heel Proc. Slug has Cast ArcanaTime of 1.584s, DPA of 51.61/s, Base Recharge of 8s, Base DPS of 10.56/s, and Base Range of 100ft. Outstanding feature is 25% chance for Mag 1.25 KB. Beanbag has Cast ArcanaTime of 1.056s, DPA of 51.19/s, Base Recharge of 10s, Base DPS of 5.46/s, and Base Range of 60ft. Outstanding feature is 11.92s Mag3 Stun. So, to get that Stun, the build would take a hit on its Range and likely DPS. My current ST chain is: Burst - Ignite - Sniper Rifle - Burst - Slug If Exemplared such that Ignite is disabled, can swap in Buckshot. Beanbag maybe could replace Slug and move that to the start. But the Range is down to 60ft. Build has +10% Range, so that would be 66ft. When Ignite currently has the shortest range at 81.3ft. And I use that ST chain at more than 66ft range. Beanbag is better than it was. But it's still not good enough for me to put into a build. EDIT: Alternately, I could put in Beanbag and replace another Power. Making just a situational Mag 3 Stun. But Beanbag's always been that. I tried it out years ago. But if I use Beanbag and I get that 5% chance to miss, I've got to do something else. So I just haven't included Beanbag and always do that something else. And I don't think I can find any Power in the build I'd want to drop to make room for Beanbag. Edited 20 hours ago by Jacke Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted 20 hours ago Posted 20 hours ago In other news, I've made a new build for my Dark Armor/Martial Arts/Soul Mastery Tanker. Still very low Level so it's a long way from being tested. But after looking at Dark Regeneration and Obscure Sustenance, I've decided to go with OS for all ATs. And I'll find out if its other buffs are worth the lesser amount of Healing. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
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