Ukase Posted August 23 Posted August 23 Recipes do not have a method of storage in base. The only methods are: 1. Place in AH. 2. Keep on your character - it's really hard to get more than 20 or so recipes IF you craft, and store, or sell in the first few, or last few minutes of each gaming session. 3. Your character's email. 4th, and lastly. Likely used by more people that stubbornly refuse to craft as they can - a 2nd account with a character (or more) that acts as a mule of sorts to carry all those recipes. 1
Techwright Posted September 7 Posted September 7 Was it ever discussed as to why recipe storage was never added to bases? I suspect it had something to do with supergroups. Now that bases are often crafted for the player's characters, I wonder if the reason is nullified. Even having a personal vault for recipes as well as salvage would be a boon, especially when collecting the expensive sets.
Maagic Posted Tuesday at 02:09 PM Posted Tuesday at 02:09 PM I usually just sell the whites and yellows and only craft oranges and the occasional purple which I put in the enhancement junk drawer or sell. To me the yellows are not worth trying to sell because they cost me 460k to make and usually don't even sell for 200k 1
CaptA Posted Wednesday at 02:32 PM Posted Wednesday at 02:32 PM On 9/9/2025 at 10:09 AM, Maagic said: I usually just sell the whites and yellows and only craft oranges and the occasional purple which I put in the enhancement junk drawer or sell. To me the yellows are not worth trying to sell because they cost me 460k to make and usually don't even sell for 200k Or you make them and convert them to rares. 2
macskull Posted Wednesday at 08:38 PM Posted Wednesday at 08:38 PM On 9/7/2025 at 11:51 AM, Techwright said: Was it ever discussed as to why recipe storage was never added to bases? I suspect it had something to do with supergroups. Now that bases are often crafted for the player's characters, I wonder if the reason is nullified. Even having a personal vault for recipes as well as salvage would be a boon, especially when collecting the expensive sets. Probably because the existing base storage items predate recipes and they never bothered to add them afterwards since almost no work was done on SG bases after inventions were added. 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Maagic Posted Thursday at 11:58 AM Posted Thursday at 11:58 AM 21 hours ago, CaptA said: Or you make them and convert them to rares. Then I get into the whole roulette of having to buy converters and just hoping for a rare before they run out and THEN hoping it offsets the cost. This, to me, is not fun. I'd rather be out punchin people. In game, of course 😄
Ukase Posted Thursday at 01:48 PM Posted Thursday at 01:48 PM So, my understanding was the original devs had a concern about the market. If everyone stored recipes in a base, then what would the state of the market be? Probably not that different, but who knows? They like the idea of players crafting and using, or selling the items that drop. It keeps the gears of the economy moving. I'm not sure that logic is sound or rational, but that's what I heard. As for this current regime, I think it may be more about additional memory usage. Having to keep track of this guys 5 accounts, and the farmers and marketers they have, and the who knows how many recipes they have in addition to everything else, maybe that's an exponential potential for memory issues. Not a math guy, but I think that's the issue. Besides, crafting and/or converting and/or selling at the start or end of your character's play time should be a habit by now. It's easy, and really, it's every bit a part of the game as is badging, base building and making a costume, and of course, clobbering npcs.
CaptA Posted Thursday at 02:49 PM Posted Thursday at 02:49 PM 2 hours ago, Maagic said: Then I get into the whole roulette of having to buy converters and just hoping for a rare before they run out and THEN hoping it offsets the cost. This, to me, is not fun. I'd rather be out punchin people. In game, of course 😄 I get that but 100 merits gets you 300 converters. The "no crafting" mindset baffles me. I'm not criticizing people - believe me. Maybe from the outside, it sounds like something that is so time consuming that it is not worth the effort. And then people turn around and farm for hours and hours to build up influence and stuff to sell to buy what they want to kit out their toon fully. I have several bases (some are ridiculously large and detailed). At last count 3-4 months ago, I had over 2500 saved enhancements. I make them, convert them to what I want, and store them. I spend 10 million inf and maybe 15 minutes making a bunch of useful enhancements, while many people spend 10 million to buy ONE enhancement. I go out and play and at the end of the session I might take 10 minutes to craft or whatever. When I get a toon to 47-50 and want to finish out the build, it's just a matter of going to the bins and getting what I need. No need to spend a dime at the auction house. I agree with you on the "whole roulette" thing for sure. Damn the algorithm and its lack of streak breaker. It can be frustrating for sure.
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